Search found 13 matches

by xxninja666xx
Fri Mar 01, 2013 2:50 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5968
Views: 662192

Re: Resource Request thread *Read 1st post*

Looks great! Thanks a lot!
by xxninja666xx
Fri Mar 01, 2013 2:24 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5968
Views: 662192

Re: Resource Request thread *Read 1st post*

Can someone edit this rifle sheet, so there's no ammo counter thingy on it? Just plain metal or some useless, but fancy looking scope. Thanks in advance.
by xxninja666xx
Thu Feb 28, 2013 2:10 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5968
Views: 662192

Re: Resource Request thread *Read 1st post*

Does anyone know if Funktasm has finished these beauties? If so, can someone post the spritesheets if found? If not, can someone post as many spritesheets of "human" soldiers with various weapons in Doom style as possible? Much appreciated.
by xxninja666xx
Sat Feb 23, 2013 9:35 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896521

Re: The "How do I..." Thread

Ok, thanks for the help. Now it doesn't come up with any error. However, my custom sounds don't want to play when hit or killed. Instead I get default doomguy grunts. The custom Player.SoundClass is set in decorate but it doesn't work. What seems to be the problem? EDIT: Nevermind. I figured that on ...
by xxninja666xx
Sat Feb 23, 2013 7:23 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896521

Re: The "How do I..." Thread

Ok, another moronic question by me: How do I make my custom Player.SoundClass work? When I define it with parameter $playersound , zdoom gives me an error that sounds reserved for players can't be reassigned, but when I use $playersounddup then it gives me an error that pain1 (a sound file) is not a ...
by xxninja666xx
Fri Feb 22, 2013 11:23 am
Forum: Graphic/Audio Patches
Topic: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Replies: 191
Views: 74040

Re: Doomguy Visor Hud

Looks really cool. Although I'm kind of bothered that there are no actual numbers showing your health, ammo etc. Numbers AND bars at the same time would be a cool idea. Also, can this hud be used as a part of a mod (with credit given to the author of course) or is it for playing with it only?
by xxninja666xx
Tue Feb 19, 2013 3:25 pm
Forum: Off-Topic
Topic: What are you listening to?
Replies: 2083
Views: 108499

Re: What are you listening to?

http://www.youtube.com/watch?v=lRci3qWeFCA

Started with hearing this in Carmageddon years ago and now it's my most favourite band of all times.
by xxninja666xx
Tue Feb 19, 2013 12:20 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896521

Re: The "How do I..." Thread

Just the time you posted, I've figured it out on my own, but thanks for reply anyway.
by xxninja666xx
Tue Feb 19, 2013 10:53 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896521

Re: The "How do I..." Thread

How do I put quotation marks inside a quoted message in DECORATE? I want to a name like this to be displayed on the screen: 20ga "Hellbreaker" shotgun , but I can't because when I put a quotation mark it takes it as an end of a message and takes "Hellbreaker" as a function. How do I do make it to ...
by xxninja666xx
Mon Feb 18, 2013 8:01 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896521

Re: The "How do I..." Thread

Thanks, Blue Shadow. Your post has helped me a lot. I didn't need any damagetype, just added PoisonDamage as DamageFactor and it turned out fine, my biosuit now makes player receive only a tiny bit of damage from the projectile. Once again, thanks. EDIT: No, wait. It didn't work that way either. I ...
by xxninja666xx
Sun Feb 17, 2013 1:45 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896521

Re: The "How do I..." Thread

I have a problem with recognizing monster's damagetype in its script, so I am not able to add protection from it to a radiation suit. Where can I find its projectile's damagetype? FYI the monster is a Vulgar from R667 Beastiary.
by xxninja666xx
Sat Jan 26, 2013 3:32 pm
Forum: Editing (Archive)
Topic: Zdoom doesn't "want" to recognize my custom-made classes
Replies: 3
Views: 368

Re: Zdoom doesn't "want" to recognize my custom-made classes

So it's only lack of markers in the wad? I thought they weren't that important and didn't expect Doom to f*** up everything just because of this. Gonna check out if that's really the case.

EDIT: Ok, so problem solved. Thanks a ton for the help.
by xxninja666xx
Sat Jan 26, 2013 11:20 am
Forum: Editing (Archive)
Topic: Zdoom doesn't "want" to recognize my custom-made classes
Replies: 3
Views: 368

Zdoom doesn't "want" to recognize my custom-made classes

Hi, everyone. I'm new to this forum, but I've been working with Doom engine for about 3 years. I have kind of a weird problem with ZDoom. I'm working on my project, so it's obvious I'll be making a lot of my own classes in decorate. I'm using SLADE 3.02 for editing and Zdoom 2.6.1 for running the ...

Go to advanced search