Search found 10 matches
- Wed Oct 22, 2014 11:04 am
- Forum: Gameplay Mods
- Topic: BD Enhanced Edition v19g (UPDATED 25 oct 2014)
- Replies: 125
- Views: 59072
Re: BD Enhanced Edition v19f (UPDATED 17 oct 2014)
when i use the ironsights of the assault rifle with the noreloads mutator the weapon flickers, what could be the cause?
- Tue Oct 23, 2012 5:00 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807937
Re: Brütal Doom v0.16 - Cruelty Bonus!
not only mediafire, apparently this leakID company is sending dmca EVERYWHERE about EVERYTHING
- Tue Oct 23, 2012 4:39 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807937
Re: Brütal Doom v0.16 - Cruelty Bonus!
waterfall textures are replaced by other hellish stuff
- Fri Oct 19, 2012 7:09 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807937
Re: Brütal Doom v0.16 - Cruelty Bonus!
why even bother then? it's not like BD is supposed to fix what others broke
if it was a vanilla bug it could have sense but this is not the case it seems
if it was a vanilla bug it could have sense but this is not the case it seems
- Fri Oct 19, 2012 3:23 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807937
Re: Brütal Doom v0.16 - Cruelty Bonus!
so if i read correctly between al the politics the nazi removal is just to fix some bad placements in some maps?
- Tue Oct 16, 2012 2:09 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807937
Re: Brütal Doom v0.16 - Cruelty Bonus!
the purists on doomworld probably, or in general whoever considers iron sights the bane of fpssouthpark2010 wrote:Is it me or do people keep comparing Brutal Doom to Call Of Duty?
- Mon Oct 15, 2012 3:18 pm
- Forum: General
- Topic: lightning issues (video example)
- Replies: 6
- Views: 440
Re: lightning issues (video example)
thanks, this solved itjpalomo wrote:The console command you want is r_visibility. The default is 8 (Doom), I prefer to have it a little higher. Note that this has no effect in OpenGL.
- Mon Oct 15, 2012 1:26 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807937
Re: Brütal Doom v0.16 - Cruelty Bonus!
little bug in 0.16 so it might be fixed in 17 already, when you pick up a rocket launcher as new weapon it plays the reload animation and lose 6 rockets starting with 4 instead of 10
- Mon Oct 15, 2012 12:51 am
- Forum: General
- Topic: lightning issues (video example)
- Replies: 6
- Views: 440
Re: lightning issues
making a video because it's not how its supposed to work, it doesn't happen in chocolate doom or psx doom for example it's like there is an area around player where light changes, in video you see that when im outside of the area it's completely dark, while im inside the light is just a bit dark how ...
- Sun Oct 14, 2012 4:11 pm
- Forum: General
- Topic: lightning issues (video example)
- Replies: 6
- Views: 440
lightning issues (video example)
didn't post this in bugs because is most likely something wrong on with my configurations/whatever basically most dark areas are just pitch black when they're not supposed to be (only when outside from said areas) and sometimes you can see a clear brightness discrepancy that disappears as you get ...