Search found 314 matches

by ZzZombo
Mon Aug 26, 2024 9:33 am
Forum: Scripting
Topic: ZScript: Randomized monster skins
Replies: 5
Views: 593

Re: ZScript: Randomized monster skins

Also, wouldn't it be easier to just spawn variants of monster that are just actors that inherit from their main variant? Nope. In certain cases it's not possible to make "too smooth" animations w/o altering the behavior of the actor if you go with subclassing and even if it is, rearranging all the ...
by ZzZombo
Sun Aug 25, 2024 11:06 pm
Forum: Scripting
Topic: ZScript: Randomized monster skins
Replies: 5
Views: 593

Re: ZScript: Randomized monster skins

I'd been working on a skin system, a generic skin system for all non-player actors. It worked by overriding the sprite to be rendered of an actor with a different one, you define your skin as a separate actor with the desired look, and as long as your state sequences matched in total length the ones ...
by ZzZombo
Sun Feb 18, 2024 11:29 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1029
Views: 404939

Re: Ultimate Doom Builder

I think the order should start with the GZDoom assets, IWAD, and then any customizations take place.
by ZzZombo
Fri Feb 09, 2024 4:00 am
Forum: TCs, Full Games, and Other Projects
Topic: Zombie Horde 2 - Teaser Trailer released
Replies: 9
Views: 11884

Re: Zombie Horde 2 - Devbuild v0.1.0

Great job! Hope to play this with you someday! Best of luck!
by ZzZombo
Fri Feb 09, 2024 1:24 am
Forum: Gameplay Mods
Topic: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
Replies: 146
Views: 42258

Re: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)

I have a question: how can I make per mod/game HUD configuration?
by ZzZombo
Wed Feb 07, 2024 2:54 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Can we have a +NEVEREVERMOVE Flag?
Replies: 11
Views: 2672

Re: Can we have a +NEVEREVERMOVE Flag?

No, it's you who is misunderstanding. You apply the thrust indiscriminately right now. I suggested that you do not do that and filter out unwanted things, yet you dismissed the suggestion w/o even really considering it, because even after I told you there is no need to check each individual actor in ...
by ZzZombo
Tue Feb 06, 2024 8:21 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Can we have a +NEVEREVERMOVE Flag?
Replies: 11
Views: 2672

Re: Can we have a +NEVEREVERMOVE Flag?

What do you mean? Surely you only want to push monsters and maybe players? Then filter out all non-monsters non-players.
by ZzZombo
Tue Feb 06, 2024 6:13 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Can we have a +NEVEREVERMOVE Flag?
Replies: 11
Views: 2672

Re: Can we have a +NEVEREVERMOVE Flag?

Filter out unwanted actors so they won't be pushed instead.
by ZzZombo
Thu May 25, 2023 8:44 am
Forum: Resources
Topic: Receiving an item in ZScript and what virtuals to override
Replies: 3
Views: 1177

Re: Receiving an item in ZScript: Flowchart

I didn't examine the whole chart fully, but there is a slight inaccuracy in that certain kind of items never get past the `TryPickup()` call, namely all `Health` items, `AllMap`, and many others. They do their magic in that function and skip all the regular processing.
by ZzZombo
Sun May 07, 2023 8:01 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1029
Views: 404939

Re: Ultimate Doom Builder

Modal dialogs were a mistake to invent.
by ZzZombo
Sat Apr 29, 2023 7:51 am
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 140148

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

Any plans to ditch Decorate or at least clean it up? All the warnings make looking at the logs a pain.
by ZzZombo
Fri Apr 28, 2023 8:52 pm
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 887
Views: 239396

Re: ZDoom Wiki Thread

If it uses the same implementation seen on Wikimedia wikis, than yes. Although using Flex model CSS allows to rewrite the sorting function in a way that retains the original row order.
by ZzZombo
Thu Apr 27, 2023 2:40 am
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 887
Views: 239396

Re: ZDoom Wiki Thread

If you reduce the vertical paddings/margins between the flags' intro line and their descriptions you may nearly half the vertical space occupied by them.
by ZzZombo
Tue Apr 25, 2023 3:05 am
Forum: Rules and Forum Announcements
Topic: Spring Cleaning 2023: Moderation
Replies: 64
Views: 23564

Re: Spring Cleaning 2023: Moderation

Reading the Statement from A to Z I got the idea that the former moderator team wasn't above administering punishments for (perceived) infractions against themselves . This doesn't sit well with me, no moderator should do that, generally other moderators should step in and hand them out in such a ...
by ZzZombo
Mon Apr 24, 2023 6:55 am
Forum: Off-Topic
Topic: Heads up, Imgur TOS changes = image rot
Replies: 20
Views: 3996

Re: Heads up, Imgur TOS changes = image rot

So what about uploading embedded images directly into the forum or close enough? The point is, somewhere that can be trusted the stuff won't suddenly go out of the window.

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