Search found 73 matches

by Morcillete
Fri May 01, 2020 7:56 am
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98205

Re: [RELEASE] DN3DooM - update v.1.03

So I hope you don't mind me merging it to the main mod, or at least parts of it. Sure, feel free to use it as to want. However, in case you want to try a more canonical fix, I think that, if you manage to create a shaded version is those four decals with the damn alph chunk, gzdoom should be able ...
by Morcillete
Wed Apr 29, 2020 2:52 am
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98205

Re: [RELEASE] DN3DooM - update v.1.03

Due to the recent video by ICARUSLIV3S I downloaded this yesterday to play it with The Ultimate DOOM 2 wad: jnHPPvOOXIc It was a blast. I found it quite fun and enjoyable, yet surprisingly balanced (I have only played the first 4 level on "Come Get Some" difficulty without major issues). So first ...
by Morcillete
Fri May 31, 2019 5:23 am
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 173144

Re: Guncaster Vindicated 3.0.1

Vindicated is the only flavor of guncaster I actually enjoy playing due to the whole balance thing.
I'm having a blast playing this with hexen so massive thanks dinosaur! Amazing job.
by Morcillete
Wed Dec 07, 2016 8:09 am
Forum: Levels
Topic: [WIP] Super Slug VI: Full Metal Racket [map]
Replies: 3
Views: 1876

Re: [WIP] Super Slug VI: Full Metal Racket [map]

I had this map stored until I got some time to give it a try. I played it on UV with smooth doom (so I think its is vanilla in terms of balance) and I enjoyed it pretty much. Opinions (they may contain spoilers of some areas): Regarding gameplay: - Difficulty was fair but not so easy to be boring ...
by Morcillete
Fri May 20, 2016 3:30 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1097323

Re: Hideous Destructor [last update dated May 16, 2016]

Hello is this working on doom.wad? Yes, it does, but you need to load doom2.wad (or I guess freedoom 2 if you're desperate) before you load hd.pk7. So for example whether you're using zdl or command line parameters you'll want something that looks like this.(You can't do this if you're dragging and ...
by Morcillete
Sat Apr 30, 2016 4:34 am
Forum: TCs, Full Games, and Other Projects
Topic: "(File)Size Matters" 64K Compo (Judging not underway)
Replies: 280
Views: 43918

Re: "(File)Size Matters" 64K Competition

There it goes. My submision is called Doomed Insertion. It it is not finished but I think it is more or less playable right now. Doomed Insertion. You are a UAC marine, an augmented cyborg capable of running at inhuman speeds and withstand huge amounts of punishment in combat. In addition, you carry ...
by Morcillete
Thu Oct 01, 2015 2:47 pm
Forum: Gameplay Mods
Topic: Hideous Destructor Morcillete's addons 02/Oct/2015
Replies: 50
Views: 20793

Re: Hideous Destructor Morcillete's addons 18/Jun/2015

Two days ago I found time enough for some HD and I realized the sound addon was not working properly (the shotgun fire sound name has changed). Apart from that I made some other changes, including a sound replacement for the bronto fire sound. The full change log is: 1.3 to 1.4: -Now using .ogg ...
by Morcillete
Tue Jul 28, 2015 6:08 am
Forum: Gameplay Mods
Topic: Hideous Destructor Morcillete's addons 02/Oct/2015
Replies: 50
Views: 20793

Re: Hideous Destructor Morcillete's addons 18/Jun/2015

New version for the bonus replacer with some spawn chances changes thanks to Silentdarkness12 feedback. Changes: - Beserk pack significantly more likely to spawn. - Blue potions and green helmets significantly more likely to spawn. - Med stations pack slightly more likely to spawn. https://drive ...
by Morcillete
Tue Jun 30, 2015 2:30 pm
Forum: Gameplay Mods
Topic: Hideous Destructor Morcillete's addons 02/Oct/2015
Replies: 50
Views: 20793

Re: Hideous Destructor Morcillete's addons 18/Jun/2015

New version of the bonus replacer is up. The most relevant change is the add of the blue potion the green helmet thanks to Silentdarkness12. The full change log is: 1.3 to 1.4: - Blue potions and armor bonuses can now spawn next to dead marines. - Technically, spheres can appear next to dead marines ...
by Morcillete
Tue Jun 30, 2015 2:20 pm
Forum: Levels
Topic: DOOM RECON: missions for hideous destructor 18/Jun/2015
Replies: 22
Views: 31816

Re: DOOM RECON: missions for hideous destructor 18/Jun/2015

Updated the main post: - Single file distribution with only one optional file. - Updated the loot code to use the code present in the 1.4 version of my bonus replacer addon. - Full version no longer exists. Just combine the new version with any Hideous Destructor addons you want. The new file ...
by Morcillete
Sun Jun 28, 2015 6:34 am
Forum: Gameplay Mods
Topic: Hideous Destructor Morcillete's addons 02/Oct/2015
Replies: 50
Views: 20793

Re: Hideous Destructor Morcillete's addons 18/Jun/2015

I totally agree. The whole point of the addon is to give a corpse loot feeling instead of finding items mysteriously placed all over the maps. So, for me, it makes sense if blue potions and spiritual armor have small chances of appearing next to dead marines. This made me remember that I had to ...
by Morcillete
Sat Jun 27, 2015 11:55 am
Forum: Gameplay Mods
Topic: Hideous Destructor Morcillete's addons 02/Oct/2015
Replies: 50
Views: 20793

Re: Hideous Destructor Morcillete's addons 18/Jun/2015

I've made some tests and it seems to be a problem related with the SMG zombie replacement addon instead of the sound addon itself. I have to check what I did wrong there. Thanks!!! EDIT: I think I fixed it. I think it was a quite shameful mistake in the decorate file :S The new file is: https ...
by Morcillete
Thu Jun 18, 2015 10:34 am
Forum: Gameplay Mods
Topic: Hideous Destructor Morcillete's addons 02/Oct/2015
Replies: 50
Views: 20793

Re: Hideous Destructor sounds and replacement addons 18/Jun/

Updated the main post and the download links. Now I'm trying google drive. I hope it works. There are two new addons and an update for the sounds one. In the end I'm keeping these separated from the doom recon thing because I think it would be confusing otherwise. Although the full version of the ...
by Morcillete
Thu Jun 18, 2015 10:27 am
Forum: Levels
Topic: DOOM RECON: missions for hideous destructor 18/Jun/2015
Replies: 22
Views: 31816

DOOM RECON: missions for hideous destructor 18/Jun/2015

Here I will post a series of maps (or at least one) I am making specifically designed to be played with Vaecrious' Hideous Destructor mod supporting both single player and up to 8 player coop modes. For the moment I have only made one map (i.e. mission 1) which is a proof of concept for the general ...
by Morcillete
Sun Apr 26, 2015 10:57 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1097323

Re: Hideous Destructor [last update dated April 20, 2015]

Thanks for that video Slydir! I like to see that coop works fluently.

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