Search found 321 matches

by HexaDoken
Thu Apr 18, 2019 1:54 pm
Forum: Scripting
Topic: How would I make something like a static class in zscript?
Replies: 1
Views: 263

How would I make something like a static class in zscript?

alright a person who doesn't know zscript asking stupid questions coming through How would I make something that I suppose would be called a static class? More specifically, I need some kind of one-of-a-kind object that persists between level changes, stores some information in itself and does stuff ...
by HexaDoken
Tue Sep 27, 2016 7:34 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1097680

Re: Hideous Destructor [last update dated September 26, 2016

Gideon020 wrote:Uhm, little quibble, but your manual txt file is an un-formatted mess.
Try something less terrible than the standard notepad, such as wordpad or notepad++
by HexaDoken
Tue Sep 20, 2016 8:58 am
Forum: Gameplay Mods
Topic: Never Breaking Orbit [version dated 2017-01-17]
Replies: 23
Views: 4994

Re: Never Breaking Orbit [version dated 2016-09-19]

D2MAP01-08: 146,271 on first try

still alive, will play more later

I have no idea how to hit anything at not point blank
by HexaDoken
Thu Sep 15, 2016 6:15 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1097680

Re: Hideous Destructor [last update dated September 12, 2016

wait saves are allowed? That changes like, everything I mean, it only took me 160 deaths to do E1M1 in one go. TOTALLY NOT HARD OR ANYTHING ROITE AHAHAHAHAH YEAH ROITE *walks away laughing hysterically, then breaking into silent sobs* Yeah good luck on later levels, you're going to need so much of ...
by HexaDoken
Tue Sep 13, 2016 2:06 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1097680

Re: Hideous Destructor [last update dated September 12, 2016

I can pretty much safely say that UTale genocide end boss, compared to this, is piece of cake.

Hell, compared to just Doom 1 Hideous he is still piece of cake.

Good luck though.
by HexaDoken
Tue Sep 13, 2016 1:58 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1097680

Re: Hideous Destructor [last update dated September 12, 2016

=_= Nah, I don't really like working against vague time limits, so I think I'll just let you do your thing in peace. You were there first, after all. Your videos will probably be funnier to watch, anyway. i also kind of actually tried to do it, and after 12 attempts that failed miserably before I ...
by HexaDoken
Tue Sep 13, 2016 1:15 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1097680

Re: Hideous Destructor [last update dated September 12, 2016

Damn, I could use that hundred bucks. I'm pretty sure I can do e1 on Grimdark without cheats, as well as record it and upload it. Though I won't be able to upload ALL of the footage, because my internet is shit and uploading all of it will probably take me centuries. It will also take time because ...
by HexaDoken
Mon Aug 29, 2016 12:13 pm
Forum: TCs, Full Games, and Other Projects
Topic: WASTELAND
Replies: 489
Views: 66973

Re: MAD MAX

But motivation is a prerequisite for discipline. Discipline is pointless and impossble without motivation. I should probably point out that when that article talks about motivation, it mentions something that is more commonly defined as "inspiration". Inpiration can be fleeting, minute, difficult to ...
by HexaDoken
Sat Aug 27, 2016 1:51 pm
Forum: Gameplay Mods
Topic: First Weapon mod for Hexen
Replies: 15
Views: 3056

Re: First Weapon mod for Hexen

And i have a doubt (since i don't really understand how it works, just took a peak at the wiki): Wouldn't A_GiveToTarget give the item erratically to other monster if when i kill them they were infighting (since his actual target would be another monster at the death moment)? No. ZDWiki also states ...
by HexaDoken
Sat Aug 27, 2016 5:48 am
Forum: Gameplay Mods
Topic: First Weapon mod for Hexen
Replies: 15
Views: 3056

Re: First Weapon mod for Hexen

Precisely why you are not just giving the player ammo directly from the monsters' death states?

When a monster dies, it automatically puts the killer into the Target pointer. You can easily give ammo to the killer via A_GiveToTarget from there. This has the added bonus of not breaking multiplayer
by HexaDoken
Thu Aug 25, 2016 5:47 am
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 283364

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~

Truvix wrote:but it seems like the link has been dead for quite some time and I didn't have any luck finding it after doing some light digging of my own
I literally mirrored it six posts above you. What the hell.
by HexaDoken
Thu Jul 21, 2016 5:04 am
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 283364

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~

Next stop is Shihong's Tiger sword which is... kinda dissapointing really Actually the more time I spend with it the more I come to a conclusion that it's kinda awesome, it has pretty good DPS and murders thing fast even outside of melee mode, the specials are powerful, the powered mode is even ...
by HexaDoken
Wed Mar 16, 2016 2:56 am
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93665

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

TheMightyHeracross wrote:I swear, I'm one of the only... 6? people who are actually rookies in a rookie project. :lol:
Well there are a lot more actually but many of the rookies are prevented by their incredible rookiness from actually submitting a map, heh.

People like me.
by HexaDoken
Tue Mar 15, 2016 11:26 am
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93665

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Soosisya_san's map submission.

I've asked him if he was serious and he said yes. I've looked at him really sternly and he responded by running away.

I dunno. I can't tell.

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