Search found 43763 matches

by Graf Zahl
Thu Jun 05, 2025 8:58 am
Forum: Closed Bugs [GZDoom]
Topic: [4.14.2]Vanilla Essence error
Replies: 5
Views: 202

Re: [4.14.2]Vanilla Essence error

The error is in the mod, we cannot do anything about it.
by Graf Zahl
Mon Jun 02, 2025 8:05 am
Forum: Audio/Music Bugs
Topic: Hexen Timidity++ Issue
Replies: 11
Views: 660

Re: Hexen Timidity++ Issue

ZDoom's startup code is quite messy and it may well be that something went wrong when the startup code was refactored.
I also noticed that with recent versions the startup screen wipes several times, so something's definitely not right there.
by Graf Zahl
Mon Jun 02, 2025 6:38 am
Forum: Audio/Music Bugs
Topic: Hexen Timidity++ Issue
Replies: 11
Views: 660

Re: Hexen Timidity++ Issue

I did some closer checking. The error message does indeed appear but I never suspected anything wrong because in-game music sounded correct. From the looks of it the title music played over the loading screen is the only thing being affected by this. And this piece only plays for a few seconds so it ...
by Graf Zahl
Sat May 24, 2025 6:59 am
Forum: Closed Bugs [GZDoom]
Topic: [4.14.2] Crash on load when trying to load a PWAD
Replies: 4
Views: 267

Re: [4.14.2] Crash on load when trying to load a PWAD

The mod is wrong here. These options were only added in 4.14.2 and it was clearly conveyed that both must be set to avoid problems. Apparently some modder did not test this properly or only with a pre-release version.
It works in 4.14.1 because it ignores these unknown properties.
by Graf Zahl
Tue May 20, 2025 4:25 am
Forum: Feature Suggestions [GZDoom]
Topic: Modifying and replacing DSDHacked actors
Replies: 2
Views: 260

Re: Modifying and replacing DSDHacked actors

This is not possible directly in DECORATE or ZScript because DSDHacked gets applied after ZScript and DECORATE. These actors simply do not exist yet when your patch is run.
If you want to replace these you will have to use a CheckReplacement event handler.
by Graf Zahl
Wed May 14, 2025 11:01 am
Forum: Audio/Music Bugs
Topic: Hexen Timidity++ Issue
Replies: 11
Views: 660

Re: Hexen Timidity++ Issue

This doesn't help me. Something about your setup must be different that it cannot find the sound font. Are you sure you are starting from the correct directory? I think the only way to find out what's happening is if you copied the entire folder (minus IWAD and PWAD content, of course) and uploaded ...
by Graf Zahl
Wed May 14, 2025 10:09 am
Forum: Audio/Music Bugs
Topic: Hexen Timidity++ Issue
Replies: 11
Views: 660

Re: Hexen Timidity++ Issue

In that case you will have to investigate yourself what is different about your Hexen config.
It certainly has nothing to do with the game itself, for me it works in Hexen just like in all the other games.
by Graf Zahl
Tue May 13, 2025 2:49 am
Forum: Audio/Music Bugs
Topic: Hexen Timidity++ Issue
Replies: 11
Views: 660

Re: Hexen Timidity++ Issue

Please post your INI file.
by Graf Zahl
Sun May 11, 2025 2:27 pm
Forum: Feature Suggestions [GZDoom]
Topic: Expose canvas texture creation to ZScript
Replies: 3
Views: 244

Re: Expose canvas texture creation to ZScript

If they fail, one will crash the game in the middle of a level, the other won't even start up. The far bigger risk is something else: Badly written code constantly creating new textures without stopping. All things considered, it's not a good idea to give modders control over limited hardware ...
by Graf Zahl
Wed May 07, 2025 9:50 am
Forum: Technical Issues
Topic: config file location on mac
Replies: 1
Views: 166

Re: config file location on mac

type 'whereisini' in the console to find out the actual path.
by Graf Zahl
Mon May 05, 2025 1:05 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.14.2 Released
Replies: 9
Views: 2534

Re: GZDoom 4.14.2 Released

Rachael wrote: Sun May 04, 2025 7:41 am I also managed to fix the bug that was causing my Windows build environment to erroneously pull in a bz2.dll dependence that should not have been pulled in.

What was causing that?
by Graf Zahl
Sun May 04, 2025 1:04 pm
Forum: Off-Topic
Topic: Is GZQuake possible?
Replies: 28
Views: 970

Re: Is GZQuake possible?

One big problem is that the Quake game almost entirely runs in script code. This includes large parts of the input system that are out of the engine's hands - you are at the mercy of the script code here - and since old script code cannot be recompiled easily you cannot change much, you have to make ...
by Graf Zahl
Sat Mar 22, 2025 8:01 am
Forum: General
Topic: bz2.dll, what is it for?
Replies: 1
Views: 243

Re: bz2.dll, what is it for?

This is the DLL version of the bzip2 decompression library. I have no idea why it needed to be included in DLL form, it's presumably some screwed up setup that made CMake select this over the internal version.
by Graf Zahl
Wed Mar 19, 2025 9:05 am
Forum: Bugs [GZDoom]
Topic: Teleport Doesn't Randomly Choose Destinations with Same TID
Replies: 2
Views: 225

Re: Teleport Doesn't Randomly Choose Destinations with Same TID

Map spots are indeed not randomized and support is only for backwards compatibility.
by Graf Zahl
Tue Mar 18, 2025 2:15 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 861
Views: 156507

Re: Translating GZDoom's text content. Read if you want to help

Yes, you can create that yourself.

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