Search found 577 matches

by SallazarSpellcaster
Fri Aug 12, 2022 4:45 pm
Forum: Gameplay Mods
Topic: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Replies: 1320
Views: 289183

Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 Fix]

Also, whilst I'm here, what would people prefer? That I spend longer on this patch to get all the mutated/alternate upgrades together in one release (but which may be a over a month), or that I get Magister and Crusader out sooner and let Myrmidon and Druid get their upgrades in 0.98? :?: Take the ...
by SallazarSpellcaster
Mon May 23, 2022 2:09 pm
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1030
Views: 217981

Re: Wrath of Cronos RPG V3A

I hope I'm doing this right posting here, but uuuuh, I think something broke with the ettin spawners in HUB4: dungeons? they just keep spawning to unreasonable degrees, I don't think they ever stop. I'm not sure if this mod is doing it or WoC broke something, but maybe people here have had somethin...
by SallazarSpellcaster
Wed Apr 06, 2022 1:03 pm
Forum: Gameplay Mods
Topic: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Replies: 1320
Views: 289183

Re: Walpurgis 0.96 (For Doom/Heretic/Hexen) [0.96 RELEASE!]

But then suddenly remembered that you always play skill 5. Learnt something new about that; the 50% extra mana given on the highest difficulty ALSO seems to apply to mana given from refunds I've put in the code, as well as from drops. See, it normally costs 12 to hypnotise, but you get 8 refunded i...
by SallazarSpellcaster
Tue Apr 05, 2022 3:32 pm
Forum: Gameplay Mods
Topic: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Replies: 1320
Views: 289183

Re: Walpurgis 0.96 (For Doom/Heretic/Hexen) [0.96 RELEASE!]

A. Myriad items in these games fall into one of two categories: Rarely used, and completely forgotten}. A slew of new inventory items offering more benefits and ways to approach certain situations would be quite welcome. Further down the line, as more game-altering elements begin to be added, you ma...
by SallazarSpellcaster
Fri Mar 25, 2022 7:13 pm
Forum: Gameplay Mods
Topic: XRpg - Simple Hexen RPG mod [v2.2 Released] New GUI inventory system with full mouse support
Replies: 166
Views: 19877

Re: XRpg - Simple Hexen RPG mod [v1.2.3a preview Released]

hello! If you're playing the newest version all his skills are passive! The first one gives a chance of stunning monsters on every mellee hit, the second makes every fourth hit a critical hit and the last one briefly powers you up after taking some damage Well that's great! I didn't realize that wa...
by SallazarSpellcaster
Fri Mar 25, 2022 3:01 pm
Forum: Gameplay Mods
Topic: XRpg - Simple Hexen RPG mod [v2.2 Released] New GUI inventory system with full mouse support
Replies: 166
Views: 19877

Re: XRpg - Simple Hexen RPG mod [v1.2.3a preview Released]

Hello! I've been playing with this mod as the fighter, and I've been having quite a blast; the new slot 1 weapons, and his shield, are really neat additions! I do have an issue however - I can't use his skills, not because of them not working, but because I can't rebind their keys. I already had the...
by SallazarSpellcaster
Tue Mar 22, 2022 5:53 pm
Forum: Gameplay Mods
Topic: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Replies: 1320
Views: 289183

Re: Walpurgis 0.96 (For Doom/Heretic/Hexen) [0.96 RELEASE!]

Hello! I've made a playthrough as Parias on Hexen + Deathkings, so I got a feel for his weapon, especially the Spear, here are some thoughts! - Full disclosure: I played using Doomed Souls mode, with It's So Raven monster preset because I really hate myself enjoy the challenge! First off, the spear:...
by SallazarSpellcaster
Thu Mar 10, 2022 3:43 pm
Forum: Gameplay Mods
Topic: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Replies: 1320
Views: 289183

Re: Walpurgis 0.95 (For Doom/Heretic/Hexen) [0.95 IS OUT!]

Once, long ago, I wrote a couple Hexen fanfictions which, being short stories, featured quite a few bits of dialogue. Amusingly enough, this is pretty much how I envisioned Baratus as sounding like. The taunts sound quite good, and they do add a level of character to the, well, characters which, at ...
by SallazarSpellcaster
Tue Jan 25, 2022 2:31 pm
Forum: Gameplay Mods
Topic: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Replies: 1320
Views: 289183

Re: Walpurgis 0.95 (For Doom/Heretic/Hexen) [0.95 IS OUT!]

amazing sprite! It does indeed look quite neat. A consideration to have is that it could have a no-mana melee thrust, similar to the Myrmidon's weapons, to give Parias a longer range alternative to his mace. Also, it could easily be called something like "Longinus' Spear," AKA the Spear o...
by SallazarSpellcaster
Mon Dec 13, 2021 12:37 pm
Forum: Gameplay Mods
Topic: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Replies: 1320
Views: 289183

Re: Walpurgis 0.95 (For Doom/Heretic/Hexen) [0.95 IS OUT!]

in hexen do you still need 3 parts for there best weapon? Hello! Yes - you need 3 parts in every game. Also, been toying around with Version 0.95, and I may offer some thoughts! The new monsters, and Dimensional Instability mode, are really fun - usually I liked to play with monster replacers, as v...
by SallazarSpellcaster
Wed Dec 01, 2021 2:52 pm
Forum: Gameplay Mods
Topic: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Replies: 1320
Views: 289183

Re: Walpurgis 0.94A (For Doom/Heretic/Hexen) [0.94A Release!

eharper256 wrote:I WOULD LIKE YOUR HELP EVERYONE!


The randomizer looks great. I'd suggest moving the Ettin to low tier though - they're more or less as durable as pinkies, not as easy to bring down initially.
by SallazarSpellcaster
Tue Aug 31, 2021 2:50 pm
Forum: Gameplay Mods
Topic: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Replies: 1320
Views: 289183

Re: Walpurgis 0.94 (For Doom/Heretic/Hexen) [NEW! 0.94 RELEA

Been having fun with the new weapons and upgrades for Aestus. I found a "bug"/ unintentional feature - when attacking straight down with the Ventus Gladii, you can JUMP, and I mean, JUMP so high you can hurt yourself upon falling. This is great for sequence breaking, and quite fun to do - ...
by SallazarSpellcaster
Fri Aug 13, 2021 3:28 pm
Forum: Gameplay Mods
Topic: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Replies: 1320
Views: 289183

Re: Walpurgis 0.93 (For Doom/Heretic/Hexen) [HOTFIX/New Trai

Yep, I'm currently playing with a kind of teleport charge impale and indeed, "spin to win" was also an option considered. My recent spat with Path of Exile again this season made me wonder if Flickering Strike was possible to program in DECORATE (lol) and it might well be! (i.e. Think wha...
by SallazarSpellcaster
Thu Aug 12, 2021 2:30 pm
Forum: Gameplay Mods
Topic: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Replies: 1320
Views: 289183

Re: Walpurgis 0.93 (For Doom/Heretic/Hexen) [HOTFIX/New Trai

Dual gladius look sick! The speed, and likely their general damage -especially when combined with Icon of the Defender- makes it look like they'll be perfect to slice through enemies. Their wind projectiles currently seem to be a little low on damage, but the melee attack looks badass. As a possibil...
by SallazarSpellcaster
Wed Jul 28, 2021 2:25 pm
Forum: TCs, Full Games, and Other Projects
Topic: Abysm 2: Infernal Contract -NEW VERSION 1.3- Action RPG - TC
Replies: 110
Views: 36838

Re: Abysm 2: Infernal Contract -NEW VERSION 1.3- Action RPG

Not a feedback but the question. How can i enter the Grave of Kings? I collected every single bosses' souls, upgraded my all weapons and completed all the quests even. Any ideas? I think I have an idea on how to enter: I believe you need to be wearing the ring that gives +4 Strength, whose name I f...

Go to advanced search