Search found 3046 matches

by Ed the Bat
Sat Jan 13, 2018 2:09 pm
Forum: Closed Bugs [GZDoom]
Topic: Decorative dead monsters inherit all states
Replies: 5
Views: 557

Re: Decorative dead monsters inherit all states

I didn't forget user maps. I know this would not be a complete solution, hence why I called it a stopgap. To play devil's advocate, though, I am genuinely curious how many user mods have used skip_super. I feel it's a somewhat esoteric command, and I'm having trouble thinking of any item in my colle...
by Ed the Bat
Sat Jan 13, 2018 2:04 pm
Forum: Closed Bugs [GZDoom]
Topic: Decorative dead monsters inherit all states
Replies: 5
Views: 557

Re: Decorative dead monsters inherit all states

I don't normally suggest workarounds, but after one week and seeing that this one seems more complicated than expected, perhaps a stopgap could be to manually remove all states in the child classes? For instance: class DeadDoomImp : DoomImp { States { Spawn: Goto Super::Death+4; See: Melee: Missile:...
by Ed the Bat
Sat Jan 06, 2018 9:28 pm
Forum: Closed Bugs [GZDoom]
Topic: Decorative dead monsters inherit all states
Replies: 5
Views: 557

Decorative dead monsters inherit all states

If any 'Dead' monster class (i.e. DeadCacodemon) is edited with DeHackEd to gain access to A_Chase, the monster will automatically have whatever Missile/Melee state(s) the 'live' monster had. This means DeadCacodemon will have the Missile state from Cacodemon, even though DeadCacodemon should not ha...
by Ed the Bat
Mon Dec 11, 2017 8:00 am
Forum: Gameplay Mods
Topic: Lizard Squad: A cartoony ZDoom mod - Version 5.2b release!
Replies: 900
Views: 90402

Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

I've been out of the loop for a long time so please forgive me for coming to this so many months late, but I notice a change I can't understand... the Trooper playerclass is now named 'Default' and uses the same sprites and voice as the Exterminator class, so basically there are two Exterminator's e...
by Ed the Bat
Thu Dec 07, 2017 12:51 pm
Forum: TCs, Full Games, and Other Projects
Topic: Paranoiac Released [2017-03-31]: Download Page 1
Replies: 127
Views: 27095

Re: Paranoiac Released [2017-03-31]: Download Page 1

Paranoiac can be considered more of an 'Episode 2' than a sequel. Parnoid Gold combines both episodes, on top of giving the whole thing a major overhaul. It's not officially released, but a 'beta' version can be downloaded from the Github page, linked above.
by Ed the Bat
Wed Dec 06, 2017 7:26 am
Forum: TCs, Full Games, and Other Projects
Topic: Paranoiac Released [2017-03-31]: Download Page 1
Replies: 127
Views: 27095

Re: Paranoiac Released [2017-03-31]: Download Page 1

Oh gosh, did I spoil the surprise? :3:
by Ed the Bat
Wed Dec 06, 2017 7:03 am
Forum: TCs, Full Games, and Other Projects
Topic: Paranoiac Released [2017-03-31]: Download Page 1
Replies: 127
Views: 27095

Re: Paranoiac Released [2017-03-31]: Download Page 1

Rachael wrote:That's already being done in a future project that combines the two.
Said project is even linked in the post before BFG's.
by Ed the Bat
Sun Nov 19, 2017 9:54 am
Forum: Abandoned/Dead Projects
Topic: Ghoul School 3D for Heretic
Replies: 39
Views: 8719

Re: Ghoul School 3D for Heretic

You can scale the volume of the tracks with $musicvolume in SNDINFO if you want to make them louder.
by Ed the Bat
Thu Nov 16, 2017 6:43 am
Forum: Abandoned/Dead Projects
Topic: Ghoul School 3D for Heretic
Replies: 39
Views: 8719

Re: Ghoul School 3D for Heretic

Small bug report: The obituary for Bonehead says "o%" instead of "%o", so the victim's name isn't displayed. Also, wimpydeath is still using Corvus' voice. Is that intentional? Also, I went ahead and put the VGM's of your music tracks together for you. Replacing the ogg versions ...
by Ed the Bat
Fri Nov 03, 2017 5:39 am
Forum: TCs, Full Games, and Other Projects
Topic: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
Replies: 98
Views: 51697

Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)

Maybe I could replace them with some royalty free ones in the future... If you ever have an interest in updating the Wool-Ball series, I would like to offer my hand in the work. I actually meant to, several months ago, but never felt like I found the opportunity. Aside from copyright issues, I coul...
by Ed the Bat
Tue Oct 31, 2017 7:35 am
Forum: Abandoned/Dead Projects
Topic: DooM: Resurrected Nightmare (25th Anniversary Demo Release)
Replies: 29
Views: 20525

Re: Doom 1 Reloaded: Resurrected Nightmare

Hm, you're right. It's working for me now. Must have been a brief glitch or something.
by Ed the Bat
Tue Oct 31, 2017 6:30 am
Forum: Abandoned/Dead Projects
Topic: DooM: Resurrected Nightmare (25th Anniversary Demo Release)
Replies: 29
Views: 20525

Re: Doom 1 Reloaded: Resurrected Nightmare

XLightningStormL wrote:Alright whatever, here's the newest build:
http://www.mediafire.com/file/zifi7zhaa ... 810%29.pk3
Mediafire seems to have shot it down based on copyright.
by Ed the Bat
Sun Oct 29, 2017 1:15 pm
Forum: ZDoom (and related) News
Topic: GZDoom 3.2.1 Released
Replies: 13
Views: 7656

Re: GZDoom 3.2.1 Released

Paranoid now uses this method, Enjay, so feel free to examine it there.
Enjay wrote: Not Aspects though. To be honest, I left that behind as a project some time ago - read years...
We still could, yknow. I'm terribly sorry I haven't produced new work for so many months...
by Ed the Bat
Mon Oct 09, 2017 10:34 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Dog Sprite Replacement
Replies: 36
Views: 6325

Re: Dog Sprite Replacement

Fair enough.

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