Search found 3046 matches
- Sat Jan 13, 2018 2:09 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Decorative dead monsters inherit all states
- Replies: 5
- Views: 557
Re: Decorative dead monsters inherit all states
I didn't forget user maps. I know this would not be a complete solution, hence why I called it a stopgap. To play devil's advocate, though, I am genuinely curious how many user mods have used skip_super. I feel it's a somewhat esoteric command, and I'm having trouble thinking of any item in my colle...
- Sat Jan 13, 2018 2:04 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Decorative dead monsters inherit all states
- Replies: 5
- Views: 557
Re: Decorative dead monsters inherit all states
I don't normally suggest workarounds, but after one week and seeing that this one seems more complicated than expected, perhaps a stopgap could be to manually remove all states in the child classes? For instance: class DeadDoomImp : DoomImp { States { Spawn: Goto Super::Death+4; See: Melee: Missile:...
- Sat Jan 06, 2018 9:28 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Decorative dead monsters inherit all states
- Replies: 5
- Views: 557
Decorative dead monsters inherit all states
If any 'Dead' monster class (i.e. DeadCacodemon) is edited with DeHackEd to gain access to A_Chase, the monster will automatically have whatever Missile/Melee state(s) the 'live' monster had. This means DeadCacodemon will have the Missile state from Cacodemon, even though DeadCacodemon should not ha...
- Mon Dec 11, 2017 12:23 pm
- Forum: Gameplay Mods
- Topic: Lizard Squad: A cartoony ZDoom mod - Version 5.2b release!
- Replies: 900
- Views: 90402
- Mon Dec 11, 2017 8:00 am
- Forum: Gameplay Mods
- Topic: Lizard Squad: A cartoony ZDoom mod - Version 5.2b release!
- Replies: 900
- Views: 90402
Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas
I've been out of the loop for a long time so please forgive me for coming to this so many months late, but I notice a change I can't understand... the Trooper playerclass is now named 'Default' and uses the same sprites and voice as the Exterminator class, so basically there are two Exterminator's e...
- Thu Dec 07, 2017 12:51 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Paranoiac Released [2017-03-31]: Download Page 1
- Replies: 127
- Views: 27095
Re: Paranoiac Released [2017-03-31]: Download Page 1
Paranoiac can be considered more of an 'Episode 2' than a sequel. Parnoid Gold combines both episodes, on top of giving the whole thing a major overhaul. It's not officially released, but a 'beta' version can be downloaded from the Github page, linked above.
- Wed Dec 06, 2017 7:26 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Paranoiac Released [2017-03-31]: Download Page 1
- Replies: 127
- Views: 27095
Re: Paranoiac Released [2017-03-31]: Download Page 1
Oh gosh, did I spoil the surprise?
- Wed Dec 06, 2017 7:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Paranoiac Released [2017-03-31]: Download Page 1
- Replies: 127
- Views: 27095
Re: Paranoiac Released [2017-03-31]: Download Page 1
Said project is even linked in the post before BFG's.Rachael wrote:That's already being done in a future project that combines the two.
- Sun Nov 19, 2017 9:54 am
- Forum: Abandoned/Dead Projects
- Topic: Ghoul School 3D for Heretic
- Replies: 39
- Views: 8719
Re: Ghoul School 3D for Heretic
You can scale the volume of the tracks with $musicvolume in SNDINFO if you want to make them louder.
- Thu Nov 16, 2017 6:43 am
- Forum: Abandoned/Dead Projects
- Topic: Ghoul School 3D for Heretic
- Replies: 39
- Views: 8719
Re: Ghoul School 3D for Heretic
Small bug report: The obituary for Bonehead says "o%" instead of "%o", so the victim's name isn't displayed. Also, wimpydeath is still using Corvus' voice. Is that intentional? Also, I went ahead and put the VGM's of your music tracks together for you. Replacing the ogg versions ...
- Fri Nov 03, 2017 5:39 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
- Replies: 98
- Views: 51697
Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
Maybe I could replace them with some royalty free ones in the future... If you ever have an interest in updating the Wool-Ball series, I would like to offer my hand in the work. I actually meant to, several months ago, but never felt like I found the opportunity. Aside from copyright issues, I coul...
- Tue Oct 31, 2017 7:35 am
- Forum: Abandoned/Dead Projects
- Topic: DooM: Resurrected Nightmare (25th Anniversary Demo Release)
- Replies: 29
- Views: 20525
Re: Doom 1 Reloaded: Resurrected Nightmare
Hm, you're right. It's working for me now. Must have been a brief glitch or something.
- Tue Oct 31, 2017 6:30 am
- Forum: Abandoned/Dead Projects
- Topic: DooM: Resurrected Nightmare (25th Anniversary Demo Release)
- Replies: 29
- Views: 20525
Re: Doom 1 Reloaded: Resurrected Nightmare
Mediafire seems to have shot it down based on copyright.XLightningStormL wrote:Alright whatever, here's the newest build:
http://www.mediafire.com/file/zifi7zhaa ... 810%29.pk3
- Sun Oct 29, 2017 1:15 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.2.1 Released
- Replies: 13
- Views: 7656
Re: GZDoom 3.2.1 Released
Paranoid now uses this method, Enjay, so feel free to examine it there.
We still could, yknow. I'm terribly sorry I haven't produced new work for so many months...Enjay wrote: Not Aspects though. To be honest, I left that behind as a project some time ago - read years...
- Mon Oct 09, 2017 10:34 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Dog Sprite Replacement
- Replies: 36
- Views: 6325
Re: Dog Sprite Replacement
Fair enough.