Search found 2230 matches

by MaxED
Mon Oct 05, 2020 3:26 pm
Forum: General
Topic: Raze is not dead yet...
Replies: 62
Views: 9196

Re: Raze is not dead yet...

While we were able to obtain permission from all other contributors, the credits for Exhumed also list MaxED, but I have no idea how to contact him. His forum account here has been inactive for more than 3 years and his Github account doesn't look active, either, anymore. Does anybody know how to ...
by MaxED
Wed Jul 19, 2017 1:03 pm
Forum: Off-Topic
Topic: Q2's Gound Zero no elevators bug.
Replies: 20
Views: 2438

Re: Q2's Gound Zero no elevators bug.

For the record, I was only playing M64 on Normal. You were playing with monsters/items placement matching the Hard difficulty setting from the N64 version, because that was the only placement implemented at the time. Current build also has the placement for Medium difficulty setting implemented in ...
by MaxED
Tue Jul 18, 2017 4:42 pm
Forum: Off-Topic
Topic: Q2's Gound Zero no elevators bug.
Replies: 20
Views: 2438

Re: Q2's Gound Zero no elevators bug.

I certainly can't locate the source of any of his "ultimate" engines anywhere. I can . The link is included in the documentation, which comes with the engine. What is it with mod/engine devs being dicks these days? What is it with users being self-entitled idiots these days? Did you really think ...
by MaxED
Sun Jan 08, 2017 4:13 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590658

Re: GZDoom Builder 2.3

I think I'll better go and make Duke Builder or something. See ya.
by MaxED
Sun Jan 08, 2017 2:36 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590658

Re: GZDoom Builder 2.3

This is how the texture selection window looks in a generic Quake-related editing tool Yet somehow TrenchBroom threads are not brimming with people crying "TEH TEHTUERS BORSER IS HORRIBUL!!!" To be honest, I haven't seen anyone there complaining about it. Well it's still hard to implement detailed ...
by MaxED
Sun Jan 08, 2017 2:26 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590658

Re: GZDoom Builder 2.3

Side node, was that texture browser idea taken from Quake map editors? From Sledge , actually, both idea and implementation :) "adding a setting is hard". Adding a setting is not hard. Keeping all existing settings in mind while adding new stuff, testing said new stuff with all possible ...
by MaxED
Sun Jan 08, 2017 1:56 pm
Forum: Editing (Archive)
Topic: ACS: where are SetActorProperty and GetActorProperty?
Replies: 4
Views: 483

Re: ACS: where are SetActorProperty and GetActorProperty?

printz wrote:Are they built-in in ACC?
Yes.
by MaxED
Sun Jan 08, 2017 1:52 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590658

Re: GZDoom Builder 2.3

Kappes Buur wrote:The outlines should be gone
You guys keep mentioning it, yet nobody have provided a reason WHY they should be gone. Also removing them will require aligning texture names to the middle of the image, because otherwise they will look strange and HORRIBLE.
by MaxED
Sat Jan 07, 2017 3:33 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590658

Re: GZDoom Builder 2.3

printz wrote:I think that can be softened up.
That can surely be softened up by pull requests, which implement said functionality.
by MaxED
Sat Jan 07, 2017 12:23 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590658

Re: GZDoom Builder 2.3

ZZYZX wrote:is it possible to toggle between "used textures on top" and "used textures in their place" modes with a key?
Yes, the key is Tab.
by MaxED
Fri Jan 06, 2017 7:06 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590658

Re: GZDoom Builder 2.3

I added a range finder display for things mode that I thought you may find useful. Added, with the following changes: - min/max ranges are specified per-argument: //$arg0 Radius minmax //$arg0renderstyle circle //$arg0minrange 32 //$arg0maxrange 128 //$arg0minrangecolor 0000FF //$arg0maxrangecolor ...
by MaxED
Fri Jan 06, 2017 2:49 am
Forum: Creation, Conversion, and Editing
Topic: GZDB plugin: 3D floor mode
Replies: 198
Views: 39960

Re: GZDB plugin: 3D floor mode

I'll fix it. There was no reason to break plugin compatibility here.
EDIT: fixed.
by MaxED
Thu Jan 05, 2017 5:20 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590658

Re: GZDoom Builder 2.3

No. Either game configuration definition or DECORATE actor is required.
by MaxED
Wed Jan 04, 2017 7:20 am
Forum: Abandoned/Dead Projects
Topic: [REL/FINAL] GZDoom-GPL 2.4 - now with software renderer
Replies: 213
Views: 42373

Re: GZDoom-GPL (game engine for indies)

Alekv wrote:bug here and there.
Image

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