Search found 23 matches
- Thu Jun 04, 2020 9:19 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Dismantled Director's Cut (Standalone)[Released on Steam]
- Replies: 99
- Views: 32214
Re: Dismantled (Standalone) [RELEASED✓]
Just bought it on Itch.io nights ago after playing the demo: I really liked it , it made me felt tense all of the time. However, I couldn't find advanced options (I wanted to enable ambient occlusion). And, at first, I couldn't close the Inventory screen... Until I realized to use E after pressing ...
- Sun Apr 26, 2020 8:14 pm
- Forum: Script Library
- Topic: [v0.2.1] Stupid Achievements
- Replies: 29
- Views: 14436
Re: [v0.1] Stupid Achievements
It's promising
, all it needs (alongside the fancy icons mentioned before) are some clever denominations and nice DOOM-themed pop-up graphics.

- Thu Apr 02, 2020 7:32 pm
- Forum: Gameplay Mods
- Topic: [BDX] Brutal DOOM X — v0.8
- Replies: 6
- Views: 7433
[BDX] Brutal DOOM X — v0.8
https://imgur.com/HXDmOFW Brutal DOOM X (BDX) is a fork based on the old BDSE (Sperglord Edition by SidDoyle) with some fixes and upgrades. The aim with BDX was to make a toned down edition of the standard BD, preserving the visual effects but dropping unnecessary features and set the gameplay the ...
- Sun Mar 22, 2020 10:51 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269730
Re: Your Name: Lieutenant John Doom. Your Mission:
I found a bug. It does occur in MAP01 of Ultimate Simplicity. Specifically on the exit room: after killing the Hell Knight the exit switch is intended to lower in order to complete the level, but this doesn't happen, leading the player to get trapped in that room, apparently a script execution ...
- Sun Dec 29, 2019 7:31 pm
- Forum: Gameplay Mods
- Topic: [WIP/Release] Brutal Doom SE
- Replies: 630
- Views: 146101
Re: [WIP/Release] Brutal Doom SE
Sorry for bumping a long-time dead thread, but I have been working on a bug-fixed version of BDSE , it contains some code from BD20 and BD21 but it still has a plenty number of bugs. I named it as Brutal DOOM X (BDX) as it is more like a fork. The blood ported from BD21 is not totally functional and ...
- Fri Aug 23, 2019 5:31 pm
- Forum: Graphic/Audio Patches
- Topic: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
- Replies: 183
- Views: 83930
Re: SpriteShadow (Duke3D Shadows) v1.9
https://imgur.com/eMytJyQ Hi, ive got this error while playing brutal doom on gz 4.1.3 , its happens when iam using brutality on enemys sry 4 bad english =) Hi. I'm getting the same error, it occurs when performing fatalities on BD under GZDOOM 4.2. Also there is another error, it happens after ...
- Fri Dec 16, 2016 10:34 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [ECWolf][WIP] Doomenstein
- Replies: 21
- Views: 6029
Re: [ECWolf][WIP] Doomenstein
Looks good so far. BTW, how we can load the mod on ECWolf for Android?
- Tue Aug 04, 2015 10:55 am
- Forum: Gameplay Mods
- Topic: [WIP/Release] Brutal Doom SE
- Replies: 630
- Views: 146101
Re: [WIP/Release] Brutal Doom SE
Well, I think I fixed the issues with blood actors. So I uploaded the file for everyone:
BDSE_19_Actors_Fixed: http://www.mediafire.com/?tdtaedr6p19g9pc
Uh, it has some slighty modifications I made but those are mainly minimal, e.g. strafe-tilting and some other tweaks.
BDSE_19_Actors_Fixed: http://www.mediafire.com/?tdtaedr6p19g9pc
Uh, it has some slighty modifications I made but those are mainly minimal, e.g. strafe-tilting and some other tweaks.
- Tue Aug 04, 2015 12:59 am
- Forum: Gameplay Mods
- Topic: [WIP/Release] Brutal Doom SE
- Replies: 630
- Views: 146101
Re: [WIP/Release] Brutal Doom SE
I'm currently studying everything about DECORATE, if I learnt something, I hope I can fix this issue within the next days. There are apparently some "inoffensive" conflicts with Actors on GZDoom 1.8.10+, but the issues with the blood actors at close range are from the 2.1pre branch —the coolest b ...
- Fri Jul 31, 2015 5:20 pm
- Forum: Gameplay Mods
- Topic: [WIP/Release] Brutal Doom SE
- Replies: 630
- Views: 146101
Re: [WIP/Release] Brutal Doom SE
I recently installed the latest build from SVN (gzdoom-g2.1.pre-1196-g02c3828) from Jul 16 and while it works better than any previous dev build, BDSE seems to be completely messed up. If any monster attacks you at closest range it also damages them causing them to "commit suicide". If anyone have ...
- Sat Jul 25, 2015 11:29 am
- Forum: Gameplay Mods
- Topic: [WIP/Release] Brutal Doom SE
- Replies: 630
- Views: 146101
Re: [WIP/Release] Brutal Doom SE
I'm thinking I might make SE a separate fork off of v19 entirely and be it's own thing if there's no news about v20 in the coming months. Overall, BDSE feels much more stable, polished, of higher quality, and consistent gameplay. Why would anyone go back to regular brutal on v20? To dual wield ...
- Wed Oct 01, 2014 8:57 am
- Forum: Graphic/Audio Patches
- Topic: Droplets - Updated 11/10/2018!
- Replies: 422
- Views: 133893
Re: Droplets - Simulated Blood (v12 - "Unlimited!")
I love this 
Well, there is some issues with Brutal DOOM SE: some death animations (Demons more noticeable) are being override.

Well, there is some issues with Brutal DOOM SE: some death animations (Demons more noticeable) are being override.
- Mon Sep 01, 2014 9:03 pm
- Forum: Gameplay Mods
- Topic: [WIP/Release] Brutal Doom SE
- Replies: 630
- Views: 146101
Re: [WIP/Release] Brutal Doom SE
Messing with the alternative rifle sights, trying out a holo-type of thing to see if I can spruce it up a bit more and make it less bulky and more useable. http://s16.postimg.org/m6sbdd55h/Screenshot_Doom_20140901_192550.png http://s24.postimg.org/yqomvb5ed/Screenshot_Doom_20140901_192409.png I ...
Re: DooMGLES
Maybe it's better on Tegra, but I tried Tegra emulation and didn't get any good results. Unfortunately is not working at all on my Nexus 7 2012 (which SoC is Tegra 3) with PA & Franco Kernel -- It crashes when launching. I'll see if it works with the stock kernel or it's a problem with Tegra-based ...
- Mon May 05, 2014 9:10 pm
- Forum: Off-Topic
- Topic: What are you listening to?
- Replies: 2083
- Views: 108424
Re: What are you listening to?
Imagine Dragons - Radioactive