The pattern's quite nice, it's good to see something different for once, but why is it brown instead of a desaturated green like the original?Project Dark Fox wrote:While this is a SLADWALL replacement, clearly the pattern is a little different than one is used to.
Search found 40 matches
- Sun Jul 22, 2012 7:23 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150438
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
- Sat Jul 21, 2012 1:36 pm
- Forum: Editing (Archive)
- Topic: How to make texture tile seamlessly in circle sector?
- Replies: 11
- Views: 834
Re: How to make texture tile seamlessly in circle sector?
Doesn't work either, unfortunately.Gez wrote:Have you tried with [wiki]portal[/wiki]s?
- Sat Jul 21, 2012 1:15 pm
- Forum: Editing (Archive)
- Topic: OpenGL, portals, and the alpha channel
- Replies: 1
- Views: 308
OpenGL, portals, and the alpha channel
I'm trying to use two layers of scrolling clouds going at different speeds and directions in a skybox using portals. I'd like to be able to use my cloud textures at full opacity, since I already have the alpha channels all set up for the clouds and is already very transparent to begin with ...
- Tue Jul 10, 2012 9:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Doom: Evil Unleashed -- announcement
- Replies: 780
- Views: 115968
Re: [WIP] Doom: Evil Unleashed
EDIT: I don't like the recessed fluorescent lamp tiles there. You should pull them back down so they're flush with the ceiling like in a real building. Otherwise it looks great. Hmm, I dunno. They were like that in Tom Hall's original 0.5 version, not sure it should be changed. Not that it matters ...
- Sat Jul 07, 2012 12:46 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Powerup color hue shift
- Replies: 10
- Views: 1079
Re: Powerup color hue shift
Well, if you guys are taking color matrices into consideration, is it possible to consider having an option for screen flashes to effect hues and saturation only and not value?
- Fri Jul 06, 2012 11:12 pm
- Forum: Editing (Archive)
- Topic: Yet Another Annoying Question (Vanilla-Style Lighting)
- Replies: 2
- Views: 328
Re: Yet Another Annoying Question (Vanilla-Style Lighting)
If you mean in GZDoom, then use the "Doom" or "Dark" lightning mode; they are the closest approximations available to the software renderer's falloff. I should add that using the "force brightness" option should be used to increase the contrast in the depth fog to look even more like vanilla.
- Fri Jul 06, 2012 10:57 am
- Forum: Gameplay Mods
- Topic: Weasel Presents: Terrorists!
- Replies: 683
- Views: 105729
Re: Police Brutality (Weasel Presents: Terrorists!) - Screen
This looks awesome!
I'll definitely be keeping an eye on this. 


- Fri Jul 06, 2012 10:55 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150438
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Agreed.gerolf wrote:I don't see why there's a need to be horrified.. We've got people making games based off of ponies and magical rainbow worlds. I just won't play them, and pretend they don't exist. That sounds more logical than freaking out and getting mad over it.
- Fri Jul 06, 2012 10:27 am
- Forum: Requests
- Topic: [Request] Icon of Sin Frame Animation
- Replies: 12
- Views: 1622
Re: [Request] Icon of Sin Frame Animation
You say you want an iPhone/iPad/iPod to bite something?RV-007 wrote:I want to some IOS frames that that have a chomp animation

- Fri Jul 06, 2012 10:05 am
- Forum: General
- Topic: Community Project Concept - A goddamn quality Jokewad
- Replies: 35
- Views: 3533
Re: Community Project Concept - A goddamn quality Jokewad
... trying to squeeze humor out of the specific lack of quality is pretty much anti-funniness. I don't think that's what the point of this is at all. From what I can tell, this is more about making jokes that don't suck than bad quality levels. Sorry about that. It's just that for me all that comes ...
- Fri Jul 06, 2012 10:03 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150438
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Okay, I've done a bit of research and found out what it is that you were working on. From the video and screenshots on your site, the There's Something About Tails game looked pretty good, shame it was cancelled. I can't say that I knew exactly what was going on drama-wise, but I will say from ...
- Fri Jul 06, 2012 9:10 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150438
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Well, somewhat, yes. I've popped in and out of here before over the past year or so, but have never really paid all that much attention to what goes on here. Based on your response (asking if I was new and not naming the project), I assume it's a secret project, correct?Project Dark Fox wrote:You must be new here.
- Fri Jul 06, 2012 8:59 am
- Forum: General
- Topic: Community Project Concept - A goddamn quality Jokewad
- Replies: 35
- Views: 3533
Re: Community Project Concept - A goddamn quality Jokewad
I don't want to sound too cynical here, but I don't think jokewads are worth anyone's time to make anymore. It seems that even the concept of jokewads itself has been played out. I think it's better to focus on high quality projects that contain humorous gameplay/setting, trying to squeeze humor out ...
- Fri Jul 06, 2012 8:08 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Pirate Doom! - House of Mojo 06/05/14
- Replies: 559
- Views: 129989
Re: [WIP] Pirate Doom!
I wanted to pop in to say that I LOVE the atmosphere of this WAD, very creative! 

- Fri Jul 06, 2012 8:06 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150438
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
GZDoom SVN based on ZDoom 2.5.0 r3295. That IS 400 revisions ago so I'll try with ZDoom 2.6.0. ... Fascinating. Well, okay then. One less problem. Glad that it worked for you. Since you brought it up, I wonder what this unspecified cancelled project is. Are you ready to reveal to the public what it ...