Search found 44 matches

by Expect No Mercy
Mon May 27, 2019 12:35 am
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 533982

Re: Custom Texture Thread.

@Darkcrafter: I knew someone would do this ;)

@Enjay: Wow! Nice work. Can we have some Doom default computer replacements?
by Expect No Mercy
Fri May 24, 2019 7:06 am
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 533982

Re: Custom Texture Thread.

TITLEPIC.png Here's an edit of the Turrican title screen to work as a TITLEPIC. It's in the Doom palette, and the proper 320x200 resolution. I had to remove the "TURRICAN" text and do significant editing to the character to make him into Doomguy, so I feel that enough work has gone into this to ...
by Expect No Mercy
Fri Jun 30, 2017 5:56 am
Forum: Abandoned/Dead Projects
Topic: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Replies: 43
Views: 8860

Re: Karnak - Heretic Mod

Nice to see a new Heretic gameplay mod. Like the Idea of it. :thumb:
by Expect No Mercy
Wed Jun 28, 2017 6:31 am
Forum: Graphic/Audio Patches
Topic: [Release] Heretic - Merciless Enhancement v1.0
Replies: 8
Views: 4620

Re: [Release] Heretic - Merciless Enhancement v1.0

Can you upload videos to show the effects in real time. ... Maybe later I'll do a video of that, but for the moment just download it and have fun, its less than 1 MB in size. :biggrin: This actually looks pretty cool. I've also released a mod for Heretic recently but i don't see much interest in ...
by Expect No Mercy
Tue Jun 27, 2017 6:39 am
Forum: Gameplay Mods
Topic: Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
Replies: 605
Views: 121360

Re: (BETA) Kriegland : Blutig Ordnung

Sorry if I correct you, but in proper german its "Kriegsland : Blutige Ordnung" ;)
Looking forward to this.
by Expect No Mercy
Sat Jun 24, 2017 5:58 am
Forum: Graphic/Audio Patches
Topic: [Release] Heretic - Merciless Enhancement v1.0
Replies: 8
Views: 4620

[Release] Heretic - Merciless Enhancement v1.0

This is my new Heretic Enhancement Mod. The Idea was to create new and better effects for Heretic with the use of GZDoom, while keeping the original vanilla look. It will improve nearly every aspect of the game. Merciless Enhancement v1.0 https://s8.postimg.org/dvk5kta7l/Screenshot_Heretic_20170624 ...
by Expect No Mercy
Wed Jun 21, 2017 7:17 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895852

Re: The "How do I..." Thread

... @Expect No Mercy, Projectiles will enter their Death state sequence if they hit a ceiling, as well as a wall or floor. They can also enter into the Death state sequence if it hits a bleeding actor and has an XDeath state sequence defined, or a non-bleeding actor and has a Crash state sequence ...
by Expect No Mercy
Wed Jun 21, 2017 5:28 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895852

Re: The "How do I..." Thread

I need a simple decorate or zscript way to check if the ceiling is a sky or not.
by Expect No Mercy
Wed Jun 21, 2017 5:26 am
Forum: Requests
Topic: [REQUEST] Movement/Footstep sounds for Heretic
Replies: 0
Views: 268

[REQUEST] Movement/Footstep sounds for Heretic

I search some good movement/footstep sounds for Heretic enemies: Snake - do snakes make moving sounds? Clink and Weredragon - should sound like walking with claws Wizard and Ironlich - maybe some "levitation" sound All sounds should cover different floortyps. Like stone, wood, gravel (not the ...
by Expect No Mercy
Mon May 29, 2017 7:10 am
Forum: Resources
Topic: [Request] Heretic Textures And Tips
Replies: 1
Views: 1023

Re: [Request] Heretic Textures And Tips

First you need to set the Heretic wad in Doom Builder, if you want to make a Heretic map. When you want to build a Doom map you need to extract the flats from Heretic and store them in your wad or pk3. Use Slade for that. When you make a Heretic map this should help: If you want to have the Sky from ...
by Expect No Mercy
Sat May 20, 2017 1:43 am
Forum: Requests
Topic: Doom 2.5 flashlight
Replies: 12
Views: 2180

Re: Doom 2.5 flashlight

Donn#t know if its exact what you are looking for, but OSJC's 'OLDSKOOL' zdoom mod has a flashlight included.
viewtopic.php?f=43&t=35414&p=985948&hil ... ol#p985948
by Expect No Mercy
Thu May 18, 2017 6:16 am
Forum: Scripting
Topic: "How do I ZScript?"
Replies: 1451
Views: 198143

Re: "How do I ZScript?"

... About the sky thing, try checking that the ceilingpic is F_SKY1 (you can compare TextureIDs using the function Texman.CheckForTexture() )?... Something like... TextureID sky = TexMan.CheckForTexture ("F_SKY1", TexMan.Type_Flat); if (floorpic == sky) { return true; ... I'm interested in that too!
by Expect No Mercy
Sun May 14, 2017 6:58 am
Forum: Editing (Archive)
Topic: [SOLVED] GetZAt and +FLATSPRITE for liquid checking [split]
Replies: 9
Views: 756

Re: GetZAt and +FLATSPRITE for liquid checking [split]

Graf already stated in another thread that an object can never go below the floor level so it seems a sprite cannot go below its own offset. I'm making the bloodspots disappear (fade) on liquid floors using GetFloorTerrain (ZScript) to check if the floor is liquid. XSBloodSpot.zs: Didn't know that ...
by Expect No Mercy
Sat May 13, 2017 12:11 pm
Forum: Editing (Archive)
Topic: [SOLVED] GetZAt and +FLATSPRITE for liquid checking [split]
Replies: 9
Views: 756

Re: GetZAt and +FLATSPRITE for liquid checking [split]

Sorry for that. :oops:

Thanks for splitting, it's something I'm stuck with.

Go to advanced search