Search found 92 matches

by Failure
Sun Jul 17, 2016 6:26 am
Forum: Gameplay Mods
Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Replies: 828
Views: 156536

Re: Faspons [REL: JUL 04 / DEV: JUL 13]

i love memes
by Failure
Sun Jul 17, 2016 6:17 am
Forum: TCs, Full Games, and Other Projects
Topic: Gloom Busters
Replies: 352
Views: 67941

Re: STICKY GALS aka MS Paint smilies

pls add my OC he is more op than default cyberdemon


pic related

Image

Mod Edit: Resized enormous image.
by Failure
Sun Mar 20, 2016 10:48 pm
Forum: Gameplay Mods
Topic: OPERATION: INHUMAN (BRUTAL20B READY)
Replies: 210
Views: 48168

Re: OPERATION: INHUMAN (BRUTAL20B READY)

I've played this almost two years ago. Didn't realise it was being updated 'cause i didn't check this forum as often as before.
by Failure
Sat Mar 19, 2016 6:42 pm
Forum: Gameplay Mods
Topic: OPERATION: INHUMAN (BRUTAL20B READY)
Replies: 210
Views: 48168

Re: OPERATION: INHUMAN (BRUTAL RGA) PLAYABLE RESPRITED BETA

Wow, I wanted to see this mod resurrect from it's grave and guess my wish came true.
by Failure
Mon Feb 29, 2016 3:45 am
Forum: Gameplay Mods
Topic: Zion V08 WIP
Replies: 371
Views: 90452

Re: DOOM Emulation (of doom 4) WIP

Good to see a doom mod.

if it isn't too much to ask... can you add animations to each weapon when you select them?
by Failure
Sun Feb 07, 2016 5:14 pm
Forum: Gameplay Mods
Topic: [WIP] Duke Ain't Doomed
Replies: 17
Views: 5719

Re: [WIP] Duke Ain't Doomed

Can't wait to test that good lookin' pistol and that AR.
by Failure
Sun Feb 07, 2016 5:12 pm
Forum: General
Topic: Do You Use The Crosshair?
Replies: 42
Views: 4920

Re: Do You Use The Crosshair?

I don't. is there any use the crossair anyway besides for using railgun-like guns?
by Failure
Sun Dec 27, 2015 2:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: [MOD] Final NeoDoom
Replies: 73
Views: 21454

Re: [MOD] Final NeoDoom

Wow didn't know you were working on another mod till now!

Anyway, you have no idea on how much I apreciate your new work.

Also, do you have a list of the songs used in your wad?
by Failure
Thu Dec 17, 2015 12:08 am
Forum: Off-Topic
Topic: WTF/funny/interesting videos/pictures
Replies: 4598
Views: 241978

Re: WTF/funny/interesting videos/pictures



forget the minecraft part, it's the least important part.
by Failure
Fri Dec 04, 2015 7:48 pm
Forum: Gameplay Mods
Topic: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Replies: 223
Views: 83700

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

le epik meem modz xdddddXddDDDDDDD
by Failure
Mon Apr 14, 2014 3:34 pm
Forum: TCs, Full Games, and Other Projects
Topic: WINGCODOOM(DEMO VIDEO AVAILABLE!)
Replies: 17
Views: 5015

Re: WINGCODOOM(Wing Commander goes ZDoom?)

OMFG someone finally is making a ship mod for DOOM

http://www.youtube.com/watch?v=gl33V3fh7k0

k. gud luk sry 4 shitpost kthxbye
by Failure
Mon Apr 07, 2014 8:51 pm
Forum: Gameplay Mods
Topic: OPERATION: INHUMAN (BRUTAL20B READY)
Replies: 210
Views: 48168

Re: OPERATION: INHUMAN (BRUTAL RGA) PLAYABLE RESPRITED BETA

Nah I'm quite a newb on this subject, not sure at all whats a decorate. I'm getting started with weasel's GunLabs articles. I just recently learned just how the doom shotgun works. One of the guys who made a BF3 Weapon pack mod told me how to make smooth animations, but I have some issues. 1_I haven ...
by Failure
Sat Apr 05, 2014 10:47 am
Forum: Gameplay Mods
Topic: OPERATION: INHUMAN (BRUTAL20B READY)
Replies: 210
Views: 48168

Re: OPERATION: INHUMAN (BRUTAL RGA) PLAYABLE RESPRITED BETA

I'll put my free time on learning how to make doom weapons. Hopefully I will help you with new Cod MW3 weapons with smooth animations but I don't think it may work. :<

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