Search found 60 matches

by Cherepoc
Sat Jan 21, 2017 4:26 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894591

Re: The "How do I..." Thread

I gave a weapon NODEATHDESELECT flag. If I fire the weapon and then die, there still will be a jump to attack animation on the player. Is that intended?
by Cherepoc
Fri Jan 20, 2017 11:03 am
Forum: Developer Blog
Topic: New Bug Tracking System Installed (Defunct)
Replies: 88
Views: 23374

Re: GZDoom-GPL (game engine for indies) - ZScript added!

Eruanna wrote:Copy the email into an HTML file and then open it in your browser.
Or copy the link and use html decoder. That's what I wrote on russian forums, so I hope he'll register.
by Cherepoc
Fri Jan 20, 2017 10:27 am
Forum: Developer Blog
Topic: New Bug Tracking System Installed (Defunct)
Replies: 88
Views: 23374

Re: GZDoom-GPL (game engine for indies) - ZScript added!

I write about this bugs here(zdoom), because I can not write on this site: https://mantis.zdoom.org/view_all_bug_page.php?project_id=0 You have to make formal and proper bug reports, otherwise nothing will get done. Just make an account on the Mantis board, upload EASILY RUNNABLE WADs or demos for ...
by Cherepoc
Fri Jan 20, 2017 10:04 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165197

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

ZZYZX
Should have closed scripts and dialogue tabs on the screenshot :)
by Cherepoc
Thu Jan 19, 2017 10:48 am
Forum: Off-Topic
Topic: Do you ever get nervous when you relese a mod?
Replies: 22
Views: 1202

Re: Do you ever get nervous when you relese a mod?

I was constantly monitoring my mod videos. What if someone left a comment? And now? Maybe now? Still no new comments? What about now? Any new comments? And now? Maybe now? Still no new comments? What about now? Any new comments? And now? Maybe now? Still no new comments? What about now? Any new ...
by Cherepoc
Fri Jan 13, 2017 4:32 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894591

Re: The "How do I..." Thread

Graf Zahl wrote:The player gets carried over from the previous map, so it gets set to the spawn state through normal means which does call its function.
I see, thanks
by Cherepoc
Fri Jan 13, 2017 2:31 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894591

Re: The "How do I..." Thread

I know the action of the first frame is not executed for an actor that was just spawned. Does it work different for players? If I start a new game, or respawn, the first action is skipped, but when I exit the level and then appear on the next one, the first action seems to be executed. Is this ...
by Cherepoc
Tue Jan 10, 2017 5:47 am
Forum: Game Engines
Topic: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)
Replies: 617
Views: 106468

Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)

Eruanna wrote: Now look what you did, you just gave someone a project idea!
Yes, careful with suggestions please, I might pick one up.
by Cherepoc
Thu Jan 05, 2017 2:30 am
Forum: Scripting
Topic: ZScript Discussion
Replies: 1838
Views: 224163

Re: ZScript Discussion

Agentbromsnor wrote:Alright, thanks! I'm guessing it's not case sensitive?
Nope, just like any other lump
by Cherepoc
Thu Jan 05, 2017 1:50 am
Forum: Scripting
Topic: ZScript Discussion
Replies: 1838
Views: 224163

Re: ZScript Discussion

I know this is probably a stupid question, but... Does ZScript already have its own lump-name? I duplicated my game's directory so I can use that for experimenting with ZScript's current features, but I have no idea if I can run ZScript-code from the DECORATE lump. Yes, the lump should be called ...
by Cherepoc
Thu Dec 29, 2016 1:21 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30877
Views: 2144011

Re: The WIP Thread

"Deliverance" is an organization that the player is the leader of in my mod. Their motto, "To leave the world be", means that they want to remove people from the control of distant governments that are more concerned with numbers than their well being. They envision a world where there is no more ...
by Cherepoc
Wed Dec 28, 2016 11:43 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30877
Views: 2144011

Re: The WIP Thread

darkhaven3 wrote:What would you suggest for "To leave the world be"? I don't know Russian :V
And I don't know English that well :) Can you clarify what do you mean by this? Context and stuff.
by Cherepoc
Wed Dec 28, 2016 7:46 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30877
Views: 2144011

Re: The WIP Thread

Fisk wrote:Needs proper lighting but
Spoiler:
The second line does not make much sense :)
by Cherepoc
Mon Dec 19, 2016 4:19 pm
Forum: Tutorials
Topic: ZScript Documentation
Replies: 130
Views: 167649

Re: ZScript Documentation

Unfortunately, it's called before target pointer is assigned for the projectile, and I want to assign it's value to master. Neither function work in this case.
by Cherepoc
Mon Dec 19, 2016 2:47 pm
Forum: Tutorials
Topic: ZScript Documentation
Replies: 130
Views: 167649

Re: ZScript Documentation

It probably should be mentioned in PostBeginPlay description that it is not always executed before state functions, so in some cases can not be used for one-time setups. See this.

Go to advanced search