Search found 85 matches

by lzvk25
Sun Jun 14, 2015 9:06 am
Forum: Technical Issues
Topic: "Execution could not continue" - Your ZDoom may be too old!
Replies: 112
Views: 509933

Re: 2.7.1 IS NOT THE NEWEST ZDOOM! (And Other Errors)

All GZDoom 2.x.x on my computer with Windows XP look like this Question : This is a sign of poor computer? I happened to had a similar situation... If you updated GZDoom recently after NOT doing it for a while, there is a new configuration file gzdoom-(yourname).ini which subtitutes the original ...
by lzvk25
Wed Jun 05, 2013 8:54 am
Forum: General
Topic: DRD Team File Sharing (Better than Rapidshare!)
Replies: 125
Views: 18950

Re: DRD Team File Sharing (Better than Rapidshare!)

Any news when is it going to be back on line again ?
:cry:

We simply don't want to rely on the commercial file share sites again !!
:bang:
by lzvk25
Sat Mar 02, 2013 9:54 am
Forum: TCs, Full Games, and Other Projects
Topic: Pirate Doom! - House of Mojo 06/05/14
Replies: 559
Views: 129962

Re: [WIP GZDoom] Pirate Doom! - 10th map!

Arch wrote:How about this guy for player sprites? It´s an edited version from Fistful of Doom.

Image
I LOVE IT. !!! :wub:
Arch you rock !!! :rock:
by lzvk25
Sat Mar 02, 2013 9:39 am
Forum: TCs, Full Games, and Other Projects
Topic: Pirate Doom! - House of Mojo 06/05/14
Replies: 559
Views: 129962

Re: [WIP GZDoom] Pirate Doom! - 10th map!

0bsidian wrote:Maybe you could have him in Conquistador armour. :P It also might give you a chance to make him look more like a marine as well.
I already proposed this one while ago (page 10) :

Image

:?:
by lzvk25
Fri Feb 01, 2013 4:45 pm
Forum: Levels
Topic: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Replies: 120
Views: 17660

Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Another thing, the yelow keycard, I guess it is obtained during the "simulation" after you have killed all the monsters, however, after I killed all of them, the central pillar started to spit some thingies that I couldn't distinguish and they disappeared very quickly. And that was it, no key card ...
by lzvk25
Fri Feb 01, 2013 3:50 pm
Forum: Levels
Topic: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Replies: 120
Views: 17660

Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Just my 2 Cents and it is only a suggestion so don't start like I am committing sacrilege : Even although the Nashgore Mod addition is wonderful, it can cause some lag, and one thing that I noticed over the years is that the blood and guts do not need to stay for too long, one or two seconds and ...
by lzvk25
Fri Dec 28, 2012 10:18 am
Forum: TCs, Full Games, and Other Projects
Topic: Pirate Doom! - House of Mojo 06/05/14
Replies: 559
Views: 129962

Re: [WIP GZDoom] Pirate Doom! - new map "Lost City"

It´s a lost city made for the new monster. There´s also a custom enemy. If you played old 1x1 fighting games, maybe you´ll recognize these guys. This map is not "piratish", but I think it fits. I borrowed the snake bridge and some details from older maps of mine bacause I was lazy. I tried to co ...
by lzvk25
Thu Nov 22, 2012 2:55 am
Forum: TCs, Full Games, and Other Projects
Topic: Pirate Doom! - House of Mojo 06/05/14
Replies: 559
Views: 129962

Re: [WIP GZDoom] Pirate Doom! - new map "Battleships!"

At least this 17th Century Spanish armor might fit : http://i.imgur.com/t4K4C.png I have seen this kind of armor in museums, books, movies, etc, and it corresponds to the date and age. It is from the Diablo II Items I mentioned before on page 6, and if you don't like the armors. Maybe the boots and ...
by lzvk25
Wed Nov 14, 2012 7:57 pm
Forum: TCs, Full Games, and Other Projects
Topic: Pirate Doom! - House of Mojo 06/05/14
Replies: 559
Views: 129962

Re: [WIP GZDoom] Pirate Doom! - new map "Battleships!"

I don´t understand when you say you "commented both scripts and recompiled maps!.wad", could you tell me how to that, or send me the wad? And thanks for pointing those erros, I´ll fix them. Simple, actually you have already done things way harder than this, obviously I uncompressed PirateDoom!v0.8.p ...
by lzvk25
Sat Nov 10, 2012 1:14 am
Forum: TCs, Full Games, and Other Projects
Topic: Pirate Doom! - House of Mojo 06/05/14
Replies: 559
Views: 129962

Re: [WIP GZDoom] Pirate Doom! - new map "Battleships!"

While I was playing this last map (MAP08), I was getting stuck constantly when I used the cannon, so I decided to take a look at the code in your decorate and acs script, and I noticed that in your map08 scripts, once script 2 is executed, script 3 won't take it back to the initial state. So, I ...
by lzvk25
Mon Oct 29, 2012 6:37 am
Forum: Launchers
Topic: jZDL v0.2
Replies: 2
Views: 7147

Re: jZDL v0.1

First the jZDL.bat didn't work, so, I had to edit it and hardcode the java path : "C:\Program Files (x86)\Java\jre6\bin\java.exe" -jar jzdl.jar And then I got this error : Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\WADS\jZDL>jZDL Exception ...
by lzvk25
Tue Oct 16, 2012 4:00 pm
Forum: Levels
Topic: Winter's Fury
Replies: 419
Views: 94415

Re: Winter's Fury

Still, I really don't understand why this mod plays well on my 2GB RAM computer while on my mega-super (8 Core 16GB RAM dual SLI graphics!!!1!11 :P) computer it runs about half as well. And that is why I keep on asking for the entire settings there are a lot more settings than just the Dynamic ...
by lzvk25
Sat Oct 13, 2012 1:45 am
Forum: Levels
Topic: Winter's Fury
Replies: 419
Views: 94415

Re: Winter's Fury

Marine Infierno wrote: 2 do not you think you should do a PC version old :?
分かりません
Ich verstehe nicht
Je ne comprends pas
No entiendo
I don't understand
WHAT ??? :?
by lzvk25
Thu Oct 11, 2012 6:24 am
Forum: Levels
Topic: Winter's Fury
Replies: 419
Views: 94415

Re: Winter's Fury

Marine Infierno wrote: I do not know if you download an older version of the mod but I put it (in an old pc)
Well the first version, when only part 1 was released, it ran without problems, but this last version... :bang:
by lzvk25
Thu Oct 11, 2012 6:21 am
Forum: Levels
Topic: Winter's Fury
Replies: 419
Views: 94415

Re: Winter's Fury

For GZDoom Settings that I have seen make a difference: - Dynamic Lights: On - Shaders For Light Maps: On - Fog Mode: Standard - Rendering Quality: Quality I really don't know why the lag changes such a incredible amount on different machines. My computer is by no means high end, and I still find ...

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