Search found 87 matches

by DukeWooze
Fri Apr 24, 2020 6:30 pm
Forum: Gameplay Mods
Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Replies: 422
Views: 96876

Re: Sangelothi Mods (NeoCore v4 RELEASED PG.25)

Script "ScreenRotate" ENTER { While(True) { int buttons = GetPlayerInput(0, INPUT_BUTTONS); if (buttons & (BT_MOVERIGHT)) { SetActorRoll (0,0.001); Delay(1); SetActorRoll (0,0.002); Delay(1); While (buttons & (BT_MOVERIGHT)) { buttons = GetPlayerInput(0, INPUT_BUTTONS); SetActorRoll (0,0.003 ...
by DukeWooze
Wed Apr 22, 2020 12:39 pm
Forum: Gameplay Mods
Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Replies: 422
Views: 96876

Re: Sangelothi Mods (NeoCore v4 RELEASED PG.25)

I am so happy this mod got a new release. The original was one of the best weapons mods I have ever played. One thing though I don't know if it's on my end but the QTILT is causing some weird stuttering when turning and moving at the same time. If you want I have an old script I wrote that does q ...
by DukeWooze
Sun Dec 08, 2019 1:31 pm
Forum: Scripting
Topic: Strange decorate line I saw "####" "#" 1
Replies: 4
Views: 314

Re: Strange decorate line I saw "####" "#" 1

Thanks for the reply I appreciate it. This help out alot!
by DukeWooze
Fri Dec 06, 2019 6:55 pm
Forum: Scripting
Topic: Strange decorate line I saw "####" "#" 1
Replies: 4
Views: 314

Re: Strange decorate line I saw "####" "#" 1

Oh neat! I'll try it out the next time I'm working on something. Do you know of any documentation on it? A buddy of mine was wondering. Anyways thanks for the reply.
by DukeWooze
Fri Dec 06, 2019 5:45 pm
Forum: Scripting
Topic: Strange decorate line I saw "####" "#" 1
Replies: 4
Views: 314

Strange decorate line I saw "####" "#" 1

I seen a line in decorate and it looked like this. "####" "#" 1 Does anyone know what this does?
by DukeWooze
Mon Sep 02, 2019 6:58 pm
Forum: General
Topic: "3d" scopes and double rendering(?)
Replies: 9
Views: 1232

Re: "3d" scopes and double rendering(?)

To be honest I haven't even given it a try. I was trying to make some kind of a mod over the summer but nothing really stuck. But seeing this last post makes me interested in trying it. By the way, are there any good tutorials on zscript?
by DukeWooze
Wed May 22, 2019 9:46 am
Forum: General
Topic: "3d" scopes and double rendering(?)
Replies: 9
Views: 1232

Re: "3d" scopes and double rendering(?)

Yeah I was thinking about that. Is there a way to get the weapon offset from ACS? Or even modify it? I noticed that that mod also has weapon inertia too. I wouldn't mind trying that out sometime.
by DukeWooze
Tue May 21, 2019 12:12 am
Forum: General
Topic: "3d" scopes and double rendering(?)
Replies: 9
Views: 1232

Re: "3d" scopes and double rendering(?)

Thanks guys. I'll try this out in the next mod I'll make. I thought it was going to be much more complicated than this.
by DukeWooze
Mon May 20, 2019 4:27 pm
Forum: General
Topic: "3d" scopes and double rendering(?)
Replies: 9
Views: 1232

"3d" scopes and double rendering(?)

So I was looking on the forums and I saw that hideous destructor was still being updated and what not. Now the last time I played it was years ago so I decided to check it out again. Boy was I surprised when I saw all the new features. The one thing that blew me away was the "3d" scope effect where ...
by DukeWooze
Wed May 15, 2019 8:13 pm
Forum: Gameplay Mods
Topic: Commando Doom [Last Update] Last Page
Replies: 150
Views: 30884

Re: Commando Doom [Last Update] Last Page

Alright guys I'll look into those bugs when I get a chance. Thanks for letting me know.
by DukeWooze
Wed May 15, 2019 11:40 am
Forum: Gameplay Mods
Topic: Commando Doom [Last Update] Last Page
Replies: 150
Views: 30884

Re: Commando Doom [Last Update] Last Page

Yeah I couldn't figure out how to fix that. I guess I could have used the same ammo item but I would have had to redone the checks but then I think that would have made more awkwardness. Man It sucks sometimes you have to make a compromise. But there might be a way to fix it I just don't know yet ...
by DukeWooze
Tue May 14, 2019 12:56 pm
Forum: Gameplay Mods
Topic: Commando Doom [Last Update] Last Page
Replies: 150
Views: 30884

Re: Commando Doom [Release 1] Last Page

N1qroY4SQLw Remember when I said I wasn't going to update the mod? ....I lied. So in preparation for a new mod I'm going to make I wanted to update Doom Commando one last time since there was some things that needed to be fixed and updated. There are a lot of changes and I experimented with the ...
by DukeWooze
Wed Jan 16, 2019 10:26 am
Forum: Gameplay Mods
Topic: Commando Doom [Last Update] Last Page
Replies: 150
Views: 30884

Re: Commando Doom [Release 1] Last Page

Sadly I don't have that version anymore I do have the sprites though but I would have to reanimate that again. As for the map. I made that map for Joy of Mapping 5 in the third episode. Maybe one day I'll revisit these revolvers again with another idea. I've been wanting to make another mod but I ...
by DukeWooze
Mon Oct 01, 2018 2:32 am
Forum: Requests
Topic: Looking for a blunderbuss.
Replies: 1
Views: 354

Looking for a blunderbuss.

This is going to sound strange but. I woke up at the middle of the night thinking about a new idea for a mod that involves barbarians and the like. I remember there was a blunderbuss floating around somewhere on the resources section. I just finished looking and I can't find it anywhere. I'm not ...
by DukeWooze
Thu Jul 19, 2018 4:03 pm
Forum: Tutorials
Topic: Teef's guide to making a weapon have personality
Replies: 4
Views: 3856

Re: Teef's guide to making a weapon have personality

Thanks for writing this! Next time I work on a project, I'll try to use some of these concepts.

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