Search found 314 matches
- Mon Aug 26, 2024 9:33 am
- Forum: Scripting
- Topic: ZScript: Randomized monster skins
- Replies: 5
- Views: 593
Re: ZScript: Randomized monster skins
Also, wouldn't it be easier to just spawn variants of monster that are just actors that inherit from their main variant? Nope. In certain cases it's not possible to make "too smooth" animations w/o altering the behavior of the actor if you go with subclassing and even if it is, rearranging all the ...
- Sun Aug 25, 2024 11:06 pm
- Forum: Scripting
- Topic: ZScript: Randomized monster skins
- Replies: 5
- Views: 593
Re: ZScript: Randomized monster skins
I'd been working on a skin system, a generic skin system for all non-player actors. It worked by overriding the sprite to be rendered of an actor with a different one, you define your skin as a separate actor with the desired look, and as long as your state sequences matched in total length the ones ...
- Sun Feb 18, 2024 11:29 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 404939
Re: Ultimate Doom Builder
I think the order should start with the GZDoom assets, IWAD, and then any customizations take place.
- Fri Feb 09, 2024 4:00 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Zombie Horde 2 - Teaser Trailer released
- Replies: 9
- Views: 11884
Re: Zombie Horde 2 - Devbuild v0.1.0
Great job! Hope to play this with you someday! Best of luck!
- Fri Feb 09, 2024 1:24 am
- Forum: Gameplay Mods
- Topic: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
- Replies: 146
- Views: 42258
Re: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
I have a question: how can I make per mod/game HUD configuration?
- Wed Feb 07, 2024 2:54 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Can we have a +NEVEREVERMOVE Flag?
- Replies: 11
- Views: 2672
Re: Can we have a +NEVEREVERMOVE Flag?
No, it's you who is misunderstanding. You apply the thrust indiscriminately right now. I suggested that you do not do that and filter out unwanted things, yet you dismissed the suggestion w/o even really considering it, because even after I told you there is no need to check each individual actor in ...
- Tue Feb 06, 2024 8:21 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Can we have a +NEVEREVERMOVE Flag?
- Replies: 11
- Views: 2672
Re: Can we have a +NEVEREVERMOVE Flag?
What do you mean? Surely you only want to push monsters and maybe players? Then filter out all non-monsters non-players.
- Tue Feb 06, 2024 6:13 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Can we have a +NEVEREVERMOVE Flag?
- Replies: 11
- Views: 2672
Re: Can we have a +NEVEREVERMOVE Flag?
Filter out unwanted actors so they won't be pushed instead.
- Thu May 25, 2023 8:44 am
- Forum: Resources
- Topic: Receiving an item in ZScript and what virtuals to override
- Replies: 3
- Views: 1177
Re: Receiving an item in ZScript: Flowchart
I didn't examine the whole chart fully, but there is a slight inaccuracy in that certain kind of items never get past the `TryPickup()` call, namely all `Health` items, `AllMap`, and many others. They do their magic in that function and skip all the regular processing.
- Sun May 07, 2023 8:01 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 404939
Re: Ultimate Doom Builder
Modal dialogs were a mistake to invent.
- Sat Apr 29, 2023 7:51 am
- Forum: Creation, Conversion, and Editing
- Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
- Replies: 197
- Views: 140148
Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]
Any plans to ditch Decorate or at least clean it up? All the warnings make looking at the logs a pain.
- Fri Apr 28, 2023 8:52 pm
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 887
- Views: 239396
Re: ZDoom Wiki Thread
If it uses the same implementation seen on Wikimedia wikis, than yes. Although using Flex model CSS allows to rewrite the sorting function in a way that retains the original row order.
- Thu Apr 27, 2023 2:40 am
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 887
- Views: 239396
Re: ZDoom Wiki Thread
If you reduce the vertical paddings/margins between the flags' intro line and their descriptions you may nearly half the vertical space occupied by them.
- Tue Apr 25, 2023 3:05 am
- Forum: Rules and Forum Announcements
- Topic: Spring Cleaning 2023: Moderation
- Replies: 64
- Views: 23564
Re: Spring Cleaning 2023: Moderation
Reading the Statement from A to Z I got the idea that the former moderator team wasn't above administering punishments for (perceived) infractions against themselves . This doesn't sit well with me, no moderator should do that, generally other moderators should step in and hand them out in such a ...
- Mon Apr 24, 2023 6:55 am
- Forum: Off-Topic
- Topic: Heads up, Imgur TOS changes = image rot
- Replies: 20
- Views: 3996
Re: Heads up, Imgur TOS changes = image rot
So what about uploading embedded images directly into the forum or close enough? The point is, somewhere that can be trusted the stuff won't suddenly go out of the window.