Search found 75 matches

by guru
Sun Sep 05, 2021 12:50 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 703695

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Tormentor667 wrote:Well, we are working on something... if you are interested in testing coop, join us in Github :) https://github.com/Realm667/WolfenDoom/issues
yay!
by guru
Sat Aug 28, 2021 3:25 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 703695

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

I remember some talk and commits about coop mode. Is that still a thing? I can't imagine how cool it would be to play BoA in coop with my brother. I'd also love to help bugtesting any coop mode in the future.
by guru
Sun Jan 03, 2021 12:15 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1036
Views: 408315

Re: Ultimate Doom Builder

That was it. Thanks boris!
by guru
Sun Jan 03, 2021 5:47 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1036
Views: 408315

Re: Ultimate Doom Builder

I have a problem with some self referencing sectors in my map. As soon as I move a vertex anywhere in the map, the self referencing linedefs are split into seperate individual sectors. Is there some config toggle I need to change? Or maybe some error in the way I set up my self referencing sectors ...
by guru
Sun Aug 28, 2005 9:21 am
Forum: General
Topic: "Dedicated" Server
Replies: 4
Views: 1373

not very helpfull, doomguy...

anyone?
by guru
Thu Aug 25, 2005 12:33 am
Forum: General
Topic: "Dedicated" Server
Replies: 4
Views: 1373

"Dedicated" Server

As both me and my brother are behind a firewall at university we thought about setting up a "dedicated" ZDoom server at our home LAN's dsl server (linux) which can easily be configured to allow for connections on ZDoom's port (which one is it by the way?). I understand the ZDoom client (even if ...
by guru
Thu Jan 27, 2005 9:36 am
Forum: Editing (Archive)
Topic: [WinZETH] 2003-10-15 Hopefully I'm getting close.
Replies: 122
Views: 12884

sadly, doombuilder is for windows only
by guru
Sat Dec 18, 2004 3:05 pm
Forum: Editing (Archive)
Topic: GetSectorCeilingZ
Replies: 15
Views: 565

just a guess. slopes?
by guru
Wed Dec 15, 2004 11:36 am
Forum: General
Topic: [Feature Request]Sloped textures
Replies: 29
Views: 3277

this one would really be a very nice one. I'd just suggest a line special that makes the line's texture align to the adjoining sector's slope.
by guru
Tue Dec 14, 2004 10:48 am
Forum: General
Topic: ZDoom behind firewall
Replies: 1
Views: 526

ZDoom behind firewall

I remember reading some thread that there was a private zdoom betatesting that apart from other things experimented with UDP net code to enable zdooming with clients behind firewalls. how far did that go? as far as my (limited) net understanding goes it won't ever be possible to make a game between ...
by guru
Tue Dec 14, 2004 5:41 am
Forum: Editing (Archive)
Topic: 3D Models?
Replies: 47
Views: 2631

I think you are a bit hard on timmie there, graf. zdoomgl is still very much in the making. I'm sure timmie will be open to all suggestions made in that direction, just drop him a line with some information on the basic editing tricks you would like to see supported, help him a bit with implementing ...
by guru
Mon Dec 13, 2004 4:14 am
Forum: Editing (Archive)
Topic: Mmm, question about the next version's floors
Replies: 22
Views: 837

it all boils down to flat cliping. if it was possible in a simple, efficient manner, we would have seen 3d long ago :)
by guru
Sun Dec 12, 2004 10:19 am
Forum: General
Topic: What movement keys do you use in ZDoom?
Replies: 110
Views: 5023

wtf? mouse
by guru
Sat Dec 11, 2004 2:47 am
Forum: General
Topic: Checksum
Replies: 13
Views: 729

split up the release into a map wad and music wads
by guru
Sat Dec 11, 2004 2:45 am
Forum: Editing (Archive)
Topic: Mmm, question about the next version's floors
Replies: 22
Views: 837

chilvence, I very much doubt that what you are suggesting is possible. I tried some of that a while back with no results. instead of discussing such a possibility - why not make a test level to see if its possible? I would even help you there if only to make sure we are not missing anything here.

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