Search found 170 matches

by StatisticalHourglass
Sun Nov 13, 2016 7:41 pm
Forum: Gameplay Mods
Topic: LethalDoom MK1.9 [updated 5/17/17]
Replies: 184
Views: 37635

Re: LethalDoom MK1 [release]

I meant that the double barrel shotgun looks too big or too close to the screen.
and for the explosion the dispersion of the fireballs follow a symmetrical pattern, wich doesn't look realistic, maybe if the flames spewed randomly it would look better.
by StatisticalHourglass
Sun Nov 13, 2016 2:23 am
Forum: Gameplay Mods
Topic: LethalDoom MK1.9 [updated 5/17/17]
Replies: 184
Views: 37635

Re: LethalDoom MK1 [release]

Gave it a go, it's not bad, but it could use some improvements to improve gameplay and feel, like the animations could be better for example. the knife has too few frames, you can't just use offsets for everything, you're gonna have to frankensprite a lot, and a pistol's slide cycles way faster than ...
by StatisticalHourglass
Sat Jun 18, 2016 2:28 pm
Forum: Gameplay Mods
Topic: [3DGE]DAMNED-Gameplay/Randomizer[V.09B]
Replies: 4
Views: 2508

Re: [3DGE]DAMNED-Gameplay/Randomizer[V.09B]

pretty fun, I liked the auto shotgun, the dual rocket launcher and the railgun, the rest of the weapons seemed pretty standard to be entertaining to use, even trough they were well implemented.
by StatisticalHourglass
Wed Jun 15, 2016 9:44 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190573

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

top notch minigunner! only gripe is the sprite is drawn too high on the screen, looks a bit weird, but functionality wise I love it, very satisfying and balanced.
by StatisticalHourglass
Wed Jun 15, 2016 11:01 am
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190573

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

looks much better, very nice altfire.
by StatisticalHourglass
Mon Jun 13, 2016 11:51 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190573

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

I was digging through the stuff John Romero released in 2015 and found a finished version of the alpha bfg pickup sprite. I thought it looked cool so I was sort of inspired to make a bfg using a sprite that looks like it. Press fire to unleash tons of dark energy pulses. Press altfire for a plasma ...
by StatisticalHourglass
Mon Jun 13, 2016 8:20 pm
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 128247

Re: Combined_Arms, exotic weaponry galore

Had a lot of fun with this, enjoyed very much the axe, as well as the shotgun and particle cannon, especially how the alt fire interacts with the enviroment, also the nailgun was fun to use.
the sounds were all very good, and the voices really gave it a nice touch.
by StatisticalHourglass
Sun Jun 12, 2016 7:53 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190573

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

I'd love to see a second map from you, even if it doesn't make it into the DUMP, the first one you made was really fun.
by StatisticalHourglass
Sun Jun 12, 2016 12:27 am
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190573

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

maybe the GOH-12 should have the altfire only reel enemies in and then you have to use primary to fire, maybe hold down for both barrels or you can only fire them both after reeling someone in. Initially, this is exactly how the weapon worked! I ran into issues making the "hold for both barrels ...
by StatisticalHourglass
Sun Jun 12, 2016 12:00 am
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190573

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

maybe the GOH-12 should have the altfire only reel enemies in and then you have to use primary to fire, maybe hold down for both barrels or you can only fire them both after reeling someone in.

for sounds do you use freesound.org or soundbible.com?
by StatisticalHourglass
Fri Jun 10, 2016 9:54 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190573

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

the map is fine, it was a big challenge, I had a lot of fun, and had to use everything at my disposal to win.
by StatisticalHourglass
Fri Jun 10, 2016 7:54 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190573

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Here's a video of me playing mumble's map with a small weapon pack I'm about to release:
by StatisticalHourglass
Thu Jun 09, 2016 3:41 pm
Forum: Gameplay Mods
Topic: Doom ReBooted (First Project)
Replies: 3
Views: 1234

Re: Doom ReBooted (First Project)

I recommend you start doing this by yourself and then see as people join in.
other than that this seems pretty ambitious, hope you make it.
by StatisticalHourglass
Thu Jun 09, 2016 12:55 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190573

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

is it really that complicated to untick some monsters from spawning on the easier difficulties?
nothing in the rules has anything against it though, so my guess is you can do whatever you want.
how about you upload it for everyone to test, I wouldn't mind taking a look.

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