Search found 289 matches

by agaures
Sun Sep 16, 2018 5:58 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38032
Views: 4640843

Re: [SPRITES] Spriting Carnival!!

Thanks for the suggestions guys. Keep 'em coming. The current working idea i have is large green plasma balls that bounce off walls fired at a slow rate. I'm thinking that the speed of the projectiles should be fast to balance the slow rate of fire but I'm not entirely sure. I did think about ...
by agaures
Sat Sep 15, 2018 4:06 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38032
Views: 4640843

Re: [SPRITES] Spriting Carnival!!

So have you ever looked at the SpiderMastermind, and then the Arachnotron, and thought "there should be a third."

Well i did.

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Although i don't know what he's meant to shoot.
by agaures
Fri Feb 17, 2017 1:14 pm
Forum: Resources
Topic: Doom Bestiary
Replies: 16
Views: 6560

Re: Doom Bestiary

Are there any particular monsters you would like to see finished or just all of them?
by agaures
Tue Feb 14, 2017 12:20 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659701

Re: Resource Request thread *Read 1st post*

Enjay wrote:
ItsNatureToDie wrote: @ Dynamo: something like this for least one of them?
Inevitable mashup.
Inevitable followup.

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by agaures
Sun Feb 12, 2017 3:46 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659701

Re: Resource Request thread *Read 1st post*

Anyone have a handless version of Neccronixis's Hellshot Rifle? Or can anyone make one? http://i.imgur.com/kumZCtP.png Or can anyone teach me how to cleanly/seamlessly remove the hand from there so that I can stop spamming with requests for handless versions of weapons? XD http://i.imgur.com ...
by agaures
Sat Feb 11, 2017 11:34 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659701

Re: Resource Request thread *Read 1st post*

Enjay wrote:Does anyone know if there is a version of the pistol Zombieman with full rotations? The only one I can find has sprites like POSSA2A8 so his pistol switches hands as you move around him.
With a quick google search i found this viewtopic.php?f=37&t=54677
by agaures
Thu Jan 26, 2017 9:09 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 532304

Re: Custom Texture Thread.

Added some depth to the uac logo. http://i.imgur.com/y1QYXwD.png Did a version where the details are warped to match the skin material so it doesn't look so exact and perfect. http://i.imgur.com/gZc8nKx.png My take on the intestines. http://i.imgur.com/40TF8Pb.png And just to make your eyes bleed ...
by agaures
Sun Jan 22, 2017 10:00 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659701

Re: Resource Request thread *Read 1st post*

JoeyTD wrote:same request at before
"Can anyone edit this to have the original mancubus skin tone."

Since I have no idea how to use SLADE right for palette swaps.
Sorry i didn't get this done earlier. To make it up to you i even did his nails.

Image
by agaures
Mon Dec 26, 2016 10:11 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38032
Views: 4640843

Re: [SPRITES] Spriting Carnival!!

Amuscaria wrote:Draugr Completed:
Why does his head appear to be paler/lighter in several different frames?
by agaures
Thu Nov 24, 2016 7:52 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659701

Re: Resource Request thread *Read 1st post*

Image
by agaures
Sun Oct 23, 2016 9:39 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659701

Re: Resource Request thread *Read 1st post*

JoeyTD wrote:Can anyone edit this to have the original mancubus skin tone.
Only did a recolour which was hard to get right with the darker colours as there were fewer shades used than the original mancubus.

Image
by agaures
Mon Oct 03, 2016 10:13 pm
Forum: Levels
Topic: Moon's Call (followup to Moonsong)
Replies: 4
Views: 1032

Re: Moon's Call (followup to Moonsong)

I rarely encounter monster infighting in my own or others maps. i usually have to position myself to force it to happen. Maybe when placing enemies on the ground you should try to space them out a bit in the corners or sides of the rooms rather than in the middle clumped together. But if it's really ...
by agaures
Mon Oct 03, 2016 11:33 am
Forum: Levels
Topic: Moon's Call (followup to Moonsong)
Replies: 4
Views: 1032

Re: Moon's Call (followup to Moonsong)

First thing that came to mind when playing this map was that there's a fair bit of symmetry in monster placement. Mainly in monster closets or traps. I found there wasn't enough cover from chaingunners, revenants (especially in narrow hallways where i had to run back and wait for them to come to me ...
by agaures
Sat Oct 01, 2016 10:18 pm
Forum: Resources
Topic: Cage's Corner gfx videos
Replies: 5
Views: 1473

Re: Cage's Corner gfx videos

Really amazing videos. It's interesting seeing how another artist goes through their process of designing and completing work. Your method of thinking of each design as a set of basic shapes first to get down the general shading and have the rest of the detail as texture seems like a useful and ...
by agaures
Sat Aug 06, 2016 6:51 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 532304

Re: Custom Texture Thread.

Tried getting it close in colour to this doom wood:
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Also tiles.
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All doom paletted.

Edit:

Forgot i did dark brown as well.
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