I meant that the double barrel shotgun looks too big or too close to the screen.
and for the explosion the dispersion of the fireballs follow a symmetrical pattern, wich doesn't look realistic, maybe if the flames spewed randomly it would look better.
Search found 170 matches
- Sun Nov 13, 2016 7:41 pm
- Forum: Gameplay Mods
- Topic: LethalDoom MK1.9 [updated 5/17/17]
- Replies: 184
- Views: 37635
- Sun Nov 13, 2016 2:23 am
- Forum: Gameplay Mods
- Topic: LethalDoom MK1.9 [updated 5/17/17]
- Replies: 184
- Views: 37635
Re: LethalDoom MK1 [release]
Gave it a go, it's not bad, but it could use some improvements to improve gameplay and feel, like the animations could be better for example. the knife has too few frames, you can't just use offsets for everything, you're gonna have to frankensprite a lot, and a pistol's slide cycles way faster than ...
- Sat Jun 18, 2016 2:28 pm
- Forum: Gameplay Mods
- Topic: [3DGE]DAMNED-Gameplay/Randomizer[V.09B]
- Replies: 4
- Views: 2508
Re: [3DGE]DAMNED-Gameplay/Randomizer[V.09B]
pretty fun, I liked the auto shotgun, the dual rocket launcher and the railgun, the rest of the weapons seemed pretty standard to be entertaining to use, even trough they were well implemented.
- Wed Jun 15, 2016 9:44 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190573
Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]
top notch minigunner! only gripe is the sprite is drawn too high on the screen, looks a bit weird, but functionality wise I love it, very satisfying and balanced.
- Wed Jun 15, 2016 11:01 am
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190573
Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]
looks much better, very nice altfire.
- Tue Jun 14, 2016 11:00 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190573
- Mon Jun 13, 2016 11:51 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190573
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I was digging through the stuff John Romero released in 2015 and found a finished version of the alpha bfg pickup sprite. I thought it looked cool so I was sort of inspired to make a bfg using a sprite that looks like it. Press fire to unleash tons of dark energy pulses. Press altfire for a plasma ...
- Mon Jun 13, 2016 8:20 pm
- Forum: Gameplay Mods
- Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
- Replies: 182
- Views: 128247
Re: Combined_Arms, exotic weaponry galore
Had a lot of fun with this, enjoyed very much the axe, as well as the shotgun and particle cannon, especially how the alt fire interacts with the enviroment, also the nailgun was fun to use.
the sounds were all very good, and the voices really gave it a nice touch.
the sounds were all very good, and the voices really gave it a nice touch.
- Sun Jun 12, 2016 7:53 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190573
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I'd love to see a second map from you, even if it doesn't make it into the DUMP, the first one you made was really fun.
- Sun Jun 12, 2016 12:27 am
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190573
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
maybe the GOH-12 should have the altfire only reel enemies in and then you have to use primary to fire, maybe hold down for both barrels or you can only fire them both after reeling someone in. Initially, this is exactly how the weapon worked! I ran into issues making the "hold for both barrels ...
- Sun Jun 12, 2016 12:00 am
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190573
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
maybe the GOH-12 should have the altfire only reel enemies in and then you have to use primary to fire, maybe hold down for both barrels or you can only fire them both after reeling someone in.
for sounds do you use freesound.org or soundbible.com?
for sounds do you use freesound.org or soundbible.com?
- Fri Jun 10, 2016 9:54 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190573
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
the map is fine, it was a big challenge, I had a lot of fun, and had to use everything at my disposal to win.
- Fri Jun 10, 2016 7:54 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190573
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
Here's a video of me playing mumble's map with a small weapon pack I'm about to release:
- Thu Jun 09, 2016 3:41 pm
- Forum: Gameplay Mods
- Topic: Doom ReBooted (First Project)
- Replies: 3
- Views: 1234
Re: Doom ReBooted (First Project)
I recommend you start doing this by yourself and then see as people join in.
other than that this seems pretty ambitious, hope you make it.
other than that this seems pretty ambitious, hope you make it.
- Thu Jun 09, 2016 12:55 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190573
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
is it really that complicated to untick some monsters from spawning on the easier difficulties?
nothing in the rules has anything against it though, so my guess is you can do whatever you want.
how about you upload it for everyone to test, I wouldn't mind taking a look.
nothing in the rules has anything against it though, so my guess is you can do whatever you want.
how about you upload it for everyone to test, I wouldn't mind taking a look.