Search found 143 matches

by BradmanX
Sun Apr 27, 2025 10:00 am
Forum: General
Topic: Looking for a Monster Pack?
Replies: 144
Views: 176194

Re: Looking for a Monster Pack?

NP ^_^
by BradmanX
Sat Apr 26, 2025 12:57 pm
Forum: General
Topic: Looking for a Monster Pack?
Replies: 144
Views: 176194

Re: Looking for a Monster Pack?

Mr Gold wrote: Tue Mar 11, 2025 3:36 am Hey folks. Is there an monsters-only mod of Complex Doom monsters?
https://www.moddb.com/mods/complex-doom ... ne-version
by BradmanX
Thu Dec 21, 2023 4:55 pm
Forum: Gameplay Mods
Topic: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 018)
Replies: 19
Views: 11443

Re: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell

Glad to see someone taking up the torch on this. Also nice to see the Raven enemies in doom, since I personally never ran the original with those games, since I don't like the maps in them. Fun to fight things I hadn't seen before. Iirc all the enemies had a chance of showing up in Doom before ...
by BradmanX
Thu Aug 03, 2023 3:13 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 199616

Re: Dusted's Pandemonia (v2.4) (+ Monsters-only) (Anarchy and Insurrection addons!)

I tried it with HDE and kept getting fatal errors and I dont know the cause ^^; Hmm, just tested this myself, there appears to be some code conflicts between the two mods Edit: Pandemonia monsters last in load order https://imgur.com/aFEqiY0.png HDE last in load order https://imgur.com/nxEZDwN.png
by BradmanX
Thu Aug 03, 2023 12:02 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 199616

Re: Dusted's Pandemonia (v2.4) (+ Monsters-only) (Anarchy and Insurrection addons!)

Also, I tried this with Halo Doom Evolved and I keep getting Fatal Errors from GZDoom, is the monsters only file not compatible with it? Additionally I tried Anarchy's Monster Module with the Monster Only and kept getting fatal errors. I think the addons are only for 2.4, and the monster mod is ...
by BradmanX
Sun Jul 23, 2023 1:35 pm
Forum: Gameplay Mods
Topic: Biohazard v 1.5 Open Beta is out! [OUTDATED. More info in post]
Replies: 11
Views: 10636

Re: Biohazard v 1.5 Open Beta is out!

AliciaPendragon wrote: Sat Jul 22, 2023 3:49 pm Does this work with Dwelling Sin?
I did a test with both and they seem to work together in GZDoom 4.10, will warn you though, it's probably gonna be pretty rough.
by BradmanX
Sun Jan 22, 2023 11:14 am
Forum: Gameplay Mods
Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
Replies: 108
Views: 53718

Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

May I ask: Did you try to include here "Universal Guncaster Adapter?" If so - please let me know so I'll be sure that this is working. Probably should mention that in the OP, as not everyone's gonna know that exists, I'd also recommend mentioning Guncaster Vindicated, as the adapter is integrated ...
by BradmanX
Tue Dec 13, 2022 12:21 pm
Forum: Gameplay Mods
Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
Replies: 108
Views: 53718

Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

I really appreciate that more people are making mods with human enemies, especially with fast projectiles for traditionally hitscanner type enemies. Definitely gonna give this a shot.
by BradmanX
Tue Aug 16, 2022 11:27 pm
Forum: Gameplay Mods
Topic: Hex fantasy 2.4 monster mod and Fantasy weapons v 0.1 for Doom and Hexen
Replies: 7
Views: 5730

Re: Hex fantasy monster mod

All in all, this is a pretty decent fantasy monster mod for Doom, it's nice to see more of those :D
One thing I will say though is that Stalkers moving on/through land is kinda cursed, since they usually are only in water in Hexen XD
by BradmanX
Thu Jul 28, 2022 3:43 pm
Forum: Gameplay Mods
Topic: LEGION - The HoD Monster Mod [Update 4.5 Hotfix] 7/12/2024
Replies: 74
Views: 32639

Re: LEGION - The HoD Monster Mod

My R9 Fury GPU is still running driver version 21.5.2, which released last May . And it doesn't seem to have any new driver updates, so I guess I'm just kinda boned here. Go to the driver download page on the AMD site, you might be able to get a more recent version with the web installer than the ...
by BradmanX
Sat Apr 16, 2022 9:57 am
Forum: Gameplay Mods
Topic: Bullet Time X [v1.3.1] (Slow Motion Mod)
Replies: 58
Views: 26868

Re: Bullet Time X (Slow Motion Mod)

Very nice mod, just out of curiousity though, do you think you could add a CVAR or series of CVARs to disable the adrenaline system and/or make the meter regen over a user defined amount of time, for those that might want to be able to use the bullet time without having to build up the meter through ...
by BradmanX
Sun Apr 03, 2022 3:10 pm
Forum: Gameplay Mods
Topic: [WIP]Triple M - Alpha 0.3 (5/16/2022)
Replies: 52
Views: 15264

Re: [WIP]Triple M - Alpha 0.22 (New Teaser p.3)

Wait, does this mean this is getting it's own maps to fight the enemies on?
by BradmanX
Mon Oct 11, 2021 4:20 pm
Forum: Gameplay Mods
Topic: [v0.4 BETA Update] Doom Fighters
Replies: 45
Views: 23720

Re: [BETA Release] Doom Fighters

It would be nice to add some firearms to pick up for one time use. Some levels need that to progress. Some more weapons in general would be nice, the weapon selection is fairly limited for a beat 'em up style mod. I also agree, some ranged weapons would also be a good idea for maps with hit ...
by BradmanX
Wed Sep 29, 2021 6:37 pm
Forum: Gameplay Mods
Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
Replies: 658
Views: 263878

Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Same error here (indexfon) :cry: Is this an bug/issue that will be corrected in the next GZDoom devbuild , or is it the new way the file is named and mods will have to adapt themselves to this change ? Best regards No, it seems like references to fonts are more strict than they were when this mod ...

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