Search found 62 matches

by USSRBear
Wed Oct 28, 2015 1:14 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 897129

Re: The "How do I..." Thread

I've been messing around with some script, basically just copy/paste and I've wanted to implement foot step sounds for monsters. I've been updating the Ketchup mod to have more than just the pain and death states for monsters. I've copied and pasted some script from other mods, mainly Doom Enhanced ...
by USSRBear
Fri Jul 10, 2015 12:44 pm
Forum: Gameplay Mods
Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Replies: 828
Views: 156328

Re: Faspons (WoS Mod) [v1.02] - July 9, 2015

I'm getting a decorating error on the Ketchup version of it. I just downloaded GZdoom 2.0.05, is it for a specific version?
by USSRBear
Mon Jul 06, 2015 12:13 am
Forum: Gameplay Mods
Topic: BDJv20 - Classic Experience
Replies: 47
Views: 14574

Re: BDJv20 - Classic Experience

Since you scaled back the enemies, you may want to globally nerf all the weapons pretty hard. They don't have the classic "bullet sponge" feel anymore and all of the weapons, in my opinion, kill way too fast and are too accurate. To me, that's where the challenge of Doom came from; your rather lack ...
by USSRBear
Sun Jul 05, 2015 11:16 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4989
Views: 1244371

Re: Mod Download Broken? Request Reuploads Here

Does anybody have this BD variant with PFEH stuff in it?

http://forum.zdoom.org/viewtopic.php?f=19&t=37705
by USSRBear
Sat Jul 04, 2015 10:02 am
Forum: Gameplay Mods
Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Replies: 828
Views: 156328

Re: Faspons [WoS Mod] - July 3, 2015

faslrn-love your reference to 5th Element =D

I like the mod, weapons feel nice, good sound effects. Any chance of some updated visual effects later on in this mod's life? Voxels, visual fluff like PFEH or BD...etc?
by USSRBear
Thu Jul 02, 2015 2:57 pm
Forum: Gameplay Mods
Topic: BDJv20 - Classic Experience
Replies: 47
Views: 14574

Re: BDJv20 - Classic Experience

The link doesn't exist anymore?
by USSRBear
Tue Jun 16, 2015 10:05 pm
Forum: Gameplay Mods
Topic: [WIP] The HELLSHOCKER! 80s video game doom!
Replies: 37
Views: 8833

Re: [WIP][Not a hoax!] RADICAL DOOM!

Script error, "RadDoom.pk3:actors/colt" line 62:
Expected ')', got ','.
by USSRBear
Fri May 15, 2015 12:46 pm
Forum: Gameplay Mods
Topic: Accessories to Murder (ww-doomnukem): on Github
Replies: 1271
Views: 173934

Re: Accessories to Murder (ww-doomnukem): on Github

Im not exactly familiar with the layout of Github, how exactly does the download work? I've tried downloading the link and it just gives me a bunch of files and stuff. Sorry to sound daft.
by USSRBear
Thu Feb 05, 2015 5:29 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 270183

Re: BDJ20 - melee/grenade hotkeys, combos, new fatalities IT

Hey Johnny, what all in slade did you do to fix the Invul. sphere? I've been messing around with your version...and being lazy, I don't really want to rework everything again on your latest build lol Would copying and pasting your new invul sphere code work or was it a deeper problem?
by USSRBear
Sun Feb 01, 2015 1:53 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 270183

Re: BrutalDoomJay20 - melee combos ahoy

Bugs found so far:

Invulnerability sphere doesn't work
Corpses and gibs block doors and elevators
Cyberdemon rockets pass through Spiderdemon
As noted, headshot hitboxes are really strange
by USSRBear
Wed Jan 28, 2015 11:54 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 270183

Re: BrutalDoomJay20 - melee combos ahoy

Invulnerability sphere doesn't work??
by USSRBear
Tue Nov 11, 2014 5:23 pm
Forum: Gameplay Mods
Topic: Accessories to Murder (ww-doomnukem): on Github
Replies: 1271
Views: 173934

Re: Accessories to Murder (ww-doomnukem): Update 4-10

Yo Weasel, we ever going to see some badass replacement for the Cyberdemon and Spiderdemon? That's what I'm really waiting for =)
by USSRBear
Fri Jul 04, 2014 10:19 pm
Forum: Abandoned/Dead Projects
Topic: Remaking Doom 2 and More
Replies: 28
Views: 5685

Re: Remaking Doom 2 and More

I'm really looking forward to this already. I just hope the remodels don't suffer the same fate as the "High Quality" sprites went awhile back. It was pitiful to be honest. The community just couldn't accept on any design and all they did was bitch and moan about it to the degree that the artists ...
by USSRBear
Fri Apr 25, 2014 11:42 pm
Forum: Gameplay Mods
Topic: BDJv20 - Classic Experience
Replies: 47
Views: 14574

Re: Brutal Doom v19 - Classic Experience

the version I played is fairly rough around the edges but ultimately a lot of fun. I like all of the weapon sounds, I have a borderline fetish for really good weapon sounds lol Not crazy about the Mancubi's flame thrower sound since it's the Revenants Hellpod fire sound. With the HUD I use that ...
by USSRBear
Tue Mar 25, 2014 11:31 am
Forum: Graphic/Audio Patches
Topic: Voxel addons - 7 done
Replies: 98
Views: 34586

Re: Voxel addons - 4 done

heh, nevermind, I got them to work. Woo! I appreciate your help and good work on all of those voxels!

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