Search found 15 matches

by Drakon
Mon Feb 06, 2012 1:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] GZDoom - Survivor (demo released)
Replies: 24
Views: 4897

Re: [WIP] GZDoom - Survivor (demo released)

I played it some more, I really like the ideas you've used. I'm glad someone finally made something similar to Phocas Island 2. Did you use my falling damage script? It feels very similar to the one I used. I just finished the first map. I'm looking forward to this project being completed. The ...
by Drakon
Sun Jan 15, 2012 4:00 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] GZDoom - Survivor (demo released)
Replies: 24
Views: 4897

Re: [WIP] GZDoom - Survivor

There's just two things that disturbs me very slightly. The club animation is... I dunno, too soft? I wouldn't use a club like that, maybe an animation with a harder, broader swing would be better? The text is a bit... Not very english, it's kind of obvious that it's not your first language because ...
by Drakon
Sun Jan 15, 2012 3:30 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] GZDoom - Survivor (demo released)
Replies: 24
Views: 4897

Re: [WIP] GZDoom - Survivor

That was a fun little demo. :) I liked the boss fight... One of the most epic encounters I've ever had with an imp. (I liked the plasma rifle in the tutorial map, too. :P) Thanks, it took me a while to balance that boss. Originally he used much more of that small floor flames but that was usually ...
by Drakon
Sat Jan 14, 2012 8:24 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] GZDoom - Survivor (demo released)
Replies: 24
Views: 4897

Re: [WIP] GZDoom - Survivor

Well I have created demo from my WAD. it contains first map + tutorial. I'll upload it during this day. Anyone knows about good upload site?
by Drakon
Wed Jan 11, 2012 3:02 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] GZDoom - Survivor (demo released)
Replies: 24
Views: 4897

Re: [WIP] GZDoom - Survivor

JimmyJ wrote:This looks right up my alley, I'd love to try out a demo if you release one.
I planned to release demo this weekend. I still want to finnish some work that affects even the demo part.
by Drakon
Wed Jan 11, 2012 2:58 am
Forum: Editing (Archive)
Topic: Running a script on projectile's target
Replies: 7
Views: 381

Re: Running a script on projectile's target

Something that can't be done more simply with [wiki=Actor_properties#PoisonDamage]PoisonDamage[/wiki]? Well I'm afraid that this will be the only solution. For regular poisons this shoul work fine. But I planned some special poisons that could slow down enemy or make them friendly for sime time ...
by Drakon
Tue Jan 10, 2012 3:00 pm
Forum: Editing (Archive)
Topic: Running a script on projectile's target
Replies: 7
Views: 381

Re: Running a script on projectile's target

Cant it be a projectile with FORCEPAIN ( or maybe its other name o.õ, cant look the wiki now ), a custom damage and then a Pain.DAMAGE in the monsters of your wad? If you dont want the monsters to be in pain every time, just edit the pain state with no frames at all (time 0), just the commands. I ...
by Drakon
Tue Jan 10, 2012 1:06 pm
Forum: Editing (Archive)
Topic: Running a script on projectile's target
Replies: 7
Views: 381

Re: Running a script on projectile's target

terranova wrote:Maybe some hacking around with GiveToTarget with an inventory item that activates a script?
Projectile's target is the shooter unfortunately. At least if I remember this correctly. But thx for the help anyway.
by Drakon
Tue Jan 10, 2012 12:25 pm
Forum: Editing (Archive)
Topic: Running a script on projectile's target
Replies: 7
Views: 381

Running a script on projectile's target

Hi, I have question about ACS. I have a projectile and I want it to run script with hitted actor as a activator. I tried some variants but nothing works so far. I tried bulletpuff but that don't work either. Anyone has some good idea how to do it? Thx
by Drakon
Mon Jan 09, 2012 4:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] GZDoom - Survivor (demo released)
Replies: 24
Views: 4897

Re: [WIP] GZDoom - Survivor

This looks great! Let me know if you need any help with resource/graphics, looks very promising so far! Well I have most of graphics needed for this and rest should be quite easy to finnish. Only thing I can think of right now is font. I use standart doom font which is only uppercase. If you know ...
by Drakon
Mon Jan 09, 2012 3:22 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] GZDoom - Survivor (demo released)
Replies: 24
Views: 4897

Re: [WIP] GZDoom - Survivor

chopkinsca wrote:Oh gee, some of those textures/sprites look familiar! :D
Well yes there are some your textures/sprites but I asked for permission :D. Some of them are modified (like loggun, it is simple stick now :)).
by Drakon
Sun Jan 08, 2012 8:05 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] GZDoom - Survivor (demo released)
Replies: 24
Views: 4897

Re: [WIP] GZDoom - Survivor

Captain Proof wrote:Doomcraft?(I kid of course) It looks pretty good, I'll definitely play it.
Well the original idea was from Fallout On-line. I´m thinking of releasing demo version with first map + tutorial map for testing.
by Drakon
Sat Jan 07, 2012 2:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] GZDoom - Survivor (demo released)
Replies: 24
Views: 4897

Re: [WIP] GZDoom - Survivor

This actually looks pretty cool. Can you elaborate a bit on the crafting system? Does it have an interface with recipes, or do you just select what you want crafted and the respective ingredients get removed? Thanks :). Yes you can select which crafting recipe you want and if you have all requested ...
by Drakon
Sat Jan 07, 2012 10:25 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] GZDoom - Survivor (demo released)
Replies: 24
Views: 4897

[WIP] GZDoom - Survivor (demo released)

This mod will be my first official release so I hope you will like it (when I finnish it). GZDoom only. Description Mod is story driven via in-game messages. It is simply about survival of crashed army pilot. Since he is not armed you have to create or find all your weapons by yourself. There is ...

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