Search found 34 matches

by Rangaisia
Sat Nov 03, 2012 12:48 pm
Forum: General
Topic: D3 BFG Edition Odd Theory
Replies: 15
Views: 1564

Re: D3 BFG Edition Odd Theory

I guess TRC stands for a Technical Requirement Checklist, which is a list of requirements a game must meet in order to be released on Sony's platforms. Microsoft and Nintendo maintain equivalent requirement lists, referred as Technical Certification Requirements and Lot Checks, respectively. As an ...
by Rangaisia
Mon Oct 08, 2012 12:10 pm
Forum: General
Topic: Weapon mods that mesh well with themes?
Replies: 5
Views: 584

Re: Weapon mods that mesh well with themes?

There was a thread similar to this a while ago. You might wanna check it out.
by Rangaisia
Mon Oct 01, 2012 5:22 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1533805

Re: The New What Did You Last Do Thread

This just in: Resident Evil 6 sucks! Surprised? I'm not. Uuh... the critical consensus isn't exactly unanimous about that. Historically, I have found that with games that get mixed reviews like God Hand, Dark Void, The Conduit, Army of Two, Bionic Commando 2009 and so on you're just better off ...
by Rangaisia
Mon Sep 17, 2012 4:34 pm
Forum: General
Topic: Fall Damage in Doom
Replies: 13
Views: 1722

Re: Fall Damage in Doom

Personally, I find that fall damage is the one "realistic" feature I can live without. It's very rare for it to add anything but frustration to the game, especially in first person games with wonky "ladder physics". It's also annoying to drop down from what would intuitively seem like a safe ...
by Rangaisia
Thu Sep 13, 2012 2:17 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1533805

Re: The New What Did You Last Do Thread

Well, tonight we decided to put our 11 year old dog to sleep for good. She had two hugeass tumors growing inside of her that slowly hindered her movement until she was unable to move, so we decided to end her suffering. Man, I cried like a baby... I never felt like this before, its almost surreal ...
by Rangaisia
Tue Sep 11, 2012 12:45 pm
Forum: General
Topic: different wads playable
Replies: 8
Views: 626

Re: different wads playable

Memento Mori 2 combined with the Stranger, mostly because I like the way the levels look with the custom palette.
by Rangaisia
Sun Sep 09, 2012 2:12 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1533805

Re: The New What Did You Last Do Thread

This is the relevant bit, from here : Killing Crawmerax is a trigger for scaling events, as such killing him while the player is significantly lower in level will cause subsequent content to scale to the level 60 range (i.e. Killing him on playthrough 1 while level 45 will cause DLC4 to scale to ...
by Rangaisia
Sun Sep 09, 2012 12:39 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1533805

Re: The New What Did You Last Do Thread

I don't think you're going to miss anything special by just skipping the damn thing. Me and my bro tried it a few times before he got enough and said "fuck it" and we moved on. As far as I know, the only reward you get from beating the thing is an achievement/trophy and random "Pearlescent" weapon ...
by Rangaisia
Thu Sep 06, 2012 2:52 pm
Forum: Levels
Topic: [Release] The Refinery
Replies: 112
Views: 12436

Re: [Release] The Refinery

Played through this yesterday, and I liked the first loop more than I liked the second. The first loop got the intended gameplay mostly right with its monster placement and tight ammunition balance. It felt nice to play a map were being cautious and smart is actually necessary, and the map is very ...
by Rangaisia
Mon Aug 20, 2012 3:31 pm
Forum: General
Topic: The problem with Keen Replacements
Replies: 10
Views: 1013

Re: The problem with Keen Replacements

BlueFireZ88 wrote:Or how about hanging marines for sick, yet dramatic irony?
Obituary does exactly that. Check this thread for more information.
by Rangaisia
Tue Aug 14, 2012 2:49 pm
Forum: General
Topic: Any WAD with custom monsters and "classic" feel?
Replies: 10
Views: 4177

Re: Any WAD with custom monsters and "classic" feel?

Obituary and S.T.R.A.I.N. , two classic vanilla WADS that come with new monsters and weapons while largely retaining the Doom 2 feel. Both come with incredibly obtuse and obsolete "installers" that require a bit of ingenuity to make work in a modern OS. I don't remember the procedures off the bat ...
by Rangaisia
Tue Aug 07, 2012 2:14 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1533805

Re: The New What Did You Last Do Thread

Rage is a great game. I think lot of the negativity came from people assuming that it was going to be like Doom 3, or from the belief that ID Software had "jumped the shark". However, Rage doesn't have a lot of common with Doom 3. Some of the weapons are similar, but that's it. One of features that ...
by Rangaisia
Wed Aug 01, 2012 3:34 pm
Forum: Gameplay Mods
Topic: Weasel Presents: Terrorists!
Replies: 683
Views: 106032

Re: Police Brutality (Weasel Presents: Terrorists!) - Beta #

And that's just it, most weapons do have specific uses. No offense, but maybe you're playing on a lower difficulty level where there's less enemies. Maybe Doom 2 IS optimal, but more than likely people won't be playing that wad. I've been playing many different wads, and I still feel the upgrades ...
by Rangaisia
Mon Jul 30, 2012 3:26 pm
Forum: Gameplay Mods
Topic: Weasel Presents: Terrorists!
Replies: 683
Views: 106032

Re: Police Brutality (Weasel Presents: Terrorists!) - Beta #

Some notes: - The drones panic and scream in pain if set on fire. Seems like a rather counterintuitive feature to program in to a cold, unfeeling killing machine. - This only happened once, but once a hostage (the painkiller guy) would not agree to be rescued for some reason. This happened in The ...
by Rangaisia
Sat Jul 28, 2012 3:55 am
Forum: Gameplay Mods
Topic: Doom The Mercenaries [released]
Replies: 243
Views: 48879

Re: Hunk for doom 3.0 [WIP]

Hunk probably shouldn't flinch when taking damage from damagesectors, looks like it could get really annoying. Anyway, really looking forward for this, looks awesome so far.

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