Search found 17 matches
- Tue Sep 07, 2021 12:58 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]
- Replies: 69
- Views: 24659
Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]
Good job with the materials. I think you really nailed the "claymation" look in the monsters and the guns look almost like photos too.
- Tue Sep 07, 2021 12:38 pm
- Forum: Creation, Conversion, and Editing
- Topic: Doom Sprite Batch Render addon for Blender 2.9+
- Replies: 1
- Views: 3932
Re: Doom Sprite Batch Render addon for Blender 2.9+
Just wanted to let you know I've updated my script and it works fine in Blender 2.9. Sorry for being unresponsive earlier.
Edit: Oh and I really like the cool features in your version. Especially the anti-aliasing switch, super handy!
Edit: Oh and I really like the cool features in your version. Especially the anti-aliasing switch, super handy!
- Tue Sep 07, 2021 12:32 pm
- Forum: Creation, Conversion, and Editing
- Topic: Sprite Batch Render addon for Blender
- Replies: 33
- Views: 27825
Re: Sprite Batch Render addon for Blender
What exactly was broken? I tried the 2.81 version at https://github.com/seece/SpriteBatchRender and it worked fine for me in Blender 2.91.1. Anyway, I just bumped the supported Blender version number to 2.9 just in case and updated the example blend as well.
- Mon Aug 12, 2019 12:20 pm
- Forum: Creation, Conversion, and Editing
- Topic: Sprite Batch Render addon for Blender
- Replies: 33
- Views: 27825
Re: Sprite Batch Render addon for Blender
While we're here... @ cce : I've created a fork and have been using it for quite some time now, that changes how the script works: https://github.com/nashmuhandes/SpriteBatchRender/commit/b2bceef2b3114d9526477bd4babf87dfe60c3c7e Hey pretty cool! Since you are working actively with ZDoom I suppose ...
- Wed Aug 07, 2019 1:58 pm
- Forum: Creation, Conversion, and Editing
- Topic: Sprite Batch Render addon for Blender
- Replies: 33
- Views: 27825
Re: Sprite Batch Render addon for Blender
The plugin now works with Blender 2.8Major Cooke wrote:Now that blender 2.8 is out, I suppose it's time I either try updating this for myself or, if CCE wants to, he can too.

- Sun Jan 15, 2017 10:48 am
- Forum: Tutorials
- Topic: [Blender] Rendering pixel-perfect Doom-ey characters
- Replies: 11
- Views: 5724
Re: [Blender] Rendering pixel-perfect Doom-ey characters
Looking good! I just wonder if part of the stumpy look is because of the non-square pixels used in the vanilla version on DOS? Of course this doesn't invalidate your observations at all, I was just thinking that the final presentation in the game should be a bit less comical.
- Fri Sep 02, 2016 6:15 am
- Forum: Creation, Conversion, and Editing
- Topic: Sprite Batch Render addon for Blender
- Replies: 33
- Views: 27825
Re: Sprite Batch Render addon for Blender
based on what I have so far, it seems to be writing the frame number correctly, but the angle of the camera seems to be ignored! What am I doing wrong here? The camera angle is read correctly, but because the script does no rotation it's the same every frame. You can see that the number written ...
- Tue Nov 25, 2014 11:04 am
- Forum: Miscellaneous
- Topic: wimpdoom - Shoot with your eyes closed
- Replies: 5
- Views: 8347
Re: wimpdoom - Shoot with your eyes closed
Yeah sure the PK3 might even work as is, or at least with minimal porting effort. The eyedetector just sends key up & down events so it's engine agnostic.Par9000 wrote:Phehe! Could it work with Zandronum?
- Mon Nov 24, 2014 3:47 pm
- Forum: Miscellaneous
- Topic: wimpdoom - Shoot with your eyes closed
- Replies: 5
- Views: 8347
wimpdoom - Shoot with your eyes closed
This is an eye detector and a ZDoom mod that restricts your shooting depending on the openness of your eyes in a webcam image. http://i.imgur.com/6LVii9F.png The eye detector software pointed at an image of Jason Lewis. http://i.imgur.com/ZkD7XNq.png Game screen when the left eye is closed. Image is ...
- Tue Jul 01, 2014 12:38 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894321
Re: The "How do I..." Thread
Thanks for your help, but that doesn't work either. When I clear the FRIENDLY flag of an actor, it still starts attacking all other actors marked as friendly.
- Tue Jul 01, 2014 9:29 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894321
Re: The "How do I..." Thread
How do I actually stop monster infighting?
My monsters have the +NOINFIGHTING flag set and they are all friendly by default, but when I change one to -FRIENDLY, chaos ensues.
My monsters have the +NOINFIGHTING flag set and they are all friendly by default, but when I change one to -FRIENDLY, chaos ensues.
- Sun Jan 26, 2014 7:34 am
- Forum: Creation, Conversion, and Editing
- Topic: Sprite Batch Render addon for Blender
- Replies: 33
- Views: 27825
Re: Sprite Batch Render addon for Blender
Thanks for all the feedback! I made a little update to the script applying the following changes: Lowered the version requirement down to 2.60 (I hope it works!) Added custom step name option to help when rendering 16-step rotation sprites Removed custom frame name checkbox, custom frame names are ...
- Sat Jan 25, 2014 5:46 pm
- Forum: Creation, Conversion, and Editing
- Topic: Sprite Batch Render addon for Blender
- Replies: 33
- Views: 27825
Sprite Batch Render addon for Blender
Hello! http://i.imgur.com/M4dFeMv.gif Creating Doom sprites by hand is very tedious but Sprite Batch Render addon makes it a lot easier. It's a Blender addon that renders the given scene from multiple directions by rotating the object and creates Doom compatible sprite names . The addon interface ...
- Sat Nov 09, 2013 2:58 am
- Forum: Levels
- Topic: Passing By - A Doom Level
- Replies: 16
- Views: 1784
Re: Passing By - A Doom Level
Thanks for the feedback everyone! -- However, I have a couple of secret-based questions... The shotgun behind the fence... is there a purpose to it? I didn't find any way to get to it. Also, the message that ZanZan is overrated... is that referring to something I'm not aware of? I don't think I've ...
- Fri Nov 08, 2013 5:44 am
- Forum: Levels
- Topic: Passing By - A Doom Level
- Replies: 16
- Views: 1784
Passing By - A Doom Level
http://i.imgur.com/ZWEJ2vp.png Passing By is a single Doom 1 level that features: varying environments 5 secret rooms a custom MIDI soundtrack PASSINGBY.WAD (156 K) Screenshot 1 Screenshot 2 It's my first proper WAD, so please give me some harsh and critical feedback, if possible!