Search found 9596 matches

by Xaser
Tue May 16, 2023 7:07 pm
Forum: Feature Suggestions [GZDoom]
Topic: Translucent background support for Canvas textures
Replies: 2
Views: 1105

Translucent background support for Canvas textures

I'm not seeing a way to set up a Canvas texture to use a translucent background. It starts off solid black and all the various "Clear" functions do a solid-color fill, ignoring the alpha value of whatever color gets passed in. This limits its usefulness for many applications (menus, etc.).
by Xaser
Thu Feb 17, 2022 5:15 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Prevent duplicate-loading of an IWAD via -file switch
Replies: 2
Views: 645

Re: Prevent duplicate-loading of an IWAD via -file switch

Super-thanks! That'll save us a lot of headaches. :D
by Xaser
Wed Feb 16, 2022 5:07 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Prevent duplicate-loading of an IWAD via -file switch
Replies: 2
Views: 645

Prevent duplicate-loading of an IWAD via -file switch

We've been getting a lot of bug reports for Adventures of Square where players try and launch the game and get this error on startup: Script error, "square1.pk3:cvarinfo.base" line1: cvar 'square_promo_mode' already exists What's happening here is the player is accidentally loading square....
by Xaser
Mon Jan 17, 2022 7:17 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37932
Views: 4052075

Re: [SPRITES] Spriting Carnival!!

Image

...couldn't resist. :P -- Great sprites though, in seriousness.
by Xaser
Mon Dec 27, 2021 5:44 am
Forum: Gameplay Mods
Topic: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
Replies: 607
Views: 161591

Re: Psychic -- v1.0.0 -- HEY LOOK ITS RELEASED NOW

oh snap shit it's v1.0.0 -- IT'S DONE NOW FINALLY ...well, -ish. I'm gonna leave it up for a bit and let folks try it before submitting to /idgames, and maybe there's still room for bugfixes and future stuff, but I'd very much like to stop calling this thing a WIP now. :D Not a ton has changed since...
by Xaser
Mon Dec 27, 2021 2:05 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37932
Views: 4052075

Re: [SPRITES] Spriting Carnival!!

bimshwel wrote:Shadowrun Michael Jackson?
That's what I'm calling him from now on -- thanks. :P
Captain J wrote:Strife Deus Ex :P
oh my god macil a bomb
by Xaser
Sun Dec 26, 2021 7:40 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37932
Views: 4052075

Re: [SPRITES] Spriting Carnival!!

Some Guy:
Image

'Bout a decade late, but it's better than never I guess. :P
by Xaser
Mon Dec 13, 2021 12:18 pm
Forum: Gameplay Mods
Topic: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
Replies: 607
Views: 161591

Re: [WIP] Psychic -- Beta #6, Holy Belgium, an update!

Hey y'all, long heckin' time no post. :P Thanks for the bugreports -- just got all the weird broken stuff fixed up so it all works in the latest GZDoom (borked buymenu, rippers not working, warnings n' stuff) and posted up a " Public Beta #6 " release. Still all works in ZDoom 2.8.1, in ca...
by Xaser
Tue Dec 07, 2021 12:15 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37932
Views: 4052075

Re: [SPRITES] Spriting Carnival!!

The recoil frame was made by rf` -- here's the original sheet, which also features some edits to the original sprites:

Image
by Xaser
Tue Nov 16, 2021 9:26 pm
Forum: Feature Suggestions [GZDoom]
Topic: HUD sprite scaling
Replies: 3
Views: 1403

Re: HUD sprite scaling

https://static.angryscience.net/pub/images/archvile.png Finally got around to making a PR for this, on a whim: https://github.com/coelckers/gzdoom/pull/1508 Yeah, we've got A_OverlayScale now, but it's not as convenient and doesn't work in the software renderer (for all 3 of us that use it :P ). Mo...
by Xaser
Thu Jul 15, 2021 6:40 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37932
Views: 4052075

Re: [SPRITES] Spriting Carnival!!

@Bjecinst: That's damn cool! I wanna dual wield a couple o' these now. :P Hope you don't mind, but I took a stab at polishing up the barrel -- added some anti-aliasing and adjusted the shape a bit so it feels more natural-ish. I'm no pro sprite artist or anything though so hopefully it's vaguely kos...
by Xaser
Thu Feb 04, 2021 11:10 am
Forum: General
Topic: Old wad I remember playing that I can't seem find anymore
Replies: 1
Views: 531

Re: Old wad I remember playing that I can't seem find anymor

Sounds like A.L.T. -- enjoy; it's a good'un. :D
by Xaser
Sun Jan 24, 2021 8:16 pm
Forum: Graphic/Audio Patches
Topic: [v1.0.2] DamNums - Universal Damage Numbers
Replies: 96
Views: 76504

Re: [v1.0.2] DamNums - Universal Damage Numbers

It may be a bit before I get back around to this 'cause I'm busy with a bunch of other projects, but it's probably about time to rework a bunch of stuff under the hood. It's a bit messy 'cause I had to work around some oddities that no longer exist in the latest versions of GZDoom, so hopefully I ca...
by Xaser
Tue Nov 10, 2020 7:37 pm
Forum: Off-Topic
Topic: I am making MAP23 for HacX 2.0 but there is one problem
Replies: 9
Views: 1653

Re: I am making MAP23 for HacX 2.0 but there is one problem

Pancho_Pancho1228 wrote:I am making MAP23 for HacX 2.0
Are you sure? :P
by Xaser
Sun Nov 08, 2020 3:08 pm
Forum: Scripting
Topic: Sanity Check: Using global statusbar to draw menus?
Replies: 2
Views: 312

Sanity Check: Using global statusbar to draw menus?

I was doing some research on ZScript menus and found this rather odd quote in the Wiki on the page for the Screen API: It is recommended you use the status bar global variable to handle screen drawing and only use the API directly for screen information or if no other option is available. ...Is it, ...

Go to advanced search