Search found 29 matches

by Rayd3r
Sun Feb 13, 2022 11:44 pm
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 157861

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Update is great so far, the nuke is pretty damn cool and love the Deagle addon too, this Deagle feels far better and beefier than the one PB has, not to mention it looks cool as hell, I like it a lot. Are there plans to add fidget animations to it, as well as other weapons that currently don't have ...
by Rayd3r
Tue Jan 04, 2022 8:16 pm
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 157861

Re: Brutal Doom Platinum v1.2 release! GZ focused brutal for

Enemy revenant, and I'm not sure, it's only happened a couple times for me so I can't tell what triggers it. EDIT: It seems sprinting is also bugged with chainsaw when it's dripping with blood, and not sure if it's a bug or intentional but cannot sprint at all while holding the revenant missile ...
by Rayd3r
Mon Jan 03, 2022 11:22 pm
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 157861

Re: Brutal Doom Platinum v1.2 release! GZ focused brutal for

Awesome mod, definitely my favorite Brutal Doom by far. Bugs I've noticed, cannot sprint with minigun if there is no reserve ammo, and sometimes revenant is completely invulnerable.
by Rayd3r
Sat Sep 26, 2020 3:17 am
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 188373

Re: [0.9.9b] SWWM GZ: Cute robutt whomst love to explode dem

Was definitely a crash, I just can't remember what the specific reason given was. Haven't had it happen at all since then, but if I happen to run into it again I'll be sure to get a screen grab.
by Rayd3r
Fri Sep 25, 2020 3:17 pm
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 188373

Re: [0.9.9b] SWWM GZ: Cute robutt whomst love to explode dem

This mod is absolutely fantastic. I can't believe most of the stuff in here is even possible in GZDoom at all, and working amazingly well at that! And I haven't seen too too many projects utilizing 3D models, at least not on as grand a scale as this project, but.. wow. I've never seen models looking ...
by Rayd3r
Fri Jul 17, 2020 7:17 pm
Forum: Gameplay Mods
Topic: Hell Caliber [HC2 Status Update]
Replies: 116
Views: 45379

Re: Hell Caliber [HC2 Status Update]

Enjoyed the mod, lot of fun. Loving what I'm seeing from the WIP stuff of HC2, really reeeeally loving it. Pretty hyped to see more from this soon.
by Rayd3r
Fri Jan 25, 2019 3:52 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884788

Re: The Guncaster - 3.2

Can we get the old plasma gun to back to go in the addon? (can't remember it's name now, it was the one Augur replaced) Maybe like as something you can buy from the shop or something like that. Would be nice since it is visually and functionally different than the Augur.
by Rayd3r
Tue Jan 16, 2018 2:38 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4966
Views: 1221877

Re: Mod Download Broken? Request Reuploads Here

Anyone have the Phocas Island 2.5 beta2?

viewtopic.php?f=19&t=17427
by Rayd3r
Sun Jun 05, 2016 7:08 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 547188

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Okay I have never been able to make it switch to the next page, but I just mashed a bunch of keys and it switched, thanks a bunch because I was beginning to think I fucked up something and wasted time leveling and would have to start over. EDIT: Okay now I know how to do the page switching but I can ...
by Rayd3r
Sun Jun 05, 2016 5:39 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 547188

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Okay, probably a stupid question but, how the ruddy fuck do I go about teleporting to the Outpost? Is there some special key I gotta press or something?!
by Rayd3r
Sat Aug 29, 2015 11:07 am
Forum: Gameplay Mods
Topic: [3DGE] Doom Forever (happy new year!)
Replies: 190
Views: 37362

Re: DOOM Forever (updated)

There is that one glass tech pillar on the Realm that when you shoot it shatters the glass, pretty satisfying, but doesn't remove it so it will still be there to block. But anyway, this mod is a load of fun to play and I'm still throwing mice and keyboard from dieing here and there. Any plans for ...
by Rayd3r
Sat Aug 29, 2015 9:20 am
Forum: Gameplay Mods
Topic: [3DGE] Doom Forever (happy new year!)
Replies: 190
Views: 37362

Re: DOOM Forever (updated)

Really loving this mod, the environmental interaction is very nice. Do you think you could make the tech pillars destructible too? That would be superb. :D
by Rayd3r
Sun Jun 21, 2015 2:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Unstable] There's Something About Tails
Replies: 150
Views: 23748

Re: [HALP] There's Something About Tails

I hope to see the demo soon, please don't let this project go. I really hope some of you guys can help him with this, I've been wanting to get my hands on it for years. I would be glad to offer some kind of assistance, however my modding skills aren't quite up to PAR just yet.
by Rayd3r
Thu Apr 30, 2015 2:32 pm
Forum: Abandoned/Dead Projects
Topic: [Deprecated] Quake-style strafe tilting
Replies: 136
Views: 36899

Re: Quake-style strafe tilting (GZDoom)

Thanks for the info on that part but it seems to make it tilt faster, I just wanted to make it so that when it tilts it tilts further to the sides, if you know how I can do that it would be great!
by Rayd3r
Thu Apr 30, 2015 10:06 am
Forum: Abandoned/Dead Projects
Topic: [Deprecated] Quake-style strafe tilting
Replies: 136
Views: 36899

Re: Quake-style strafe tilting (GZDoom)

Can anyone help with increasing the amount that the screen will tilt, I want to make it more intense, someone posted about this previously and someone mentioned a limiter, so I've been going through the code and upping values but it doesn't seem to be working, not sure which part of the code I ...

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