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by Graf Zahl
Sun Jul 27, 2025 11:49 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 865
Views: 156710

Re: Translating GZDoom's text content. Read if you want to help

Those duplicates are filtered by the "Filter" column, which contains "chex" for Chex Quest.
This was done this way to avoid special handling in the code.
by Graf Zahl
Wed Jul 16, 2025 2:21 pm
Forum: Technical Issues
Topic: Problems with compiled standalone GZDoom
Replies: 1
Views: 51

Re: Problems with compiled standalone GZDoom

You have to fetch the DLLs from the official distribution package - they do not get built by the project
by Graf Zahl
Mon Jun 30, 2025 11:28 am
Forum: Bugs [GZDoom]
Topic: New ZMusic from 4.13.0 breaks support for .mptm files
Replies: 3
Views: 1395

Re: New ZMusic from 4.13.0 breaks support for .mptm files

It's a really poorly designed format but that should be enough to write some identifying code.
by Graf Zahl
Sun Jun 29, 2025 2:14 pm
Forum: Bugs [GZDoom]
Topic: New ZMusic from 4.13.0 breaks support for .mptm files
Replies: 3
Views: 1395

Re: New ZMusic from 4.13.0 breaks support for .mptm files

The main problem here is that I have no idea how to detect .mptm files, they look like standard .it files with the exact same header as them. Right now the only solution would be to default to DUMB for all .it files. I wouldn't do that for other formats - I have found several .s3m files that sound ...
by Graf Zahl
Thu Jun 05, 2025 8:58 am
Forum: Closed Bugs [GZDoom]
Topic: [4.14.2]Vanilla Essence error
Replies: 5
Views: 236

Re: [4.14.2]Vanilla Essence error

The error is in the mod, we cannot do anything about it.
by Graf Zahl
Mon Jun 02, 2025 8:05 am
Forum: Audio/Music Bugs
Topic: Hexen Timidity++ Issue
Replies: 11
Views: 670

Re: Hexen Timidity++ Issue

ZDoom's startup code is quite messy and it may well be that something went wrong when the startup code was refactored.
I also noticed that with recent versions the startup screen wipes several times, so something's definitely not right there.
by Graf Zahl
Mon Jun 02, 2025 6:38 am
Forum: Audio/Music Bugs
Topic: Hexen Timidity++ Issue
Replies: 11
Views: 670

Re: Hexen Timidity++ Issue

I did some closer checking. The error message does indeed appear but I never suspected anything wrong because in-game music sounded correct. From the looks of it the title music played over the loading screen is the only thing being affected by this. And this piece only plays for a few seconds so it ...
by Graf Zahl
Sat May 24, 2025 6:59 am
Forum: Closed Bugs [GZDoom]
Topic: [4.14.2] Crash on load when trying to load a PWAD
Replies: 4
Views: 285

Re: [4.14.2] Crash on load when trying to load a PWAD

The mod is wrong here. These options were only added in 4.14.2 and it was clearly conveyed that both must be set to avoid problems. Apparently some modder did not test this properly or only with a pre-release version.
It works in 4.14.1 because it ignores these unknown properties.
by Graf Zahl
Tue May 20, 2025 4:25 am
Forum: Feature Suggestions [GZDoom]
Topic: Modifying and replacing DSDHacked actors
Replies: 2
Views: 271

Re: Modifying and replacing DSDHacked actors

This is not possible directly in DECORATE or ZScript because DSDHacked gets applied after ZScript and DECORATE. These actors simply do not exist yet when your patch is run.
If you want to replace these you will have to use a CheckReplacement event handler.
by Graf Zahl
Wed May 14, 2025 11:01 am
Forum: Audio/Music Bugs
Topic: Hexen Timidity++ Issue
Replies: 11
Views: 670

Re: Hexen Timidity++ Issue

This doesn't help me. Something about your setup must be different that it cannot find the sound font. Are you sure you are starting from the correct directory? I think the only way to find out what's happening is if you copied the entire folder (minus IWAD and PWAD content, of course) and uploaded ...
by Graf Zahl
Wed May 14, 2025 10:09 am
Forum: Audio/Music Bugs
Topic: Hexen Timidity++ Issue
Replies: 11
Views: 670

Re: Hexen Timidity++ Issue

In that case you will have to investigate yourself what is different about your Hexen config.
It certainly has nothing to do with the game itself, for me it works in Hexen just like in all the other games.
by Graf Zahl
Tue May 13, 2025 2:49 am
Forum: Audio/Music Bugs
Topic: Hexen Timidity++ Issue
Replies: 11
Views: 670

Re: Hexen Timidity++ Issue

Please post your INI file.
by Graf Zahl
Sun May 11, 2025 2:27 pm
Forum: Feature Suggestions [GZDoom]
Topic: Expose canvas texture creation to ZScript
Replies: 3
Views: 265

Re: Expose canvas texture creation to ZScript

If they fail, one will crash the game in the middle of a level, the other won't even start up. The far bigger risk is something else: Badly written code constantly creating new textures without stopping. All things considered, it's not a good idea to give modders control over limited hardware ...
by Graf Zahl
Wed May 07, 2025 9:50 am
Forum: Technical Issues
Topic: config file location on mac
Replies: 1
Views: 168

Re: config file location on mac

type 'whereisini' in the console to find out the actual path.
by Graf Zahl
Mon May 05, 2025 1:05 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.14.2 Released
Replies: 9
Views: 3057

Re: GZDoom 4.14.2 Released

Rachael wrote: Sun May 04, 2025 7:41 am I also managed to fix the bug that was causing my Windows build environment to erroneously pull in a bz2.dll dependence that should not have been pulled in.

What was causing that?

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