Search found 26 matches

by Jay
Thu Oct 03, 2024 10:55 am
Forum: Resources
Topic: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved
Replies: 6
Views: 5329

Re: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved

Thanks! Can we download all of this in a single link? And ideally formatted already for GZDoom? Or we must import frame by frame in SLADE? And the scripts for the behavior of the enemies? We should implement them ourselves? Some tips for that?

Thanks a lot.
by Jay
Tue Sep 10, 2024 6:16 pm
Forum: Technical Issues
Topic: Duke Nukem World Tour voxel pack
Replies: 3
Views: 879

Re: Duke Nukem World Tour voxel pack

Any other cool mods for raze games?
by Jay
Tue Sep 10, 2024 6:14 pm
Forum: Technical Issues
Topic: Duke Nukem World Tour voxel pack
Replies: 3
Views: 879

Re: Duke Nukem World Tour voxel pack

But now says ATOMIC instead of World Tour in main screen, I wonder doesnt matter?
by Jay
Tue Sep 10, 2024 6:11 pm
Forum: Technical Issues
Topic: Duke Nukem World Tour voxel pack
Replies: 3
Views: 879

Re: Duke Nukem World Tour voxel pack

oKAY solved

raze_portable.ini (copied from C:)

# This file was generated by Raze 1.10.2
[Duke.Autoload]
Path=autoload\duke3d_voxels.zip

changed the folder, updated to latest version, more instructions here: https://github.com/NightFright2k19/duke3d_voxelpack
by Jay
Tue Sep 10, 2024 5:40 pm
Forum: Technical Issues
Topic: Duke Nukem World Tour voxel pack
Replies: 3
Views: 879

Duke Nukem World Tour voxel pack

Ok, I bougth Duke Nukem World Tour from Steam, copied all to M:\Raze engine\Duke Nukem 3D Twentieth Anniversary World Tour Then through M:\Raze engine>raze.exe -file Mods/duke3d_voxels.zip it works with the voxel pack (download separately) but NOT the monsters. But I want to automate this with raze ...
by Jay
Mon Sep 02, 2024 12:31 pm
Forum: Technical Issues
Topic: Legacy of Rust on GZDoom
Replies: 3
Views: 4685

Re: Legacy of Rust on GZDoom

Thanks a lot, it worked :D
by Jay
Sun Sep 01, 2024 8:29 am
Forum: General
Topic: Help identifying this cool wad
Replies: 2
Views: 838

Re: Help identifying this cool wad

Thanks a lot!
by Jay
Sat Aug 31, 2024 8:40 pm
Forum: General
Topic: Help identifying this cool wad
Replies: 2
Views: 838

Help identifying this cool wad

Hello, I found this old pictures around my HDD and would like to know which wad it is to play it, since the images are only numbered and contain no other clue. Thanks in advance. https://i.ibb.co/Fb0yC0Z/1.jpg https://i.ibb.co/BfF0Skx/2.jpg https://i.ibb.co/cg01CDx/3.jpg https://i.ibb.co/Dbbw58b/4 ...
by Jay
Sat Aug 31, 2024 4:53 pm
Forum: Technical Issues
Topic: Legacy of Rust on GZDoom
Replies: 3
Views: 4685

Legacy of Rust on GZDoom

Hello everybody. I purchased Doom1+Doom2 on steam and to my dismay it doesn't have free look mouse. After playing so many wads and pk3 in GZDoom it's unplayable for me. So I did a couple of things: ask the devs in an email to kindly please add this feature to KEX engine if they see it fit, and 2 ...
by Jay
Thu Aug 29, 2024 4:03 am
Forum: Assets (and other stuff)
Topic: ZDoom Community Map Project Take 2.
Replies: 2
Views: 2697

Re: ZDoom Community Map Project Take 2.

Thanks a lot :)
by Jay
Wed Aug 28, 2024 2:37 pm
Forum: Assets (and other stuff)
Topic: ZDoom Community Map Project Take 2.
Replies: 2
Views: 2697

ZDoom Community Map Project Take 2.

I recently finished (again) this level and it's absolutely mind-blowing. Congrats to all the authors. I examined the credits, and I was a bit disappointed, since it explicitly forbids any usage of the assets in your own maps. But since some monsters are in realm667, I wonder if some assets are ...
by Jay
Wed Aug 28, 2024 2:34 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Limit lines in map.
Replies: 1
Views: 2131

Limit lines in map.

So, I noticed that when examining a map in a very detailed map, the absolutely monstrous number of lines in the map make orientation very difficult (decoration sectors inside a room, for instance). So I was wondering if we could MARK some lines in the map editor to be “invisible” just in the map, to ...
by Jay
Thu Jan 26, 2023 2:53 am
Forum: Levels
Topic: [GZDoom] [WIP] Base Fehu ᚠ (OTEX textures)
Replies: 1
Views: 1683

[GZDoom] [WIP] Base Fehu ᚠ (OTEX textures)

Hello everybody! I'm very glad to be back, after so many years inactive. I have the Doom mapping itch again. To get defrosted and with the goal to resume my abandoned projects, I started a new project with OTEX texture set . The level name is a current provisional name, “Base Fehu” (where “Fehu” seem ...
by Jay
Mon Feb 24, 2014 2:03 am
Forum: Abandoned/Dead Projects
Topic: Arcturus Spiritual Invasion UP5, Welcome to the jungle
Replies: 37
Views: 4948

Re: Arcturus Spiritual Invasion UP4, new screenshots at the

Thank you all for your kind comments :D I really appreciate them and that someone is actually liking what I'm doing. It helps to keep my spirit up and gives me the strength to carry on with this alone (my efforts to find associates for this project had not meet with success up to the moment). About ...
by Jay
Fri Feb 21, 2014 1:31 pm
Forum: Abandoned/Dead Projects
Topic: Arcturus Spiritual Invasion UP5, Welcome to the jungle
Replies: 37
Views: 4948

Re: Arcturus Spiritual Invasion (UPDATE 3)

More: https://scontent-a-mxp.xx.fbcdn.net/hphotos-prn2/t31/q80/s720x720/1557227_10202986614528275_654103442_o.jpg https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/t31/q83/s720x720/1557227_10202986614568276_1677633990_o.jpg https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/t31/q73/s720x720 ...

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