Search found 433 matches
- Sat Apr 03, 2021 11:18 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Hi all, long time no talk: Just wanted to say, that I’ve been getting back into active EDGE development (along with cohorts @Lobo and @UsernameAK). Our focus has been primarily on bugs while winding back some breaking changes introduced over the last ten years. We released a new 64-but devbuild for W ...
- Mon Apr 06, 2020 1:26 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
I'm using the latest devbuild and I still get a pitch black fullscreen, also sometimes the interpolation stops working, making everything appear choppy, despite my FPS still being at 200. Any idea what's going on? Edit: The latest devbuild crashes to desktop when picking up an invulnerability ...
- Tue Nov 26, 2019 3:52 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Okay, it’s been awhile. life kicked my ass hard. StroggVorbis, I’m sure you are aware we have been chipping away at bugs via Discord. Everyone: The most recent development builds from November are in a better state, but I will try and drop a new release candidate (RC3) which fixes a lot. Current dev ...
- Sun Jul 14, 2019 11:19 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
@Graf: I’m highly considering adding UMAPINfO into EDGE. I got most of the specs from your prBoom fork you made and I might end up borrowing the majority of it. I’m glad I’m referencing it from your fork rather than from GZDoom itself, since prBoom is easier to read, not to mention EDGE has a fair sh ...
- Tue Jun 18, 2019 10:09 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Remember: 64-bit builds need the AVX 'extension' supported by the processor or it will not run. 32-bit builds need SSE2 extensions. (when in doubt, just pick x86!) Why that limitation? I once tested AVX vs. SSE2 and it didn't make any difference in performance. I can tell you that when the JIT ...
- Mon Jun 10, 2019 9:26 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Hello again everyone, Just uploaded new x86 / x64 builds of EDGE to DRDTeam. These are critical fixes to a few major issues that went unnoticed for awhile: + Full SIGIL episode support (drag both SIGIL and DOOM on top of EDGE (with the DOOM2 IWAD in the root for all 6 episodes)) 1) EPK/PK3/PAK/PK7 ...
- Tue May 21, 2019 2:10 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Does running EDGE with -norenderbuffers give any increases with the frame rate? For my AMD card it doesn’t, but it is noticeable at least a little on other machines.
I definitely need to get a profiler in the engine, just not sure where to start adding it

I definitely need to get a profiler in the engine, just not sure where to start adding it
- Tue May 21, 2019 11:57 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
It’s uploaded to the DRDTeam.
- Tue May 21, 2019 9:28 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
No, this sounds like an actual engine-side survey, like GZDoom has done last year. Which is actually the only way to get useful data. Thinking about going to at least OpenGL 3 and being done with that stuff - however, are there any users that are still using cards that only work with GL 1.1 or GL 2 ...
- Tue May 07, 2019 9:09 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Just to be clear, we are talking about a forum survey right?Rachael wrote:GZDoom's audience would be fairly different from EDGE's and the results of the survey would likely have significant enough differences that Coraline should run an EDGE survey.
- Fri May 03, 2019 12:45 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Hey everyone, getting back into coding again after a bit of a hiatus (issues in personal life like dating, job change, etc). THING commands ARMOUR_CLASS, ARMOUR_PROTECTION, etc appear to be broken. I am trying to make an armour item that protects against "missiles" (projectiles) while ignoring ...
- Sun Nov 25, 2018 2:40 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Are you asking about a 3D model tutorial? I've actually been working on one, and also has documentation on GL3-only features such as specular and normal mapping. As for those, find them in any format - I've also been cooking up a 3D model conversion tutorial. I'm sure it will also apply to other ...
- Fri Nov 16, 2018 7:42 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Some things to check: What is the value of r_oldblend if you type it in the console (should be 1)? And also check r_transfix. Transparency in images? What format are the images in? If r_oldblend is not at 1, try setting that and restarting EDGE. If it is, set it to 0 and restart. Let me know the ...
- Thu Oct 04, 2018 9:49 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
EDGE 2.1.0-RC-1 has been released via SourceForge! Binaries for Linux are coming later as I didn't have time to compile and upload before work! https://sourceforge.net/projects/edge2/files/3DGE binaries/2.1/2.1.0/RC-1/ There is a huge list of changes between 2.1.0-Test3/2.0.4 and 2.1.0-RC1, so make ...
- Wed Sep 19, 2018 11:08 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132525
Re: 3DGE 2.1.0 Test3 Released (12.13.2017)
A bit wonky when setting up. When switching from windowed to fullscreen I got a solid black background, restarted the game. Also, had to manually adjust the aspect ratio. Isn't it possible for EDGE to automatically detect these sorts of things? Now, things I noticed after a very quick play: The ...