Search found 32 matches
- Tue Nov 20, 2012 8:00 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.17: Brutal Halloween Edition
I like the old explosion sounds from the previous version to be quite frank.
- Mon Nov 19, 2012 12:57 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.17: Brutal Halloween Edition
How come if a monster attacks another one that's the same, they don't attack each other?
- Mon Nov 12, 2012 12:50 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.17: Brutal Halloween Edition
Hey Sarge, will you make an add on that uses Doom Guy's new voice every time he gets hurt from version 0.16?
- Tue Nov 06, 2012 11:31 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.17: Brutal Halloween Edition
Is there a newer version of the Hi Res Textures?
- Thu Nov 01, 2012 1:45 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.17: Brutal Halloween Edition
is there a way to make the monster's eyes glow in the dark with Brightmaps?
- Wed Oct 31, 2012 10:19 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.17: Brutal Halloween Edition
Is there a way I can implement the Zombieman's voice from version 0.16 on to 0.17?
- Thu Oct 25, 2012 11:05 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.16 - Cruelty Bonus!
How can you use those guns?
- Wed Oct 24, 2012 9:44 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.16 - Cruelty Bonus!
And also, it doesn't make that mechanical walking sound.
- Wed Oct 24, 2012 12:02 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.16 - Cruelty Bonus!
How come the Spider Mastermind and the Cyberdemon walk all weird in Brutal Doom? The Cyberdemon walking wierd is a bug related to his stomp attack. The Mastermind... Just needs a better animation IMHO, currently he does this odd burst walking. Well Sarge be able to fix those? I mean the way they ...
- Tue Oct 23, 2012 11:40 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.16 - Cruelty Bonus!
How come the Spider Mastermind and the Cyberdemon walk all weird in Brutal Doom?
- Mon Oct 22, 2012 9:05 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.16 - Cruelty Bonus!
What I meant was with all of the features in Brutal Doom.
- Mon Oct 22, 2012 8:59 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.16 - Cruelty Bonus!
Will this game by any chance be released on Steam?
- Fri Oct 19, 2012 11:13 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.16 - Cruelty Bonus!
To be quite honest, the Nazis are really unbalanced and a pain in the ass in Brutal Doom so I don't mind the change as long as its rebalanced.
- Tue Oct 16, 2012 7:25 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905
Re: Brütal Doom v0.16 - Cruelty Bonus!
In Brutal Doom everytime you get a new weapon, how come it doesn't auto switch to the new weapon that you acquire?
- Sun Oct 14, 2012 5:15 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807905