There seems to have a broken linedef in E3M0:
https://github.com/Realm667/Re-Releases/issues/311
Search found 56 matches
- Sat Sep 21, 2024 2:10 am
- Forum: TCs, Full Games, and Other Projects
- Topic: ZPack Rejuvenated: Random Maps for GZDoom | v2.0 released
- Replies: 18
- Views: 7832
- Thu Mar 28, 2024 2:16 am
- Forum: Levels
- Topic: Dragon Sector (Remake) Mapset
- Replies: 58
- Views: 28641
Re: Dragon Sector (Remake) Mapset
What's the deal with those "static rockets" in v0.65? They can't be shot to detonate, and one in the first secret in map02 prevents me from getting the secret without being seriously hurt, unless it's meant to be a demonstration with the nearby Berserk. Also I feel there are less ammo (noticeably ...
- Sun Jul 30, 2023 8:13 pm
- Forum: Levels
- Topic: Dragon Sector (Remake) Mapset
- Replies: 58
- Views: 28641
Re: Dragon Sector (Remake) Mapset
For some reason it seems security drones and turrets cannot damage (or kill) the end boss of map06, I watched it being spammed by their plasma balls over 5 mins but it behaves like nothing happen.
- Fri Jan 20, 2023 9:11 pm
- Forum: Levels
- Topic: Dragon Sector (Remake) Mapset
- Replies: 58
- Views: 28641
Re: Dragon Sector (Remake) Mapset
The new version causes a hang on starting a new game on my system (using gzdoom-x64-g4.11pre-76-g4c0b5cbb3).
I found that changing the "Screen Wipe Style" setting in the display option to NOT "Melt" works for me.
I found that changing the "Screen Wipe Style" setting in the display option to NOT "Melt" works for me.
- Sun Nov 20, 2022 8:56 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Refinery - Trinity | Remaster | v2.0 released
- Replies: 6
- Views: 5195
Re: The Refinery - Trinity | Remaster | v2.0 released
Noticed a minor visual glitch: when firing the chaingun, the muzzles in spinning seem kinda out of sync with the barrels. EDIT: reducing the tick in the "flash" state by 1 seems fixing the muzzle/barrel desync problem: Flash: CHGF A 4 BRIGHT A_Light1 CHGF A 0 BRIGHT A_JumpIfNoAmmo(2) CHGF B 4 BRIGHT ...
- Sun Sep 25, 2022 8:45 pm
- Forum: Levels
- Topic: Dragon Sector (Remake) Mapset
- Replies: 58
- Views: 28641
Re: Dragon Sector (Remake) Mapset
Played through 0.42 with Supercharge and Flashlight++ (since in some parts it's a tad too dark for me). The drones/bots/turrets are great help because the newly added enemy variants can be quite deadly. Some opinions for drones/bots: Would be better if they can be less "energetic", not moving around ...
- Tue Jun 21, 2022 11:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 703519
Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Hello, in the Operation Eisenmanm mission, there is a 25 min time limit. Is there a cheat code I can use to disable the timer so that I can play the level normally? Thanks! You can try to use noclip to skip the trigger line (which starts the dialog with Douglas and the countdown timer) before the ...
- Thu Jun 16, 2022 8:23 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Sapphire | Remaster | v2.0 released
- Replies: 43
- Views: 8722
Re: Sapphire | Remaster | v2.0 released
Sorry for necro post, but I found GZDoom 4.8.0 cannot run Sapphire v2.0 without editing zscript. It failed to start with error messages: Script error, "sapphire.pk3:zscript/saphrinter.zc" line 34: Left side of mFont is not a struct or class Script error, "sapphire.pk3:zscript/saphrinter.zc" line 49 ...
- Thu Apr 28, 2022 8:10 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 647857
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
One thing I found a bit confusing, though, is how armour works. Even with Metal Armour, health almost seems to go down faster than armour points. How much of incoming damage does armour take? All armors in Ashes absorb 40% of damage received. The only difference between leather and metal armors is ...
- Wed Feb 02, 2022 7:55 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 647857
Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)
About that in Ashes 2063:efraletti wrote:Spoiler:
Spoiler:
- Wed Feb 02, 2022 7:07 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 647857
Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)
Noticed a couple of minor things when replaying Enriched 2.2 after Afterglow 1.08: There is no ground item sprite when dropping the classic shotgun and the ultra machine pistol (the one from Rig, ingram3). It would be nice if the select order for weapon slot 1 is the same as Afterglow (crowbar first ...
- Sun Jan 23, 2022 5:07 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 647857
Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)
Is it intended that the ammo capacity upgrade for shotgun ammo is 140 rounds instead of 150 (its BackpackMaxAmount value)?
I asked because all other ammo types have the upgraded capacity the same value as their BackpackMaxAmount values.
I asked because all other ammo types have the upgraded capacity the same value as their BackpackMaxAmount values.
- Sat Nov 20, 2021 12:34 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 647857
Re: (V1.05 Page50) Ashes Afterglow TC
Alright so Oh yea i tried doing the whole work for Baron thing before and ask Graveito about my bike he said i should duel to get it. But no option appeared that said that However his name is again is who has my bike. I don't know how you're supposed too get the bike without wiping out the Junkyard ...
- Fri Nov 19, 2021 7:23 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 647857
Re: (V1.05 Page50) Ashes Afterglow TC
About the ammo capacity upgrade, shouldn't the shotgun ammo be 150 after upgrade, instead of 140? The rest of ammo types all match their BackpackMaxAmount values.
- Thu Nov 18, 2021 11:33 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 647857
Re: (V1.05 Page50) Ashes Afterglow TC
Ihavequestions wrote:EDIT:Spoiler:
Spoiler: