Search found 62 matches
- Wed Oct 28, 2015 1:14 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897129
Re: The "How do I..." Thread
I've been messing around with some script, basically just copy/paste and I've wanted to implement foot step sounds for monsters. I've been updating the Ketchup mod to have more than just the pain and death states for monsters. I've copied and pasted some script from other mods, mainly Doom Enhanced ...
- Fri Jul 10, 2015 12:44 pm
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 828
- Views: 156328
Re: Faspons (WoS Mod) [v1.02] - July 9, 2015
I'm getting a decorating error on the Ketchup version of it. I just downloaded GZdoom 2.0.05, is it for a specific version?
- Mon Jul 06, 2015 12:13 am
- Forum: Gameplay Mods
- Topic: BDJv20 - Classic Experience
- Replies: 47
- Views: 14574
Re: BDJv20 - Classic Experience
Since you scaled back the enemies, you may want to globally nerf all the weapons pretty hard. They don't have the classic "bullet sponge" feel anymore and all of the weapons, in my opinion, kill way too fast and are too accurate. To me, that's where the challenge of Doom came from; your rather lack ...
- Sun Jul 05, 2015 11:16 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4989
- Views: 1244371
Re: Mod Download Broken? Request Reuploads Here
Does anybody have this BD variant with PFEH stuff in it?
http://forum.zdoom.org/viewtopic.php?f=19&t=37705
http://forum.zdoom.org/viewtopic.php?f=19&t=37705
- Sat Jul 04, 2015 10:02 am
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 828
- Views: 156328
Re: Faspons [WoS Mod] - July 3, 2015
faslrn-love your reference to 5th Element =D
I like the mod, weapons feel nice, good sound effects. Any chance of some updated visual effects later on in this mod's life? Voxels, visual fluff like PFEH or BD...etc?
I like the mod, weapons feel nice, good sound effects. Any chance of some updated visual effects later on in this mod's life? Voxels, visual fluff like PFEH or BD...etc?
- Thu Jul 02, 2015 2:57 pm
- Forum: Gameplay Mods
- Topic: BDJv20 - Classic Experience
- Replies: 47
- Views: 14574
Re: BDJv20 - Classic Experience
The link doesn't exist anymore?
- Tue Jun 16, 2015 10:05 pm
- Forum: Gameplay Mods
- Topic: [WIP] The HELLSHOCKER! 80s video game doom!
- Replies: 37
- Views: 8833
Re: [WIP][Not a hoax!] RADICAL DOOM!
Script error, "RadDoom.pk3:actors/colt" line 62:
Expected ')', got ','.
Expected ')', got ','.
- Fri May 15, 2015 12:46 pm
- Forum: Gameplay Mods
- Topic: Accessories to Murder (ww-doomnukem): on Github
- Replies: 1271
- Views: 173934
Re: Accessories to Murder (ww-doomnukem): on Github
Im not exactly familiar with the layout of Github, how exactly does the download work? I've tried downloading the link and it just gives me a bunch of files and stuff. Sorry to sound daft.
- Thu Feb 05, 2015 5:29 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270183
Re: BDJ20 - melee/grenade hotkeys, combos, new fatalities IT
Hey Johnny, what all in slade did you do to fix the Invul. sphere? I've been messing around with your version...and being lazy, I don't really want to rework everything again on your latest build lol Would copying and pasting your new invul sphere code work or was it a deeper problem?
- Sun Feb 01, 2015 1:53 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270183
Re: BrutalDoomJay20 - melee combos ahoy
Bugs found so far:
Invulnerability sphere doesn't work
Corpses and gibs block doors and elevators
Cyberdemon rockets pass through Spiderdemon
As noted, headshot hitboxes are really strange
Invulnerability sphere doesn't work
Corpses and gibs block doors and elevators
Cyberdemon rockets pass through Spiderdemon
As noted, headshot hitboxes are really strange
- Wed Jan 28, 2015 11:54 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270183
Re: BrutalDoomJay20 - melee combos ahoy
Invulnerability sphere doesn't work??
- Tue Nov 11, 2014 5:23 pm
- Forum: Gameplay Mods
- Topic: Accessories to Murder (ww-doomnukem): on Github
- Replies: 1271
- Views: 173934
Re: Accessories to Murder (ww-doomnukem): Update 4-10
Yo Weasel, we ever going to see some badass replacement for the Cyberdemon and Spiderdemon? That's what I'm really waiting for =)
- Fri Jul 04, 2014 10:19 pm
- Forum: Abandoned/Dead Projects
- Topic: Remaking Doom 2 and More
- Replies: 28
- Views: 5685
Re: Remaking Doom 2 and More
I'm really looking forward to this already. I just hope the remodels don't suffer the same fate as the "High Quality" sprites went awhile back. It was pitiful to be honest. The community just couldn't accept on any design and all they did was bitch and moan about it to the degree that the artists ...
- Fri Apr 25, 2014 11:42 pm
- Forum: Gameplay Mods
- Topic: BDJv20 - Classic Experience
- Replies: 47
- Views: 14574
Re: Brutal Doom v19 - Classic Experience
the version I played is fairly rough around the edges but ultimately a lot of fun. I like all of the weapon sounds, I have a borderline fetish for really good weapon sounds lol Not crazy about the Mancubi's flame thrower sound since it's the Revenants Hellpod fire sound. With the HUD I use that ...
- Tue Mar 25, 2014 11:31 am
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34586
Re: Voxel addons - 4 done
heh, nevermind, I got them to work. Woo! I appreciate your help and good work on all of those voxels!