Search found 133 matches

by simc
Mon Jul 14, 2025 4:49 pm
Forum: Technical Issues
Topic: Can't get cutscnes to run in Raze
Replies: 1
Views: 49

Re: Can't get cutscnes to run in Raze

ChickenShred wrote: Sun Jul 13, 2025 10:06 pm with all the cutscenes in Raze/Blood/Movies
It's just that? viewtopic.php?t=71962:
- Copy all Blood files ("movies" subdir, blood.ini, *.rff, *.art, *.dat) into "blood"
by simc
Sun Jun 22, 2025 2:43 pm
Forum: Mapping
Topic: (solved)can't get lift to work
Replies: 3
Views: 64

Re: can't get lift to work

When you make a switch from two sided linedefs, make sure that the line's "first side" is towards the direction where the player is coming. Switch lines can't be activated by pressing use from the back side. In map editors the first side is marked with a tiny marker line in the middle of each ...
by simc
Sun Apr 28, 2024 11:44 pm
Forum: Technical Issues
Topic: [4.12.2] Some maps starting as black and white garbage
Replies: 4
Views: 882

Re: [4.12.2] Some maps starting as black and white garbage

Would you type into console "vid_preferbackend" and see what's the result? If it's "0" (= OpenGL), it could be the same as in here:

viewtopic.php?t=79009
by simc
Fri Apr 19, 2024 4:59 pm
Forum: OpenGL Renderer Bugs
Topic: (Opengl) GZDooms devbuilds boot up to a black screen
Replies: 2
Views: 3270

(Opengl) GZDooms devbuilds boot up to a black screen

(You might not bother with this?) This happens in Intel and AMD iGPU laptops and in a rig with a NVidia card. Both in fullscreen or in a window. The black screen appears always when GZDoom is run by warpipng directly to a map, with Opengl renderer backend and the rendermode either Hardware ...
by simc
Wed Apr 17, 2024 12:37 pm
Forum: Bugs [GZDoom]
Topic: Player can get stuck in crouch state
Replies: 2
Views: 382

Re: Player can get stuck in crouch state

I can reproduce this (devbuild from last week). It's not the temporary "Chrouch". It works fine:

Del=+crouch

But it's the "Crouch Toggle" in bindings. It fails to reinstate the players height in this example.

Ins=crouch
by simc
Sun Apr 07, 2024 12:45 pm
Forum: Mapping
Topic: Can't place a decal on the side of a 3D floor
Replies: 3
Views: 699

Re: Can't place a decal on the side of a 3D floor

Decals won't stick if the 3D sector is either translucent or sloped.
Or if the decal item is placed just on the edge of the 3D sector.
by simc
Thu Mar 07, 2024 10:00 am
Forum: General
Topic: how to make a thing that if you press windows, the game hides itself?
Replies: 4
Views: 353

Re: how to make a thing that if you press windows, the game hides itself?

The Win key doesn't autohide programs but it should bring up the Windows' start menu. What works for me is: in full screen press alt+enter and GZDoom should reduce to a window on the desktop. !! - At this point the mouse pointer pops out of it when I press pause , lower the console or go to the menu ...
by simc
Sat Jan 20, 2024 3:10 am
Forum: Bugs [GZDoom]
Topic: Wall lower special gets stuck if obstructed
Replies: 2
Views: 686

Re: Wall lower special gets stuck if obstructed

The same issue might have happened in here: https://forum.zdoom.org/viewtopic.php?t=78579 That Doom2 MAP28 stuck floor occurred in GZDoom 4.11.0 - 4.11.3.a but only on Doom or Doom (strict) compatibility modes. It doesn't happen in the 4.12 devbuilds now. In both Doom2 MAP28 and Vanguard MAP02 stuck ...
by simc
Tue Dec 12, 2023 10:57 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1033
Views: 408126

Re: Ultimate Doom Builder

Just an idea, but I tried to sort the Doom/Boom line actions by their types. IMO it works so well that I'd dare to ask if this would be any help to navigate the Doom and Boom Line Actions menus? Currently the actions are in number order. But it makes it a bit hard to find specific actions without ...
by simc
Sun Nov 19, 2023 4:37 pm
Forum: Closed Bugs [GZDoom]
Topic: Sloped floor + TERRAIN/footclip, walking monsters flicker
Replies: 1
Views: 755

Sloped floor + TERRAIN/footclip, walking monsters flicker

If there's a sloped floor which floor texture is defined in TERRAIN to have a footclip value, upstream walking monsters will flicker constantly in between being sunk to the footclip value and being on top of the floor. The downstream walking monsters are on top of the floor all the time. Included is ...
by simc
Sun Aug 27, 2023 2:22 pm
Forum: Bugs [GZDoom]
Topic: Projectiles can activate Doom linetype 24 G1 Raise Floor
Replies: 2
Views: 1022

Re: Projectiles can activate Doom linetype 24 G1 Raise Floor

You have to be aware of something here: To get proper trigger semantics for ZDoom-Hexen format maps you have to add 'strictlineactivation' to your MAPINFO. Indeed, but it seems that with strictmonsteractivation also "GZDoom: Doom (Hexen format)" maps behave exactly like Doom/Boom format maps. The ...
by simc
Sat Aug 19, 2023 9:04 am
Forum: Bugs [GZDoom]
Topic: Projectiles can activate Doom linetype 24 G1 Raise Floor
Replies: 2
Views: 1022

Projectiles can activate Doom linetype 24 G1 Raise Floor

In GZDoom on Doom/Boom and Hexen-Doom format maps passing projectiles (such as monster fireballs or player's rockets) can trigger Doom linetype "24 G1 Floor Raise to Lowest Ceiling" on 2s lines. This doesn't happen in Chocolate Doom. In there it works only for player hitscan attacks. On Doom/Boom ...
by simc
Sat Jun 10, 2023 8:45 am
Forum: Closed Bugs [GZDoom]
Topic: Boom generalized crusher ceiling discrepancy
Replies: 1
Views: 1475

Boom generalized crusher ceiling discrepancy

In GZDoom Boom's generalized crusher ceilings will lower all the way to the floor during their cycle. In Boom the lowest point they will reach is 8 map units above the floor. The same as with Doom/Boom crushers. Gif videos from GZDoom and PrBoom: https://imgur.com/a/MzluJHi Happens in the lastest ...
by simc
Thu Apr 07, 2022 10:20 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1033
Views: 408126

Re: Ultimate Doom Builder

The Draw Voodoo Doll Closet script gives an error if the Looping is set true: ScriptOptions is not defined at \udbscript\scripts\Examples\Geometry\voodoodollcloset.js:152:2 It's missing the UDB. prefix? And sorry for asking, but as there is Reorder Things Indices script, would it be possible to ...
by simc
Thu Apr 07, 2022 10:10 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 397164

Re: SLADE Discussion - Latest: v3.1.13 (01/Jun/2021)

A problem with the entry list . (Windows 64 bit 3.2.0 betas 2-4 but not in beta 1) 1. Choose one entry from the entry list. Here ENDOOM. [imgur]https://i.imgur.com/MlQnFD1[/imgur] 2. Press Shift+Down arrow from the keyboard to select the next entry. On the right it reads: "8549317563023097858 ...

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