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by LK873
Sat Jan 07, 2006 10:47 pm
Forum: Editing (Archive)
Topic: [DECORATE] SC_GetFloat: Bad numeric constant
Replies: 3
Views: 493

Yeah that was it, thanks! :D
by LK873
Sat Jan 07, 2006 9:42 pm
Forum: Editing (Archive)
Topic: [DECORATE] SC_GetFloat: Bad numeric constant
Replies: 3
Views: 493

[DECORATE] SC_GetFloat: Bad numeric constant

SC_GetFloat: Bad numeric constant "Powerup.Duration". Script DECORATE, Line 11 This DECORATE seems to be crashing both ZDoom 96x and GZDoom ACTOR PSpeed : PowerupGiver 15000 { +AUTOACTIVATE +FLOATBOB +VISIBILITYPULSE Inventory.PickupMessage "Speed!" Inventory.MaxAmount 0 Powerup.Color Orange ...
by LK873
Tue Aug 30, 2005 3:38 pm
Forum: General
Topic: [QUESTION] Unofficial Build, and what's Graf's project?
Replies: 205
Views: 9995

rofl, when i saw that pic i just started to laugh, really hard, for like, 2-3 minutes
by LK873
Tue Aug 30, 2005 2:39 pm
Forum: General
Topic: [QUESTION] Unofficial Build, and what's Graf's project?
Replies: 205
Views: 9995

Can anybody post up a quick test map with 3D floors?
by LK873
Tue Aug 30, 2005 12:34 pm
Forum: General
Topic: [QUESTION] Unofficial Build, and what's Graf's project?
Replies: 205
Views: 9995

Graf Zahl wrote:@LK873: I'm having no problems with the lights. They work fine for me.
How are you loading them?

[edit]
NVM I got it. I dragged and dropped ZDoomGL.wad onto GZDoom and it worked, guess i'll put a copy in the skins folder so i don't have to keep doing that.
by LK873
Tue Aug 30, 2005 12:27 pm
Forum: General
Topic: [QUESTION] Unofficial Build, and what's Graf's project?
Replies: 205
Views: 9995

Hmm, anybody else notice some things are lower into the ground? like barrels are kinda a quarter into the ground? They are not lower. It's just that a depth buffer implementation cuts off the parts of the sprite that are below the floor. The problem here is that I have 2 choices: 1. Do nothing and ...
by LK873
Tue Aug 30, 2005 12:22 pm
Forum: General
Topic: [QUESTION] Unofficial Build, and what's Graf's project?
Replies: 205
Views: 9995

Whenever I got that I restarted my computer, that seemed to fix it.
by LK873
Tue Aug 30, 2005 12:16 pm
Forum: General
Topic: [QUESTION] Unofficial Build, and what's Graf's project?
Replies: 205
Views: 9995

Also I tried loading the DOOMDEFS lump into GZDoom, but it seemed to have no effect. AFAIR you said the ZDoomGL lights should work with GZDoom?
by LK873
Tue Aug 30, 2005 12:09 pm
Forum: General
Topic: [QUESTION] Unofficial Build, and what's Graf's project?
Replies: 205
Views: 9995

Hmm, anybody else notice some things are lower into the ground? like barrels are kinda a quarter into the ground?
by LK873
Tue Aug 30, 2005 12:05 pm
Forum: General
Topic: [QUESTION] Unofficial Build, and what's Graf's project?
Replies: 205
Views: 9995

Holy shit this is fast! O_O
by LK873
Tue Aug 30, 2005 11:49 am
Forum: General
Topic: [QUESTION] Unofficial Build, and what's Graf's project?
Replies: 205
Views: 9995

Kirby wrote:2)You can't enter any level because of this reason in console:

"W_GetNumForName:RND_CONV not found!"
Same error here.
by LK873
Fri Aug 26, 2005 2:52 pm
Forum: ZDoom (and related) News
Topic: The status of ZDoom 2.0.97
Replies: 658
Views: 75887

Models? play jDoom :P
by LK873
Fri Aug 26, 2005 1:54 pm
Forum: General
Topic: [QUESTION] Unofficial Build, and what's Graf's project?
Replies: 205
Views: 9995

Aren't there better scaling filters and such?
by LK873
Thu Aug 25, 2005 10:59 pm
Forum: Editing (Archive)
Topic: Glump
Replies: 10
Views: 541

So you decided to release it eh? Nice, I'll be able to try it once my desktop works (did I mention that it's broken, AGAIN?)
by LK873
Thu Aug 25, 2005 1:45 pm
Forum: General
Topic: doom map with the most secrets?
Replies: 14
Views: 760

Actually I died many times from laughing.

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