Search found 17 matches
- Tue Jul 03, 2018 1:44 pm
- Forum: Levels
- Topic: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
- Replies: 118
- Views: 67457
Re: Elementalism - an ambitious new 32-map megawad
Looks cool. Looking forward to speedrun this once it's finished.
- Mon Jan 15, 2018 9:22 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1203
- Views: 450956
Re: [2.4] FINAL DOOMER +
Is this supposed to be an acceptable gameplay adjustment?
- Sat Nov 11, 2017 3:48 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094163
Re: Hideous Destructor [Release version 3.1.0.667]
Got the following crash at E1M3: [DERP] Engaging hostile. [DERP] Hostile eliminated. [DERP] Engaging hostile. VM execution aborted: tried to read from address zero. Called from DERPBot.StateFunction.37 at HideousDestructor.pk3:zscript/derp.txt, line 186 Called from state DERPBot.37 in DERPBot I put ...
- Sat Nov 11, 2017 12:40 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415559
Re: [WIP]Colourful Hell 0.91 garbage day
I've finished every Plutonia map turning all monsters into a particular color. Here are two videos of Red monster only maps. Red bosses and player tracking disabled because I suffered from them enough in the past. Full list with times in case anyone's curious: MAP01: Yellow 6:02 MAP02: Blue 5:41 ...
- Wed Oct 25, 2017 4:43 am
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415559
Re: [WIP]Colourful Hell 0.91 garbage day
https://image.ibb.co/f5ZVJ6/Screenshot_Doom_20171025_124045.png How do you rate my chances? EDIT: 13:22 second try, all red AVs killed in level proper, very hard to kill any of the four in the death exit though. Can definitely grind much better times and at least 2/4 AVs in death exit. These guys ...
- Fri Sep 15, 2017 2:54 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 692148
Re: ZDoom project ideas you have
I've been thinking about creating a Doom gameplay mod that changes player into Hexen's Fighter, revamped and enhanced to fit within the context of Doom's enemy roster and level design, with shifting gameplay into melee-focused as its main purpose. In order to do this, all melee options would need to ...
- Wed Jan 04, 2017 5:50 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415559
Re: [WIP]Colourful Hell 0.88 unstoppable object
You can turn the cyberdemon tracking off in the options menu. Then this option should be disabled by default, considering the huge difficulty increase for what is usually the most threatening vanilla monster. Item RNG is no different from any other RNG in this game, it will stabilize over time. Not ...
- Wed Jan 04, 2017 3:23 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415559
Re: [WIP]Colourful Hell 0.88 unstoppable object
BH2XEOW2Vh0 This vid should be a lot more bearable, with less dull parts, more difficult levels and "only" 42 minutes of length. Some points I'd like to make here: - Cyberdemons leading their third rockets is some humongous bullshit that makes fighting them absurdly difficult and makes maneuvering ...
- Thu Dec 29, 2016 1:58 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415559
Re: [WIP]Colourful Hell 0.88 unstoppable object
The fact you did this with vanilla weapons is crazy impressive thumbs up for you! Im gonna probably update the first post with some exsample vids from various guys and more fresher screenies the next time I update Its great to see more demonstration vids popping up Thanks for kind words! I ...
- Wed Dec 28, 2016 4:01 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415559
Re: [WIP]Colourful Hell 0.88 unstoppable object
Recorded a little demonstration of this mod.
- Sun Dec 11, 2016 4:15 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415559
Re: [WIP]Colourful Hell 0.88 unstoppable object
Too lazy to browse the thread for whether someone else already pointed this out, but the current spawners have only around 40% chance of giving standard monsters, making majority of enemies in levels beefed up instead of only half as stated in the opening post. Looks jarring and, more importantly ...
- Tue Jun 28, 2016 3:15 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1715750
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Demo's really the only class that is well-equipped to survive Armageddon difficulty While Demolitionist is by far the strongest class in almost every situation where it has BFG available and the only class capable of reliably tackling slaughter maps even on Nightmare/Technophobia, this is not the ...
- Mon Mar 28, 2016 1:12 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1715750
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Will be posting various DRLA content on this Youtube channel, mostly demonstrations on difficult levels. Pardon my noobing around, I'm pretty rusty on Doom these days.
- Fri Feb 05, 2016 6:30 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1715750
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Since discussing this issue without any factual evidence will not be productive, I recorded three demos beating a level as Renegade from semi-cold start (cheated a combat shotgun before saving) with the same spawns using each of the three standard shotguns. Lots of chokes here and there, but they ...
- Thu Feb 04, 2016 6:10 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1715750
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Been playing this monster of a mod for entirety of the last week. Still too little to write novels about its gameplay, but one glaring issue I've noticed almost immediatelly is Combat Shotgun being a heavily flawed weapon that's somehow treated as a rarer (better?) weapon than standard Shotgun by ...