Search found 139 matches
- Sat Feb 04, 2023 10:11 am
- Forum: Scripting
- Topic: IPK3 Problem: "Status screen class None not found -- Reverting to default"
- Replies: 7
- Views: 703
Re: IPK3 Problem: "Status screen class None not found -- Reverting to default"
While I don't know how to solve this problem, I can see if we can get some more eyes on it by moving your thread into the Scripting Help forum. Thanks. I must be blind but i can't even find the intermission stuff in that MAPINFO other than music Do you know what is missing? The wiki has not been ...
- Fri Feb 03, 2023 11:23 am
- Forum: Scripting
- Topic: IPK3 Problem: "Status screen class None not found -- Reverting to default"
- Replies: 7
- Views: 703
Re: IPK3 Problem: "Status screen class None not found -- Reverting to default"
Hi. It has been two weeks.
Are there any possible solutions for this?
Is something missing in FONTDEFS perhaps? That seems like a possibility.
Are there any possible solutions for this?
Is something missing in FONTDEFS perhaps? That seems like a possibility.
- Tue Jan 24, 2023 9:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DeiMWolf
- Replies: 13
- Views: 5659
Re: DeiMWolf
I passed the message on. 

- Sun Jan 22, 2023 5:59 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DeiMWolf
- Replies: 13
- Views: 5659
Re: DeiMWolf
Now that the new version of DeiMwolf is out ... http://www.doomlegends.com.deimwolf/ ... I noticed a problem in a twitch stream I was watching of DeiMWolf. The voxels and 3D models were not displaying properly. They were showing up as flat 1 voxel thick objects. I am curious. Is this a settings ...
- Wed Jan 18, 2023 12:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DeiMwolf Version 0.9.4 Uploaded to doomlegends.com
- Replies: 0
- Views: 767
DeiMwolf Version 0.9.4 Uploaded to doomlegends.com
Today is my birthday! 55 years of taking up space! In celebration of my insignificance to history, I have uploaded a new version of DeiMWolf, version 0.9.4. http://www.doomlegends.com/deimwolf/DeiMWolf094.ipk3 The website has not been updated yet, but it will be sometime over the coming days. THE ...
- Tue Jan 17, 2023 9:28 pm
- Forum: Scripting
- Topic: IPK3 Problem: "Status screen class None not found -- Reverting to default"
- Replies: 7
- Views: 703
Re: IPK3 Problem: "Status screen class None not found -- Reverting to default"
My MAPINFO was, and probably still is, very incomplete. I copied and pasted the code directly from the wiki the day before yesterday since I do not know much about doing it myself from scratch. I am very inexperienced with this. Here is what I have. Again, it is mostly just a copy of the example in ...
- Tue Jan 17, 2023 11:32 am
- Forum: Scripting
- Topic: IPK3 Problem: "Status screen class None not found -- Reverting to default"
- Replies: 7
- Views: 703
Re: IPK3 Problem: "Status screen class None not found -- Reverting to default"
I still have no idea what I am supposed to do, but I suspect my problem has something to do with reproducing the code in statscreen.zs in gzdoom.pk3
- Tue Jan 10, 2023 10:38 am
- Forum: Scripting
- Topic: IPK3 Problem: "Status screen class None not found -- Reverting to default"
- Replies: 7
- Views: 703
IPK3 Problem: "Status screen class None not found -- Reverting to default"
I have been working on converting my project, DeiMWolf, over to IPK3 format. This is my first time setting up a standalone IPK3 file for GZDooM, and I am experiencing many problems. Right now, my main difficulty is with the intermission screen. When GZDooM goes to the intermission screen, I get the ...
- Fri Oct 11, 2019 1:24 pm
- Forum: Mapping
- Topic: Oblige Levels Crash Newer Versions of GZDooM
- Replies: 4
- Views: 668
Re: Oblige Levels Crash Newer Versions of GZDooM
That's great. I will do the same. I thought perhaps there were extra entries or something like that. GZDooMBuilder kept saying there were no errors, so I was really stumped. I really appreciate the help. Thanks for warning me about the extra player starts. I really want to remove those. {{EDIT:I ...
- Thu Oct 10, 2019 11:31 am
- Forum: Mapping
- Topic: Oblige Levels Crash Newer Versions of GZDooM
- Replies: 4
- Views: 668
- Thu Oct 10, 2019 10:59 am
- Forum: Mapping
- Topic: Oblige Levels Crash Newer Versions of GZDooM
- Replies: 4
- Views: 668
Oblige Levels Crash Newer Versions of GZDooM
I have been using Oblige levels as placekeepers in The People's DooM. Newer versions of GZDoom (4.2.0 is the latest I have) crash with the following error when I access these levels: Code: C0000005 (Access Violation - tried to read address FFFFFFFFFFFFFFFF) Address: 000000013F6E2708 Flags: 00000000 ...
- Tue Oct 01, 2019 7:10 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3109
- Views: 396787
Re: SLADE Discussion - Latest: v3.1.5 (07/May/2019)
I'm sorry if this has already been posted about.
Why can't I zoom in on sprites and graphics anymore in the current version?
I use that feature a lot.
Now I can't do it, and it's driving me crazy.
Is it possible the zoom option is just hidden somehow?
Why can't I zoom in on sprites and graphics anymore in the current version?
I use that feature a lot.
Now I can't do it, and it's driving me crazy.
Is it possible the zoom option is just hidden somehow?
- Fri May 17, 2019 9:25 am
- Forum: General
- Topic: Monster Targeting Preferences?
- Replies: 1
- Views: 325
Monster Targeting Preferences?
Is it possible to set up character classes in a way that monsters will attack one class more often than the other? For example: A barbarian and a hobbit walk into a room full of goblins. The goblins see the barbarian as a bigger threat, and will attack the barbarian more often. So when the barbarian ...
- Wed Feb 07, 2018 11:37 am
- Forum: Mapping
- Topic: Can MD3s be used in .wad files?
- Replies: 9
- Views: 1301
Re: Can MD3s be used in .wad files?

That's bad news.
I really don't like the idea of having to switch over.
- Tue Feb 06, 2018 10:23 pm
- Forum: Mapping
- Topic: Can MD3s be used in .wad files?
- Replies: 9
- Views: 1301
Can MD3s be used in .wad files?
A friend recently convinced me to try using models in my mod, but he says MD3s can only be used in pk3 files, not in wad files.
Is this true?
I have been working with wad files since 1994, and I am reluctant to switch formats now.
Can MD3 models be used inside a wad file?
Is this true?
I have been working with wad files since 1994, and I am reluctant to switch formats now.
Can MD3 models be used inside a wad file?