Search found 60 matches
- Sat Jan 21, 2017 4:26 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894591
Re: The "How do I..." Thread
I gave a weapon NODEATHDESELECT flag. If I fire the weapon and then die, there still will be a jump to attack animation on the player. Is that intended?
- Fri Jan 20, 2017 11:03 am
- Forum: Developer Blog
- Topic: New Bug Tracking System Installed (Defunct)
- Replies: 88
- Views: 23374
Re: GZDoom-GPL (game engine for indies) - ZScript added!
Or copy the link and use html decoder. That's what I wrote on russian forums, so I hope he'll register.Eruanna wrote:Copy the email into an HTML file and then open it in your browser.
- Fri Jan 20, 2017 10:27 am
- Forum: Developer Blog
- Topic: New Bug Tracking System Installed (Defunct)
- Replies: 88
- Views: 23374
Re: GZDoom-GPL (game engine for indies) - ZScript added!
I write about this bugs here(zdoom), because I can not write on this site: https://mantis.zdoom.org/view_all_bug_page.php?project_id=0 You have to make formal and proper bug reports, otherwise nothing will get done. Just make an account on the Mantis board, upload EASILY RUNNABLE WADs or demos for ...
- Fri Jan 20, 2017 10:04 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 165197
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
ZZYZX
Should have closed scripts and dialogue tabs on the screenshot
Should have closed scripts and dialogue tabs on the screenshot

- Thu Jan 19, 2017 10:48 am
- Forum: Off-Topic
- Topic: Do you ever get nervous when you relese a mod?
- Replies: 22
- Views: 1202
Re: Do you ever get nervous when you relese a mod?
I was constantly monitoring my mod videos. What if someone left a comment? And now? Maybe now? Still no new comments? What about now? Any new comments? And now? Maybe now? Still no new comments? What about now? Any new comments? And now? Maybe now? Still no new comments? What about now? Any new ...
- Fri Jan 13, 2017 4:32 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894591
Re: The "How do I..." Thread
I see, thanksGraf Zahl wrote:The player gets carried over from the previous map, so it gets set to the spawn state through normal means which does call its function.
- Fri Jan 13, 2017 2:31 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894591
Re: The "How do I..." Thread
I know the action of the first frame is not executed for an actor that was just spawned. Does it work different for players? If I start a new game, or respawn, the first action is skipped, but when I exit the level and then appear on the next one, the first action seems to be executed. Is this ...
- Tue Jan 10, 2017 5:47 am
- Forum: Game Engines
- Topic: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)
- Replies: 617
- Views: 106468
Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)
Yes, careful with suggestions please, I might pick one up.Eruanna wrote: Now look what you did, you just gave someone a project idea!
- Thu Jan 05, 2017 2:30 am
- Forum: Scripting
- Topic: ZScript Discussion
- Replies: 1838
- Views: 224163
Re: ZScript Discussion
Nope, just like any other lumpAgentbromsnor wrote:Alright, thanks! I'm guessing it's not case sensitive?
- Thu Jan 05, 2017 1:50 am
- Forum: Scripting
- Topic: ZScript Discussion
- Replies: 1838
- Views: 224163
Re: ZScript Discussion
I know this is probably a stupid question, but... Does ZScript already have its own lump-name? I duplicated my game's directory so I can use that for experimenting with ZScript's current features, but I have no idea if I can run ZScript-code from the DECORATE lump. Yes, the lump should be called ...
- Thu Dec 29, 2016 1:21 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30877
- Views: 2144011
Re: The WIP Thread
"Deliverance" is an organization that the player is the leader of in my mod. Their motto, "To leave the world be", means that they want to remove people from the control of distant governments that are more concerned with numbers than their well being. They envision a world where there is no more ...
- Wed Dec 28, 2016 11:43 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30877
- Views: 2144011
Re: The WIP Thread
And I don't know English that welldarkhaven3 wrote:What would you suggest for "To leave the world be"? I don't know Russian :V

- Wed Dec 28, 2016 7:46 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30877
- Views: 2144011
Re: The WIP Thread
The second line does not make much senseFisk wrote:Needs proper lighting butSpoiler:

- Mon Dec 19, 2016 4:19 pm
- Forum: Tutorials
- Topic: ZScript Documentation
- Replies: 130
- Views: 167649
Re: ZScript Documentation
Unfortunately, it's called before target pointer is assigned for the projectile, and I want to assign it's value to master. Neither function work in this case.
- Mon Dec 19, 2016 2:47 pm
- Forum: Tutorials
- Topic: ZScript Documentation
- Replies: 130
- Views: 167649
Re: ZScript Documentation
It probably should be mentioned in PostBeginPlay description that it is not always executed before state functions, so in some cases can not be used for one-time setups. See this.