Search found 37 matches
- Thu Aug 29, 2019 3:39 am
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1537
- Views: 491820
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Nice mod with lot of effort put into it, having fun with it, but why is it so overpowered? You can easily one-shot chaingunner with single sawed off shotgun in a big distance! that is just an example. Everything feels too strong and takes all challenge from normal megawads. Is this supposed to be ...
- Sun Aug 25, 2019 12:56 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Am I the only one who thinks that supply crates spawn too often? Is it possible to change it in the code so that they spawn with lower chance? I tried to find it, but no luck. Also could you make it so that the protection for death exits by barrels is optional? it somehow breaks the immersion in ...
- Sat Mar 16, 2019 5:22 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Projectile multiplying effects seem to either not stack with shellshock or stack INVERSELY. I applied a bulk mod pack to the MIRV and the projectile count seems to either have stayed the same, barely increased (instead of massively as stated by the tooltip), or actually decreased by a little. I'm ...
- Sat Mar 16, 2019 4:57 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
line 802 in UniqueArmors.txt:
Shouldn't it be DRPGCheckTime ?
Code: Select all
TNT1 A 0 A_JumpIf(CallACS("DRPGCheckTiem"), "DRPGInit")- Thu Mar 14, 2019 10:59 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
I must say that Yholl made hell of a job at cleaning and organizing the file structure, this makes it so much pleasuring to work with. 
- Thu Mar 14, 2019 6:06 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
I was looking at Death's Gaze code and there is: TNT1 A 0 A_JumpIfInventory("RLSharpshooterPerk",1,2) TNT1 A 0 A_FireBullets (2, 2, -1, (10*random(5,6)), "RLDeathsGazePuff", FBF_NORANDOM) Goto FireFinish TNT1 A 0 A_FireBullets (1, 1, -1, (80), "RLDeathsGazePuff", FBF_NORANDOM) Goto FireFinish Is it ...
- Wed Mar 13, 2019 8:56 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
thanks.
Does anyone have the old 1.05 version? I deleted mine and I would like to compare some values.
Does anyone have the old 1.05 version? I deleted mine and I would like to compare some values.
- Wed Mar 13, 2019 4:51 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
How does one get demonic runes? Do I need to play with monster pack to get them?
- Tue Mar 12, 2019 3:55 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
If you want to cheat, you can open gzdoom .ini and search for "DRLA", then you find: DRLA_knownnanoeffects=0000000000000000000000000000000000000000000 DRLA_knownfirestormeffects=0000000000000000000000000000000000000000000 DRLA_knownsnipereffects=0000000000000000000000000000000000000000000 DRLA ...
- Sun Mar 10, 2019 2:28 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
There is a typo in commented line in fist.txt
line 292 should be "RIGHT UPPERCUT" (but is "left uppercut")
line 292 should be "RIGHT UPPERCUT" (but is "left uppercut")
- Sat Mar 09, 2019 7:53 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
So, Do I understand it correctly, that there are no sprites and no functional code for any other melee weapons than fists and chainsaw with its assemblies?
- Fri Mar 08, 2019 10:40 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
It exist, it is alive... oh yes, thank you for your hard work Yholl.
- Mon Mar 04, 2019 6:54 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I am personally anticipating the 1.1 for the Commando class, it will be fun to play rip and tear style, but also have some cool weapons for edge cases :D Commando has not been worked on at all, and is in the exact same state is in 1.05. Well, I guess that is an oppurtunity for me to make my own ...
- Sun Mar 03, 2019 12:40 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I wish you luck at fixing that desync issue, you are the man Yholl (or anime girl).
I am personally anticipating the 1.1 for the Commando class, it will be fun to play rip and tear style, but also have some cool weapons for edge cases
I am personally anticipating the 1.1 for the Commando class, it will be fun to play rip and tear style, but also have some cool weapons for edge cases
- Fri Jan 25, 2019 7:28 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721739
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I am humble, I do not need any fancy suggested features. I would be happy just for the new version to get released, so that I can play it and mod it.