Search found 17 matches

by cce
Tue Sep 07, 2021 12:58 pm
Forum: TCs, Full Games, and Other Projects
Topic: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]
Replies: 69
Views: 24659

Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Good job with the materials. I think you really nailed the "claymation" look in the monsters and the guns look almost like photos too.
by cce
Tue Sep 07, 2021 12:38 pm
Forum: Creation, Conversion, and Editing
Topic: Doom Sprite Batch Render addon for Blender 2.9+
Replies: 1
Views: 3932

Re: Doom Sprite Batch Render addon for Blender 2.9+

Just wanted to let you know I've updated my script and it works fine in Blender 2.9. Sorry for being unresponsive earlier.
Edit: Oh and I really like the cool features in your version. Especially the anti-aliasing switch, super handy!
by cce
Tue Sep 07, 2021 12:32 pm
Forum: Creation, Conversion, and Editing
Topic: Sprite Batch Render addon for Blender
Replies: 33
Views: 27825

Re: Sprite Batch Render addon for Blender

What exactly was broken? I tried the 2.81 version at https://github.com/seece/SpriteBatchRender and it worked fine for me in Blender 2.91.1. Anyway, I just bumped the supported Blender version number to 2.9 just in case and updated the example blend as well.
by cce
Mon Aug 12, 2019 12:20 pm
Forum: Creation, Conversion, and Editing
Topic: Sprite Batch Render addon for Blender
Replies: 33
Views: 27825

Re: Sprite Batch Render addon for Blender

While we're here... @ cce : I've created a fork and have been using it for quite some time now, that changes how the script works: https://github.com/nashmuhandes/SpriteBatchRender/commit/b2bceef2b3114d9526477bd4babf87dfe60c3c7e Hey pretty cool! Since you are working actively with ZDoom I suppose ...
by cce
Wed Aug 07, 2019 1:58 pm
Forum: Creation, Conversion, and Editing
Topic: Sprite Batch Render addon for Blender
Replies: 33
Views: 27825

Re: Sprite Batch Render addon for Blender

Major Cooke wrote:Now that blender 2.8 is out, I suppose it's time I either try updating this for myself or, if CCE wants to, he can too.
The plugin now works with Blender 2.8 :) Download the latest version at GitHub.
by cce
Sun Jan 15, 2017 10:48 am
Forum: Tutorials
Topic: [Blender] Rendering pixel-perfect Doom-ey characters
Replies: 11
Views: 5724

Re: [Blender] Rendering pixel-perfect Doom-ey characters

Looking good! I just wonder if part of the stumpy look is because of the non-square pixels used in the vanilla version on DOS? Of course this doesn't invalidate your observations at all, I was just thinking that the final presentation in the game should be a bit less comical.
by cce
Fri Sep 02, 2016 6:15 am
Forum: Creation, Conversion, and Editing
Topic: Sprite Batch Render addon for Blender
Replies: 33
Views: 27825

Re: Sprite Batch Render addon for Blender

based on what I have so far, it seems to be writing the frame number correctly, but the angle of the camera seems to be ignored! What am I doing wrong here? The camera angle is read correctly, but because the script does no rotation it's the same every frame. You can see that the number written ...
by cce
Tue Nov 25, 2014 11:04 am
Forum: Miscellaneous
Topic: wimpdoom - Shoot with your eyes closed
Replies: 5
Views: 8347

Re: wimpdoom - Shoot with your eyes closed

Par9000 wrote:Phehe! Could it work with Zandronum? :D
Yeah sure the PK3 might even work as is, or at least with minimal porting effort. The eyedetector just sends key up & down events so it's engine agnostic.
by cce
Mon Nov 24, 2014 3:47 pm
Forum: Miscellaneous
Topic: wimpdoom - Shoot with your eyes closed
Replies: 5
Views: 8347

wimpdoom - Shoot with your eyes closed

This is an eye detector and a ZDoom mod that restricts your shooting depending on the openness of your eyes in a webcam image. http://i.imgur.com/6LVii9F.png The eye detector software pointed at an image of Jason Lewis. http://i.imgur.com/ZkD7XNq.png Game screen when the left eye is closed. Image is ...
by cce
Tue Jul 01, 2014 12:38 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894321

Re: The "How do I..." Thread

Thanks for your help, but that doesn't work either. When I clear the FRIENDLY flag of an actor, it still starts attacking all other actors marked as friendly.
by cce
Tue Jul 01, 2014 9:29 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894321

Re: The "How do I..." Thread

How do I actually stop monster infighting?

My monsters have the +NOINFIGHTING flag set and they are all friendly by default, but when I change one to -FRIENDLY, chaos ensues.
by cce
Sun Jan 26, 2014 7:34 am
Forum: Creation, Conversion, and Editing
Topic: Sprite Batch Render addon for Blender
Replies: 33
Views: 27825

Re: Sprite Batch Render addon for Blender

Thanks for all the feedback! I made a little update to the script applying the following changes: Lowered the version requirement down to 2.60 (I hope it works!) Added custom step name option to help when rendering 16-step rotation sprites Removed custom frame name checkbox, custom frame names are ...
by cce
Sat Jan 25, 2014 5:46 pm
Forum: Creation, Conversion, and Editing
Topic: Sprite Batch Render addon for Blender
Replies: 33
Views: 27825

Sprite Batch Render addon for Blender

Hello! http://i.imgur.com/M4dFeMv.gif Creating Doom sprites by hand is very tedious but Sprite Batch Render addon makes it a lot easier. It's a Blender addon that renders the given scene from multiple directions by rotating the object and creates Doom compatible sprite names . The addon interface ...
by cce
Sat Nov 09, 2013 2:58 am
Forum: Levels
Topic: Passing By - A Doom Level
Replies: 16
Views: 1784

Re: Passing By - A Doom Level

Thanks for the feedback everyone! -- However, I have a couple of secret-based questions... The shotgun behind the fence... is there a purpose to it? I didn't find any way to get to it. Also, the message that ZanZan is overrated... is that referring to something I'm not aware of? I don't think I've ...
by cce
Fri Nov 08, 2013 5:44 am
Forum: Levels
Topic: Passing By - A Doom Level
Replies: 16
Views: 1784

Passing By - A Doom Level

http://i.imgur.com/ZWEJ2vp.png Passing By is a single Doom 1 level that features: varying environments 5 secret rooms a custom MIDI soundtrack PASSINGBY.WAD (156 K) Screenshot 1 Screenshot 2 It's my first proper WAD, so please give me some harsh and critical feedback, if possible!

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