Search found 32 matches

by BoraxKid
Tue Nov 20, 2012 8:00 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.17: Brutal Halloween Edition

I like the old explosion sounds from the previous version to be quite frank.
by BoraxKid
Mon Nov 19, 2012 12:57 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.17: Brutal Halloween Edition

How come if a monster attacks another one that's the same, they don't attack each other?
by BoraxKid
Mon Nov 12, 2012 12:50 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.17: Brutal Halloween Edition

Hey Sarge, will you make an add on that uses Doom Guy's new voice every time he gets hurt from version 0.16?
by BoraxKid
Tue Nov 06, 2012 11:31 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.17: Brutal Halloween Edition

Is there a newer version of the Hi Res Textures?
by BoraxKid
Thu Nov 01, 2012 1:45 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.17: Brutal Halloween Edition

is there a way to make the monster's eyes glow in the dark with Brightmaps?
by BoraxKid
Wed Oct 31, 2012 10:19 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.17: Brutal Halloween Edition

Is there a way I can implement the Zombieman's voice from version 0.16 on to 0.17?
by BoraxKid
Thu Oct 25, 2012 11:05 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.16 - Cruelty Bonus!

How can you use those guns?
by BoraxKid
Wed Oct 24, 2012 9:44 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.16 - Cruelty Bonus!

And also, it doesn't make that mechanical walking sound.
by BoraxKid
Wed Oct 24, 2012 12:02 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.16 - Cruelty Bonus!

How come the Spider Mastermind and the Cyberdemon walk all weird in Brutal Doom? The Cyberdemon walking wierd is a bug related to his stomp attack. The Mastermind... Just needs a better animation IMHO, currently he does this odd burst walking. Well Sarge be able to fix those? I mean the way they ...
by BoraxKid
Tue Oct 23, 2012 11:40 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.16 - Cruelty Bonus!

How come the Spider Mastermind and the Cyberdemon walk all weird in Brutal Doom?
by BoraxKid
Mon Oct 22, 2012 9:05 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.16 - Cruelty Bonus!

What I meant was with all of the features in Brutal Doom.
by BoraxKid
Mon Oct 22, 2012 8:59 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.16 - Cruelty Bonus!

Will this game by any chance be released on Steam?
by BoraxKid
Fri Oct 19, 2012 11:13 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.16 - Cruelty Bonus!

To be quite honest, the Nazis are really unbalanced and a pain in the ass in Brutal Doom so I don't mind the change as long as its rebalanced.
by BoraxKid
Tue Oct 16, 2012 7:25 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.16 - Cruelty Bonus!

In Brutal Doom everytime you get a new weapon, how come it doesn't auto switch to the new weapon that you acquire?
by BoraxKid
Sun Oct 14, 2012 5:15 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807905

Re: Brütal Doom v0.16 - Cruelty Bonus!

SWEET!!

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