Search found 937 matches

by killingblair
Wed Jul 02, 2008 7:51 am
Forum: General
Topic: Lexus Alyus - the return
Replies: 79
Views: 4617

Re: Lexus Alyus - the return

Nobody can stay away.

Nobody.

;)
by killingblair
Wed Feb 20, 2008 7:27 pm
Forum: Editing (Archive)
Topic: Imagetool Not Saving
Replies: 2
Views: 335

Re: Imagetool Not Saving

Ah, works now. Thanks a million. :)
by killingblair
Wed Feb 20, 2008 2:31 pm
Forum: Editing (Archive)
Topic: Imagetool Not Saving
Replies: 2
Views: 335

Imagetool Not Saving

For some reason, my font I put together won't work. I don't know why, but after everything I tried to fix it, I always get this:

Code: Select all

C:\imagetool>imagetool.exe font megaman.pcx megaman.lmp
Dimensions: 105 x 105
megaman.lmp: Nothing to save

C:\imagetool>
Anyone know what's up?
by killingblair
Sat Jan 26, 2008 3:52 pm
Forum: Levels
Topic: Knee-Deep in KDiZD: Z1M3 screenshot-whoring brigade (12/14)
Replies: 305
Views: 29805

Re: [WIP] Knee-Deep in KDiZD - Coming Sept. 1987! - News on pg 7

I doubt a 100mhz would get playable framerates with this.
by killingblair
Sun Jan 13, 2008 1:55 pm
Forum: Levels
Topic: Knee-Deep in KDiZD: Z1M3 screenshot-whoring brigade (12/14)
Replies: 305
Views: 29805

Re: [Project] Knee-Deep in KDiZD

Screw gameplay, where the hell are my slopes?
by killingblair
Fri Dec 14, 2007 5:53 pm
Forum: General
Topic: Did ZDoom Create ZDaemon?
Replies: 42
Views: 2596

Re: Did ZDoom Create ZDaemon?

The ZDaemon authors will never upgrade their zdoom version, Actually, they will. For their next version 1.08 or 1.09 (i can't remember which), the code base has been backported from zdoom 2.17. This has helped them fix a number of early zdoom bugs, add in many things we are used to in zdoom (like ...
by killingblair
Sat Nov 10, 2007 1:26 pm
Forum: Editing (Archive)
Topic: Pencil Test
Replies: 28
Views: 1161

Re: Pencil Test

RaptorFarmer wrote:I just realized that the chainsaw guy's hand is on backwards D:

His thumb is on the wrong side. Did you know that when you were drawing him?
Vader wrote:I also just noticed, that the thumb on it's left hand is on the wrong side!
by killingblair
Thu Nov 01, 2007 5:48 pm
Forum: General
Topic: Texture Resources
Replies: 2
Views: 339

by killingblair
Sat Oct 20, 2007 7:06 pm
Forum: Abandoned/Dead Projects
Topic: ZHalloween [is this even still being worked on?!]
Replies: 1347
Views: 93322

I've been waiting for this for 3 years, I better just face the fact that it's never being released.
by killingblair
Tue Aug 28, 2007 2:30 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30877
Views: 2144011

Oh right, forgot about SLumpEd.

Wait...then why is everybody still using XWE? :?
by killingblair
Mon Aug 27, 2007 11:58 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30877
Views: 2144011

I'm working on a program that loops thru map's SIDEDEFS and SECTOR lumps and compiles a list of textures/flats used, then goes into P[P]_START and F[F]_START and deletes all textures/flats that aren't being used. Afterwards, it rebuilds the TEXTURE1 and PNAMES lumps. This effectively saves effort of ...
by killingblair
Tue Aug 21, 2007 10:58 am
Forum: Editing (Archive)
Topic: Vehicles?
Replies: 28
Views: 1548

How did you record a large screen of doom like that without lagging? I was lagging, I recorded at 1024x768 (Windows Movie Maker [D:] cut it down to 640x480) and got about 17 FPS average. It would've sunk deeply if I were to look at the 3 unseen [in the movie] camtex's at the front of the vessel, so ...
by killingblair
Mon Aug 20, 2007 10:50 pm
Forum: Editing (Archive)
Topic: Vehicles?
Replies: 28
Views: 1548

what happens if someone is in a sub when it dies? does the sub sink and crash and implode or does it do something more multiplayer friendly? Yes, if the sub dies, flashing red lights dizzify and sirens blare. The light eventually fades to complete darkness in the chaos and all players in the sub ...
by killingblair
Mon Aug 20, 2007 10:01 pm
Forum: Editing (Archive)
Topic: Vehicles?
Replies: 28
Views: 1548

esselfortium wrote:
killingblair wrote:
TheDarkArchon wrote:No.
http://rednexus.net/sub.wmv
Sweet video. I especially liked the parts of it that I coded. 8]
I'm pretty fond of the doomguy using the escape door to get a better angle. :)
by killingblair
Mon Aug 20, 2007 9:46 pm
Forum: Editing (Archive)
Topic: Vehicles?
Replies: 28
Views: 1548

TheDarkArchon wrote:No.
http://rednexus.net/sub.wmv

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