@Ed The Bat
I believe the alternate ammo interaction is intended, as it matches the behavior in Turok. Except in Turok, I think the explosive shells gave no self damage. Explosive shells were basically just a fancy "double damage" item.
Search found 57 matches
- Sun Dec 27, 2015 3:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: T-Style: DITM (More LVL 3 Screenshots on Page 3)
- Replies: 53
- Views: 20643
- Mon Jul 22, 2013 10:13 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4677050
Re: [SPRITES] Spriting Carnival!!
A 100% organic, no artificial colourings or preservatives Mancubus. http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/organicManc.png I had always imagined him to have much bigger arms, sort of like the Purr-Lin guys from Turok http://images2.wikia.nocookie.net/__cb20100803092515 ...
- Thu Feb 21, 2013 1:52 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP]Fusion Mapping Take #2
- Replies: 104
- Views: 11955
Re: [WIP]Fusion Mapping Take #2
Sometime last year I signed up for this project, total noob mapper having made all of zero complete maps. I made about half the map and then sort of petered out and gave up. Also, I think I made the map too literal of a mix between the two maps, as I was/and still am too new of a mapper to really be ...
Re: Putrefier
cacomonkey wrote: . It's even missing the panel that shot the plasma ammo at you.
To be fair, i typed notarget in the console and noclipped over to there just to demonstrate, so that's why it isn't there.
Anyway, yeah, it was the additive lighting. Dang.
Re: Putrefier
Oh and the boss room was completely pitch black for me, I didn't see anything in it except for some computer terminals and the fullbright boss "cell". I had to cheat and use the infrared powerup to see what a beautiful boss it actually was. (Final version) Oh my gosh, you're right. I thought the ...
Re: Putrefier
As others have said, the doors/switches blend in too much, and the backtracking is confusing and frustrating.
- Sun Nov 11, 2012 2:18 am
- Forum: Abandoned/Dead Projects
- Topic: Released - Neighborhood from Hell V2
- Replies: 44
- Views: 8808
Re: Released - Neighborhood from Hell
This was pretty fun (well, it was crappy and annoying until you figure out where the weapons are), but it felt like the most memorable part of the original map (the blue key platform outside the walls with the nukage and the cave with the invulnerability and teleporting monster swarm) was left out ...
- Tue Jul 10, 2012 12:42 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4677050
Re: [SPRITES] Spriting Carnival!!
Though a nitpick-y detail would be having his belly darken as in goes to the right (left on the screen) at the frame where his left leg (right on the screen) is at the back. So should I make his whole belly darker, or should I make it all lighter to match the light part? Considering it is the ...
- Tue Jul 10, 2012 1:27 am
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246629
Re: Doom sprites HD (8x) version v03 released
Zero X. Diamond wrote: They can look just fine if you don't render them looking like they're made of goddamn plastic.
- Tue Jul 10, 2012 12:55 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4677050
Re: [SPRITES] Spriting Carnival!!
Hmm.. that walking animation seems quite jumpy doesn't it? Aside from that, is the shading consistent enough?
- Mon Jul 09, 2012 7:27 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4677050
Re: [SPRITES] Spriting Carnival!!
Lulz. Can't unsee, thanks a lot asshoel. Well, at least he can give the revenant a run for his money in the Doom dance competition. Zippy: Out of curiosity, how did you make that .gif anyway? I don't even know how to do that. Edit: Finished front walking. http://i47.tinypic.com/1znbj2f.png http ...
- Mon Jul 09, 2012 5:39 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246629
Re: Doom sprites HD (8x) version v03 released
It looks terrible ingame. TERRIBLE. [img]quotin%20images[/img] This is TERRIBLE ? o_O Might & Magic 7+8 pretty cool games. I would say the best way to get a result would be this: Base all sprites for the project on 3d models. Use the models as a base to keep consistency between frames, use freehand ...
- Mon Jul 09, 2012 12:13 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4677050
Re: [SPRITES] Spriting Carnival!!
standing frame: http://i46.tinypic.com/14jamfn.png first two attacking frames: http://i47.tinypic.com/2rgcrix.png http://i45.tinypic.com/2dky8hj.png Going to actually try hard this time (not pull an old 5 minutes per frame nonsense). This time, I took a few pointers from Eriance's spriting tutorial ...
- Sun Jul 08, 2012 1:55 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4677050
Re: [SPRITES] Spriting Carnival!!
http://i49.tinypic.com/2aguw3q.png http://i45.tinypic.com/zvvjlu.png http://i48.tinypic.com/11lo1fr.jpg How's it going so far? Edit: Holy smokes, the proportions are totally messed. I tried to make it look like he is "standing up straighter" when he starts to walk, but turns out he just gets bigger ...
- Sat Jul 07, 2012 1:36 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4677050
Re: [SPRITES] Spriting Carnival!!
Ettin edit for face and uhh...can't figure out other one
Shading is kinda bad honestly for this guy. Also need to figure out how to make him look non goofy. Also, in case you're wondering, his hands aren't on his knees, it's just perspective.
Maybe make his lightest parts darker?
Shading is kinda bad honestly for this guy. Also need to figure out how to make him look non goofy. Also, in case you're wondering, his hands aren't on his knees, it's just perspective.
Maybe make his lightest parts darker?