Oh yeah about that, is there a way to turn off the fog? like totally?
and can be possible to ad the name of the world in the world map as u travel? it will be in the upper part and center... "world 1... fap-y gardens"... "world 2... dirty deserts"... etc
1.. enemies seem more slow than 2016
2.. enemies seem weaker as plasma can kill very fast, wich is diferent from 2016
3.. "skin" damage ala quake 2
4.. no monster teleportation and is good, more dinamic fights
While interesting, that would take a lot of effort to code, especially now that the whole mod is completed. What do you mean? There is a display in each level that shows you the coins you still have to obtain. I mean, why have the coin counter in the upper part of the screen when all the rest of ...
1. IIRC, there were two places in GS1 where green armor was placed. Also, checkpoints in GS2 (there are two in every level) give 25 armor bonuses upon contact. 2. I took from the demos that stronger monsters drop more coins. Thanks ;) 1) Armor is only obtainable by buying it from a shop or clearing ...
1.. does the levels have armor or is like the first where the only place to get armor was the local shop near by?
2.. does the tier of enemies give better drop than just a coin?
3.. what version of gzdoom is the most recomended for performance?
Do u like megaman? well come and have some good look at it ;) https://www.youtube.com/watch?v=VhV9Bu7vFio Yes i do,in fact a lot of gameplay focused games tend to have good music. Just look at a IN DEV game caled crosscode and you se what i mean! :D yeah i check that game from some time already and ...