Search found 43763 matches
- Thu Jun 05, 2025 8:58 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.14.2]Vanilla Essence error
- Replies: 5
- Views: 202
Re: [4.14.2]Vanilla Essence error
The error is in the mod, we cannot do anything about it.
- Mon Jun 02, 2025 8:05 am
- Forum: Audio/Music Bugs
- Topic: Hexen Timidity++ Issue
- Replies: 11
- Views: 660
Re: Hexen Timidity++ Issue
ZDoom's startup code is quite messy and it may well be that something went wrong when the startup code was refactored.
I also noticed that with recent versions the startup screen wipes several times, so something's definitely not right there.
I also noticed that with recent versions the startup screen wipes several times, so something's definitely not right there.
- Mon Jun 02, 2025 6:38 am
- Forum: Audio/Music Bugs
- Topic: Hexen Timidity++ Issue
- Replies: 11
- Views: 660
Re: Hexen Timidity++ Issue
I did some closer checking. The error message does indeed appear but I never suspected anything wrong because in-game music sounded correct. From the looks of it the title music played over the loading screen is the only thing being affected by this. And this piece only plays for a few seconds so it ...
- Sat May 24, 2025 6:59 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.14.2] Crash on load when trying to load a PWAD
- Replies: 4
- Views: 267
Re: [4.14.2] Crash on load when trying to load a PWAD
The mod is wrong here. These options were only added in 4.14.2 and it was clearly conveyed that both must be set to avoid problems. Apparently some modder did not test this properly or only with a pre-release version.
It works in 4.14.1 because it ignores these unknown properties.
It works in 4.14.1 because it ignores these unknown properties.
- Tue May 20, 2025 4:25 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Modifying and replacing DSDHacked actors
- Replies: 2
- Views: 260
Re: Modifying and replacing DSDHacked actors
This is not possible directly in DECORATE or ZScript because DSDHacked gets applied after ZScript and DECORATE. These actors simply do not exist yet when your patch is run.
If you want to replace these you will have to use a CheckReplacement event handler.
If you want to replace these you will have to use a CheckReplacement event handler.
- Wed May 14, 2025 11:01 am
- Forum: Audio/Music Bugs
- Topic: Hexen Timidity++ Issue
- Replies: 11
- Views: 660
Re: Hexen Timidity++ Issue
This doesn't help me. Something about your setup must be different that it cannot find the sound font. Are you sure you are starting from the correct directory? I think the only way to find out what's happening is if you copied the entire folder (minus IWAD and PWAD content, of course) and uploaded ...
- Wed May 14, 2025 10:09 am
- Forum: Audio/Music Bugs
- Topic: Hexen Timidity++ Issue
- Replies: 11
- Views: 660
Re: Hexen Timidity++ Issue
In that case you will have to investigate yourself what is different about your Hexen config.
It certainly has nothing to do with the game itself, for me it works in Hexen just like in all the other games.
It certainly has nothing to do with the game itself, for me it works in Hexen just like in all the other games.
- Tue May 13, 2025 2:49 am
- Forum: Audio/Music Bugs
- Topic: Hexen Timidity++ Issue
- Replies: 11
- Views: 660
Re: Hexen Timidity++ Issue
Please post your INI file.
- Sun May 11, 2025 2:27 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Expose canvas texture creation to ZScript
- Replies: 3
- Views: 244
Re: Expose canvas texture creation to ZScript
If they fail, one will crash the game in the middle of a level, the other won't even start up. The far bigger risk is something else: Badly written code constantly creating new textures without stopping. All things considered, it's not a good idea to give modders control over limited hardware ...
- Wed May 07, 2025 9:50 am
- Forum: Technical Issues
- Topic: config file location on mac
- Replies: 1
- Views: 166
Re: config file location on mac
type 'whereisini' in the console to find out the actual path.
- Mon May 05, 2025 1:05 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.14.2 Released
- Replies: 9
- Views: 2534
- Sun May 04, 2025 1:04 pm
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 970
Re: Is GZQuake possible?
One big problem is that the Quake game almost entirely runs in script code. This includes large parts of the input system that are out of the engine's hands - you are at the mercy of the script code here - and since old script code cannot be recompiled easily you cannot change much, you have to make ...
- Sat Mar 22, 2025 8:01 am
- Forum: General
- Topic: bz2.dll, what is it for?
- Replies: 1
- Views: 243
Re: bz2.dll, what is it for?
This is the DLL version of the bzip2 decompression library. I have no idea why it needed to be included in DLL form, it's presumably some screwed up setup that made CMake select this over the internal version.
- Wed Mar 19, 2025 9:05 am
- Forum: Bugs [GZDoom]
- Topic: Teleport Doesn't Randomly Choose Destinations with Same TID
- Replies: 2
- Views: 225
Re: Teleport Doesn't Randomly Choose Destinations with Same TID
Map spots are indeed not randomized and support is only for backwards compatibility.
- Tue Mar 18, 2025 2:15 pm
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 861
- Views: 156507
Re: Translating GZDoom's text content. Read if you want to help
Yes, you can create that yourself.