Search found 33 matches
- Sun Nov 09, 2014 8:42 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 758058
Re: The "How do I..." Thread
Hello! How do I do so that a bullet can make different sounds when hitting a flesh/body and a wall/floor? (what i want is a different sound when you hit a body) i have ricochet sounds and just one flesh hitting by bullet sound that i wanted to add. I read the wiki about the BulletPuff class, but i c...
- Fri Nov 07, 2014 9:30 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 758058
Re: The "How do I..." Thread
Hello! Could someone please tell me specifically the name of this graphic (Border) above? Or just a PNG hidden somewhere? Is it inside the lump CONFONT? I also already tried removing some strange dark borders inside the CONFONT lump hoping to find it, but also failed.
- Wed Oct 29, 2014 4:04 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 758058
Re: The "How do I..." Thread
Hello! Can someone help me? Is there a way to prevent a middle texture from appearing outside the sector? I mean, the texture is appearing after the ceiling with a sky texture. Is there any flag? I always thought that the flag "Clip Middle Texture" would do that, but it isn't working. http...
- Thu Oct 23, 2014 7:16 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 524417
Re: GZDoom Builder 1.14
What could be happening here: I am making a map (GZDoom: Doom UDMF) and i made a detailed sector with edges on the ceiling using the UDMF feature to rotate and drag the texture, but then, after all this, i remember that the sector was initially planned to be rotated more forward, then after finally ...
- Tue Jun 03, 2014 3:35 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 524417
Re: GZDoom Builder 1.14
Since MaxED isn't here, could i ask something to the mappers here about GzDoom Builder? Is there a way to rotate a sector and keep all the previous rotation settings? (like rotating the sector and the floor textures too) I have a very detailed sector here, but now i want to rotate it.. This is going...
- Wed May 28, 2014 3:12 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 524417
Re: GZDoom Builder 1.14
Oh my- Thank you! x)
- Wed May 28, 2014 2:45 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 524417
Re: GZDoom Builder 1.14
Please, check your private messages, i sent you the map.
- Wed May 28, 2014 1:28 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 524417
Re: GZDoom Builder 1.14
What is happening here.. I am using:
-GZDoom Builder V1.14.0.1953
-GZDoom: Doom (UDMF) format
And when i try testing my map on Zandronum i get a crash.. Ok, i just want to know if GZDoom Builder maps are compatile with Zandronum..?
-GZDoom Builder V1.14.0.1953
-GZDoom: Doom (UDMF) format
And when i try testing my map on Zandronum i get a crash.. Ok, i just want to know if GZDoom Builder maps are compatile with Zandronum..?
- Tue May 13, 2014 4:28 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 524417
Re: GZDoom Builder 1.14
Dafaq is happening here? Everytime i try using the very useful Udmf control, the sector i selected becomes dark..
- Mon Jan 20, 2014 10:15 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 758058
Re: The "How do I..." Thread
Is it possible to disable underwater sound effect for a specific sound? The problem is: I have sounds of drowning and Submerging, but i can't even hear it properly under water..
- Thu Jan 16, 2014 3:14 pm
- Forum: Editing (Archive)
- Topic: Are you good on scripting? Please help me! [+Just modify]
- Replies: 10
- Views: 454
Re: Are you good on scripting? Please help me! [+Just modify
wow! This script looks hard just a few lines and still do exactly the same, that's awesome. This can prevent from making a mistake with so many script tags (because i intend not to use only one on my maps.)
- Wed Jan 15, 2014 9:14 pm
- Forum: Editing (Archive)
- Topic: Are you good on scripting? Please help me! [+Just modify]
- Replies: 10
- Views: 454
Re: Are you good on scripting? Please help me! [+Just modify
Haha, you really helped me! Thank you man.
- Wed Jan 15, 2014 4:23 pm
- Forum: Editing (Archive)
- Topic: Are you good on scripting? Please help me! [+Just modify]
- Replies: 10
- Views: 454
Are you good on scripting? Please help me! [+Just modify]
Yo! I have finally finished doing a combo-lock script based on what Enjay and TheMightyHeracross gave to me on the "How do i.." topic, and here is the script: #include "zcommon.acs" int a = 2; int b = 2; int c = 2; script 9 (void) { ThingSound(95, "menu/cursor", 127); s...
- Mon Jan 06, 2014 2:06 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 758058
Re: The "How do I..." Thread
Is there a way to keep the switch "holding on" when you hit it? (For lighting scrips.) Like on Duke3D where the lighting switches waits when you use it.. I don't want see a swich turning on and off producing a sound two times and changing textures just when i turn on a light. I want the sw...
- Thu Dec 26, 2013 1:53 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 758058
Re: The "How do I..." Thread
Thank you guys for answering my combo-lock question. Also I've been making music for doom maps. Yet my sound is way lower than every other song I can find. Any way to bump up the sound? They're midi of course. Oh well, i use a free software called Anvil Studio where you can create and edit midis of ...