Search found 56 matches

by NovaRain
Thu Mar 28, 2024 2:16 am
Forum: Levels
Topic: Dragon Sector (Remake) Mapset
Replies: 58
Views: 28641

Re: Dragon Sector (Remake) Mapset

What's the deal with those "static rockets" in v0.65? They can't be shot to detonate, and one in the first secret in map02 prevents me from getting the secret without being seriously hurt, unless it's meant to be a demonstration with the nearby Berserk. Also I feel there are less ammo (noticeably ...
by NovaRain
Sun Jul 30, 2023 8:13 pm
Forum: Levels
Topic: Dragon Sector (Remake) Mapset
Replies: 58
Views: 28641

Re: Dragon Sector (Remake) Mapset

For some reason it seems security drones and turrets cannot damage (or kill) the end boss of map06, I watched it being spammed by their plasma balls over 5 mins but it behaves like nothing happen.
by NovaRain
Fri Jan 20, 2023 9:11 pm
Forum: Levels
Topic: Dragon Sector (Remake) Mapset
Replies: 58
Views: 28641

Re: Dragon Sector (Remake) Mapset

The new version causes a hang on starting a new game on my system (using gzdoom-x64-g4.11pre-76-g4c0b5cbb3).
I found that changing the "Screen Wipe Style" setting in the display option to NOT "Melt" works for me.
by NovaRain
Sun Nov 20, 2022 8:56 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Refinery - Trinity | Remaster | v2.0 released
Replies: 6
Views: 5195

Re: The Refinery - Trinity | Remaster | v2.0 released

Noticed a minor visual glitch: when firing the chaingun, the muzzles in spinning seem kinda out of sync with the barrels. EDIT: reducing the tick in the "flash" state by 1 seems fixing the muzzle/barrel desync problem: Flash: CHGF A 4 BRIGHT A_Light1 CHGF A 0 BRIGHT A_JumpIfNoAmmo(2) CHGF B 4 BRIGHT ...
by NovaRain
Sun Sep 25, 2022 8:45 pm
Forum: Levels
Topic: Dragon Sector (Remake) Mapset
Replies: 58
Views: 28641

Re: Dragon Sector (Remake) Mapset

Played through 0.42 with Supercharge and Flashlight++ (since in some parts it's a tad too dark for me). The drones/bots/turrets are great help because the newly added enemy variants can be quite deadly. Some opinions for drones/bots: Would be better if they can be less "energetic", not moving around ...
by NovaRain
Tue Jun 21, 2022 11:57 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 703519

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Hello, in the Operation Eisenmanm mission, there is a 25 min time limit. Is there a cheat code I can use to disable the timer so that I can play the level normally? Thanks! You can try to use noclip to skip the trigger line (which starts the dialog with Douglas and the countdown timer) before the ...
by NovaRain
Thu Jun 16, 2022 8:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: Sapphire | Remaster | v2.0 released
Replies: 43
Views: 8722

Re: Sapphire | Remaster | v2.0 released

Sorry for necro post, but I found GZDoom 4.8.0 cannot run Sapphire v2.0 without editing zscript. It failed to start with error messages: Script error, "sapphire.pk3:zscript/saphrinter.zc" line 34: Left side of mFont is not a struct or class Script error, "sapphire.pk3:zscript/saphrinter.zc" line 49 ...
by NovaRain
Thu Apr 28, 2022 8:10 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647857

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

One thing I found a bit confusing, though, is how armour works. Even with Metal Armour, health almost seems to go down faster than armour points. How much of incoming damage does armour take? All armors in Ashes absorb 40% of damage received. The only difference between leather and metal armors is ...
by NovaRain
Wed Feb 02, 2022 7:55 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647857

Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

efraletti wrote:
Spoiler:
About that in Ashes 2063:
Spoiler:
by NovaRain
Wed Feb 02, 2022 7:07 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647857

Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Noticed a couple of minor things when replaying Enriched 2.2 after Afterglow 1.08: There is no ground item sprite when dropping the classic shotgun and the ultra machine pistol (the one from Rig, ingram3). It would be nice if the select order for weapon slot 1 is the same as Afterglow (crowbar first ...
by NovaRain
Sun Jan 23, 2022 5:07 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647857

Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Is it intended that the ammo capacity upgrade for shotgun ammo is 140 rounds instead of 150 (its BackpackMaxAmount value)?
I asked because all other ammo types have the upgraded capacity the same value as their BackpackMaxAmount values.
by NovaRain
Sat Nov 20, 2021 12:34 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647857

Re: (V1.05 Page50) Ashes Afterglow TC

Alright so Oh yea i tried doing the whole work for Baron thing before and ask Graveito about my bike he said i should duel to get it. But no option appeared that said that However his name is again is who has my bike. I don't know how you're supposed too get the bike without wiping out the Junkyard ...
by NovaRain
Fri Nov 19, 2021 7:23 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647857

Re: (V1.05 Page50) Ashes Afterglow TC

About the ammo capacity upgrade, shouldn't the shotgun ammo be 150 after upgrade, instead of 140? The rest of ammo types all match their BackpackMaxAmount values.
by NovaRain
Thu Nov 18, 2021 11:33 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647857

Re: (V1.05 Page50) Ashes Afterglow TC

Ihavequestions wrote:EDIT:
Spoiler:
Spoiler:

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