Search found 12 matches

by Bloodskull
Thu May 01, 2014 2:55 pm
Forum: Abandoned/Dead Projects
Topic: [NEW PROJECT- HELP NEEDED] Doom II 20th Anniversary Remake
Replies: 17
Views: 3001

[NEW PROJECT- HELP NEEDED] Doom II 20th Anniversary Remake

The Concept: Take the original layouts of all 32 levels from Doom2 and re-texture/scale/new rooms/alternate exit them. Stock and custom textures. -New Original soundtrack -Increased difficulty -Re-colored and re-defined versions of all classic enemies from Doom and Doom2 -Re-colored and re-defined ...
by Bloodskull
Sat May 05, 2007 10:19 pm
Forum: Levels
Topic: ZDCMP2 - Sign up!
Replies: 97
Views: 18950

Lemme give a shot at this, I always wanted to be involved in a take turn time of map.
by Bloodskull
Wed Jan 19, 2005 9:23 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413416

Aighty then, put me on for:

Week1: E1m5
Week2:E1m9
Week5:E1m2
by Bloodskull
Wed Jan 19, 2005 4:12 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413416

*GASP* Sorry if I'm late, I've been busy with Phobos Strike lately. Anyways put me up for E1m2, Week 1 please. E1m4 Week 2 as well.
by Bloodskull
Sun Jan 16, 2005 8:13 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413416

I think that looks fine BSkull, but not ready for KDIZD Is that Krillancello guy around here? I would like to see a few of the maps. I want to see if they still feel like E1(something I am VERY, VERY big about) and how well they actually play. :P That's cause it's a vanilla map, not a zdoom map. I ...
by Bloodskull
Sun Jan 16, 2005 6:21 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413416

If E1m2 or E1m4 is up for grabs, I'll take either of them if possible. E1m2 needs some bug-tweaking and gameplay tweaks. Should be easy and fun. E1m4 needs some detailing in some areas. I was told to finish up that map (as most of it's architecture is my jobby), but if anyone would to take it, it's ...
by Bloodskull
Sun Jan 16, 2005 4:48 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413416

Well after talking to Mr.T, apparently I can signup and land a spot in the project. If E1m2 or E1m4 is up for grabs, I'll take either of them if possible.
by Bloodskull
Mon Jan 03, 2005 9:40 am
Forum: Editing (Archive)
Topic: The [ZDoom Community Map] Project "Take 2"
Replies: 832
Views: 47537

I took the liberty of zipping the map, as I doubt anyone would really want to download a 20MB file over 56k, and a smaller file size would require less resources on my machine. :P I can't get into the whole zdoom folder on your little hosting thing, so how about a link for me to check this out ...
by Bloodskull
Sun Jan 02, 2005 8:21 pm
Forum: Editing (Archive)
Topic: The [ZDoom Community Map] Project "Take 2"
Replies: 832
Views: 47537

Is it too late to signup yet?
by Bloodskull
Sat Aug 21, 2004 2:08 pm
Forum: Editing (Archive)
Topic: How do I get a certain part of a script to repeat itself
Replies: 10
Views: 494

Can I just say that I'm very basic with scripting and have no idea about advanced scripting working, your gonna have to explain this to me on how to use advanced scripting like that. But in reply to that one guy who put this: script 1 (void) { Acs_execute(2, 0, 0, 0, 0); print(s:"Message ...
by Bloodskull
Sat Aug 21, 2004 8:48 am
Forum: Editing (Archive)
Topic: How do I get a certain part of a script to repeat itself
Replies: 10
Views: 494

You have to press a switch to activate it, so probably not. I'm not an expert either.
by Bloodskull
Sat Aug 21, 2004 8:31 am
Forum: Editing (Archive)
Topic: How do I get a certain part of a script to repeat itself
Replies: 10
Views: 494

How do I get a certain part of a script to repeat itself

For Example: I have a script that gives a line of text, then proceeds to move the ceiling and floor up and down and then crush back up, then repeat itself. However this text keeps repeating during that and gets annoying. Help please

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