Search found 57 matches

by Cataflexia
Sun Dec 14, 2025 10:46 am
Forum: Levels
Topic: PoolDooms - Doom in poolrooms [GZDoom]
Replies: 3
Views: 2526

Re: PoolDooms - Doom in poolrooms [GZDoom]

man, impressive work
i played at my own uzdoom installation, with pixelated textures
even if this is not exactly as was intended, the feeling, the atmosphere, ambient sounds, all is wonderfoul.

things to improve:
-the water steps are too short and they stops abruptly

thinking about this new trend ...
by Cataflexia
Wed Aug 20, 2025 7:53 pm
Forum: Gameplay Mods
Topic: Chase Cam++ - Enhanced Third Person Camera
Replies: 8
Views: 8922

Re: Chase Cam++ - Enhanced Third Person Camera


https://drive.google.com/file/d/1puXR2jou5evvP8CHbw77xoFKKZDQXWvA/view?usp=sharing
Aiming and player movement might be not perfect but that's the best I could do.
Precise crosshair mod recommended


men, many thanks, yesterday probe it and is awesome.
@Vellrath is right with the first point:
1 ...
by Cataflexia
Sat Feb 22, 2025 6:34 pm
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.93 (2025-12-14)
Replies: 145
Views: 112458

Re: Brightmaps Plus v1.92

youre right men, sorry 😌
this affect only to the Smooth Doom: Brightmapped Edition project.

https://www.doomworld.com/forum/topic/109008-smooth-doom-brightmapped-edition/

Until 4.11.3.a Smooth Doom: Brightmapped Edition work
From 4.12.0 build Smooth Doom: Brightmapped Edition don't work

Your mod ...
by Cataflexia
Sat Feb 22, 2025 9:30 am
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.93 (2025-12-14)
Replies: 145
Views: 112458

Re: Brightmaps Plus v1.92

Hi @NightFright

I like very much your mod, but gzdoom now was changed the lump filter names affecting this mod.
I see that from 4.12.0 build the brightmaps mods don't work now.
Until 4.11.3.a build the brightmaps still work.

So can you update lump filter names to make this mod work again?

More ...
by Cataflexia
Sun Feb 16, 2025 7:05 am
Forum: Graphic/Audio Patches
Topic: PBR and Parallax maps for vanilla Doom Textures (WIP)
Replies: 8
Views: 15331

Re: PBR and Parallax maps for vanilla Doom Textures (WIP)

your works is impressive on 2025 bro, many thanks
by Cataflexia
Sun Feb 16, 2025 6:10 am
Forum: Graphic/Audio Patches
Topic: VLT-PBR-POM - Reworked parallax shader, new PBR materials, parallax maps for doom 1, 2, Plutonia, and TNT
Replies: 11
Views: 5689

Re: VLT-PBR-POM - Reworked parallax shader, new PBR materials, parallax maps for doom 1, 2, Plutonia, and TNT

for me on vkdoom shows the following error:

+E1M1 - Hangar

Execution could not continue.
Shader compile failed: ERROR: shaders/VLTMATShader.fp:209: 'constructor' : can't convert
ERROR: shaders/VLTMATShader.fp:209: ' temp 4-component vector of int' : cannot construct with these arguments
ERROR ...
by Cataflexia
Sun Sep 29, 2024 5:44 pm
Forum: Technical Issues
Topic: Is gzdoom capable to change the default difficulty to UV?
Replies: 1
Views: 1368

Is gzdoom capable to change the default difficulty to UV?

Hi there.

Like many other source ports, like doom retro, dsda or nugget doom (also woof) I can set UV to default difficulty.
I want to do the same on gzdoom.

Is feasible?
by Cataflexia
Sat Sep 28, 2024 8:24 pm
Forum: Game Engines
Topic: EDGE-Classic v1.32
Replies: 18
Views: 18361

Re: EDGE-Classic v1.32

thanks man, sorry for the late.
ill answer you on github, and thanks!
by Cataflexia
Wed Feb 08, 2023 8:09 am
Forum: Game Engines
Topic: EDGE-Classic v1.32
Replies: 18
Views: 18361

Re: EDGE-Classic v1.32

hi, here's some points to fix:

-no binds for increase / raise the HUD
-FPS cap to 70, may be possible to uncap this for 144fps or more?
-more range for crosshair size. i've to change this in the cfg file with command /r_crosssize "5"
-slide control for FOV

I hope you can fix/modify some this ...
by Cataflexia
Wed Mar 16, 2022 8:22 pm
Forum: Graphic/Audio Patches
Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
Replies: 110
Views: 26007

Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA

Hi there, is possible to update the 3xBR Brutal Doom for the 2.1 version?
by Cataflexia
Wed Mar 16, 2022 7:49 pm
Forum: Scripting
Topic: DEMON SPECTRE with fuzz effect in BRUTAL DOOM
Replies: 9
Views: 721

Re: DEMON SPECTRE with fuzz effect in BRUTAL DOOM

It seems that the other 3 gibs are MuchBlood , XDeathDemonArm , and XDeath1 . They are spawned with [wiki]A_CustomMIssile[/wiki] which does not have flags to transfer the render style. Neither does the replacement [wiki]A_SpawnProjectile[/wiki]. So if you want fuzzy-rendered gibs, you'll have to ...
by Cataflexia
Tue Mar 15, 2022 6:06 pm
Forum: Scripting
Topic: DEMON SPECTRE with fuzz effect in BRUTAL DOOM
Replies: 9
Views: 721

Re: DEMON SPECTRE with fuzz effect in BRUTAL DOOM

Very thanks! for continuing help me.
That makes me think that the PoorPinkyLostHisArm is spawning with the proper renderstyle, but then changing it. Look at the code for that actor.
I follow your suggestions and I understand the SXF_TRANSFERRENDERSTYLE is the parameter that transfer the render ...
by Cataflexia
Tue Mar 15, 2022 10:16 am
Forum: Scripting
Topic: DEMON SPECTRE with fuzz effect in BRUTAL DOOM
Replies: 9
Views: 721

Re: DEMON SPECTRE with fuzz effect in BRUTAL DOOM

I think we need all the death states for Spectre, in the video I show what's the problem.
However, I'm not an advanced scripting programmer, and I don't know where are all death states and how to manage this into the code of BD21.
Even more, I'm not a programmer in any way. Only I'm a noob trying to ...
by Cataflexia
Mon Mar 14, 2022 7:26 pm
Forum: Scripting
Topic: DEMON SPECTRE with fuzz effect in BRUTAL DOOM
Replies: 9
Views: 721

Re: DEMON SPECTRE with fuzz effect in BRUTAL DOOM

Yes, this work now! thanks!

The line 60 now is like this:
TNT1 A 0 A_SpawnItemEx("DeadDemon1", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION|SXF_TRANSFERALPHA|SXF_TRANSFERRENDERSTYLE)

BTW, one more thing:
The dead state of Spectre still maintain the normal Pinky Demon texture.
Here's is where I got ...
by Cataflexia
Sun Mar 13, 2022 10:10 pm
Forum: Scripting
Topic: DEMON SPECTRE with fuzz effect in BRUTAL DOOM
Replies: 9
Views: 721

DEMON SPECTRE with fuzz effect in BRUTAL DOOM

Hi there,
This is an old post from the 2016, with BD v20.
viewtopic.php?f=3&t=51811#

The same question in the present but whit BD v21:
I don't like the transparent effect of the Spectre Demons (but I want to maintain the brutalized version of course).
In adition, I want to apply the Fuzz effect to ...

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