Search found 143 matches
- Sun Apr 27, 2025 10:00 am
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 144
- Views: 176194
- Sat Apr 26, 2025 12:57 pm
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 144
- Views: 176194
- Thu Dec 21, 2023 4:55 pm
- Forum: Gameplay Mods
- Topic: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 018)
- Replies: 19
- Views: 11443
Re: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell
Glad to see someone taking up the torch on this. Also nice to see the Raven enemies in doom, since I personally never ran the original with those games, since I don't like the maps in them. Fun to fight things I hadn't seen before. Iirc all the enemies had a chance of showing up in Doom before ...
- Thu Aug 03, 2023 3:13 pm
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 199616
Re: Dusted's Pandemonia (v2.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
I tried it with HDE and kept getting fatal errors and I dont know the cause ^^; Hmm, just tested this myself, there appears to be some code conflicts between the two mods Edit: Pandemonia monsters last in load order https://imgur.com/aFEqiY0.png HDE last in load order https://imgur.com/nxEZDwN.png
- Thu Aug 03, 2023 12:02 pm
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 199616
Re: Dusted's Pandemonia (v2.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
Also, I tried this with Halo Doom Evolved and I keep getting Fatal Errors from GZDoom, is the monsters only file not compatible with it? Additionally I tried Anarchy's Monster Module with the Monster Only and kept getting fatal errors. I think the addons are only for 2.4, and the monster mod is ...
- Sun Jul 23, 2023 1:35 pm
- Forum: Gameplay Mods
- Topic: Biohazard v 1.5 Open Beta is out! [OUTDATED. More info in post]
- Replies: 11
- Views: 10636
Re: Biohazard v 1.5 Open Beta is out!
I did a test with both and they seem to work together in GZDoom 4.10, will warn you though, it's probably gonna be pretty rough.
- Sun Jan 22, 2023 11:14 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 53718
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
May I ask: Did you try to include here "Universal Guncaster Adapter?" If so - please let me know so I'll be sure that this is working. Probably should mention that in the OP, as not everyone's gonna know that exists, I'd also recommend mentioning Guncaster Vindicated, as the adapter is integrated ...
- Tue Dec 13, 2022 12:21 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 53718
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
I really appreciate that more people are making mods with human enemies, especially with fast projectiles for traditionally hitscanner type enemies. Definitely gonna give this a shot.
- Tue Aug 16, 2022 11:27 pm
- Forum: Gameplay Mods
- Topic: Hex fantasy 2.4 monster mod and Fantasy weapons v 0.1 for Doom and Hexen
- Replies: 7
- Views: 5730
Re: Hex fantasy monster mod
All in all, this is a pretty decent fantasy monster mod for Doom, it's nice to see more of those 
One thing I will say though is that Stalkers moving on/through land is kinda cursed, since they usually are only in water in Hexen XD

One thing I will say though is that Stalkers moving on/through land is kinda cursed, since they usually are only in water in Hexen XD
- Thu Jul 28, 2022 3:43 pm
- Forum: Gameplay Mods
- Topic: LEGION - The HoD Monster Mod [Update 4.5 Hotfix] 7/12/2024
- Replies: 74
- Views: 32639
Re: LEGION - The HoD Monster Mod
My R9 Fury GPU is still running driver version 21.5.2, which released last May . And it doesn't seem to have any new driver updates, so I guess I'm just kinda boned here. Go to the driver download page on the AMD site, you might be able to get a more recent version with the web installer than the ...
- Sat Apr 16, 2022 9:57 am
- Forum: Gameplay Mods
- Topic: Bullet Time X [v1.3.1] (Slow Motion Mod)
- Replies: 58
- Views: 26868
Re: Bullet Time X (Slow Motion Mod)
Very nice mod, just out of curiousity though, do you think you could add a CVAR or series of CVARs to disable the adrenaline system and/or make the meter regen over a user defined amount of time, for those that might want to be able to use the bullet time without having to build up the meter through ...
- Sun Apr 03, 2022 4:13 pm
- Forum: Gameplay Mods
- Topic: [WIP]Triple M - Alpha 0.3 (5/16/2022)
- Replies: 52
- Views: 15264
- Sun Apr 03, 2022 3:10 pm
- Forum: Gameplay Mods
- Topic: [WIP]Triple M - Alpha 0.3 (5/16/2022)
- Replies: 52
- Views: 15264
Re: [WIP]Triple M - Alpha 0.22 (New Teaser p.3)
Wait, does this mean this is getting it's own maps to fight the enemies on?
- Mon Oct 11, 2021 4:20 pm
- Forum: Gameplay Mods
- Topic: [v0.4 BETA Update] Doom Fighters
- Replies: 45
- Views: 23720
Re: [BETA Release] Doom Fighters
It would be nice to add some firearms to pick up for one time use. Some levels need that to progress. Some more weapons in general would be nice, the weapon selection is fairly limited for a beat 'em up style mod. I also agree, some ranged weapons would also be a good idea for maps with hit ...
- Wed Sep 29, 2021 6:37 pm
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 263878
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Same error here (indexfon) :cry: Is this an bug/issue that will be corrected in the next GZDoom devbuild , or is it the new way the file is named and mods will have to adapt themselves to this change ? Best regards No, it seems like references to fonts are more strict than they were when this mod ...