Search found 79 matches

by sdk2k9
Thu May 20, 2021 5:18 pm
Forum: Script Library
Topic: [ZScript] Quake-style movement - v2.0.2
Replies: 50
Views: 24552

Re: [ZScript] Quake-style movement - v2.0.2

There's also a rather bizarre bug involving saving/loading with this. I used BTSX E1 Map02 for this test, but any should do. When you load in, have jumping and crouching enabled once you're in a map. Maybe move around a bit. Then save, exit out of (G)ZDoom entirely, and then bring it again and load...
by sdk2k9
Fri Feb 28, 2020 4:45 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 154784

Re: Nobody Told Me About id v0.1.8 - Build Engine-styled mod

I really like the player movements in this mod. Is there anyway just to have the movement by itself?
by sdk2k9
Wed Feb 26, 2020 7:33 am
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 96
Views: 75717

Re: [Very WIP] Doom 2 - Re-Build-t

I don't know if this has been addressed yet or not but I just noticed that it is possible to pick up the berserk pack without opening and going in to the secret (just bump up against the broken mirror and you should be able to pick it up). Obviously, just making the secret a bit bigger and moving t...
by sdk2k9
Fri Nov 24, 2017 1:09 pm
Forum: Graphic/Audio Patches
Topic: [WIP] Doom 64-inator
Replies: 55
Views: 21549

Re: [WIP] Doom 64-inator

Interesting idea. :mrgreen:
by sdk2k9
Fri Nov 24, 2017 12:58 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 19545

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Arvy wrote:
Already better then EA's Battlefront 2. :wink:
by sdk2k9
Wed Oct 18, 2017 1:53 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 19545

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

This logo is really cool hehe nice job Arvy!!!
Image[/quote]

That logo looks pretty awesome. :D
by sdk2k9
Sun Oct 15, 2017 4:05 pm
Forum: Graphic/Audio Patches
Topic: Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
Replies: 79
Views: 33008

Re: Voxel Chibi Doom! Update: 10/12/2017

Chibi Cyberdemon, looks absolutely perfect. Great job. :D
by sdk2k9
Fri Oct 13, 2017 4:13 am
Forum: Graphic/Audio Patches
Topic: Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
Replies: 79
Views: 33008

Re: Voxel Chibi Doom! Update: 10/12/2017

This is cool. Any chance of the Cyberdemon and Spider Mastermind getting the same treatment?
by sdk2k9
Wed Oct 04, 2017 10:45 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 19545

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

This looks really cool and Dark Forces was the first Star Wars game I played but how many levels in this going to have?
by sdk2k9
Sun Dec 11, 2016 10:16 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3214
Views: 649163

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Any rough idea when the full version will be released?
by sdk2k9
Thu Nov 17, 2016 6:21 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1511
Views: 300801

Re: Wolfenstein 3D TC (Version 2.0)

So what's the newest version of this mod?
by sdk2k9
Mon Sep 26, 2016 5:55 am
Forum: Gameplay Mods
Topic: Phobos867's Add-ons for D4D [v2.1] BUGFIXES
Replies: 115
Views: 38653

Re: Unofficial Add-ons for D4D

Awesome! This is just what I wanted for D4D.
by sdk2k9
Fri Sep 23, 2016 8:33 am
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 291972

Re: D4D - v1.01.5 HOTFIX (Sept 21st)

Will all the demons have different sprites? In fact I would like to see sprite versions of the Doom 4 enemies
by sdk2k9
Fri Sep 23, 2016 7:59 am
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 291972

Re: D4D - v1.01.5 HOTFIX (Sept 21st)

This is without a doubt my favorite classic doom mod.
by sdk2k9
Sat Aug 06, 2016 1:30 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 843
Views: 244979

Re: WadSmoosh - merge all official id releases into one PK3

Gosh folks, I'm sorry, the latest version of MAPINFO that was in my code depot wasn't included in the ZIP download on my bitbucket page. Try it now, this should fix all the issues people have just reported. Sorry, very silly error on my part. That's fixed it, built a fresh PK3 just now and all my e...

Go to advanced search