Search found 155 matches
- Tue Aug 09, 2016 3:44 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3058
- Views: 901221
Re: [Update] The Guncaster - 2.8a, all glory be
Ok cool! Well I'm loving Guncaster! excellent job on it!!!
- Tue Aug 09, 2016 3:20 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3058
- Views: 901221
- Tue Aug 09, 2016 2:10 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3058
- Views: 901221
Re: [Update] The Guncaster - 2.8a, all glory be
Yes I'm sure, The Asbestos suit was in a secret area (next to an Ironblast pickup) I even loaded the map with no mods to confirm that it would have usually been a Radsuit pickup.
- Tue Aug 09, 2016 1:33 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3058
- Views: 901221
Re: [Update] The Guncaster - 2.8a, all glory be
Please Accept my Apologies in advance if this "bug" has already been mentioned (I didn't want to take the time to search through all the forum pages) Anyways I am Playing this with Doom Krakken's Monster resource pack in the Ultimate Doom 2 Map pack, I'm currently on Map02 and encountered the B.A.D ...
- Mon Aug 08, 2016 2:50 pm
- Forum: Levels
- Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
- Replies: 227
- Views: 130955
Re: [WIP] The Ultimate Doom II
I'm currently playing through this using Guncaster (On Dragon Difficulty) alongside DoomKrakken's Monster Randomizer (V4)! All 3 mods are Amazing!!
- Thu Feb 18, 2016 4:31 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672145
Re: Smooth Doom
Any reason why picking up keys doesn't register on the HUD? I have to type give (insert Key here) in order to have it actually display.
- Sat Feb 13, 2016 1:41 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672145
Re: Smooth Doom
Darn! Well that's understandable. It would be neat if select monsters from the realm 667 beastiary could be added and smoothified. Maybe someday it will happen. Is there any new features being added soon? I wouldn't mind a DOOM 64 plasma rifle.
- Fri Feb 12, 2016 9:30 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672145
Re: Smooth Doom
Is there any chance that custom monsters will go through the smoothing process? Or is this limited to strictly vanilla monsters?
- Tue Dec 15, 2015 6:24 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672145
Re: Smooth Doom
I like that the casings don't disappear. most map packs are unaffected by this. So if anything timed casings and blood should be unique mutators.
- Sun Aug 30, 2015 6:55 pm
- Forum: Graphic/Audio Patches
- Topic: Cosmetic Doom 1.9 is up!
- Replies: 123
- Views: 50695
Re: Cosmetic Doom 1.5.5 is up!
It's very easy to remove the HUD in Slade. I did it for my copy because when I play at 1440*900 Resolution the HUD takes up half my Monitor space.
- Tue Aug 25, 2015 3:32 pm
- Forum: Graphic/Audio Patches
- Topic: Cosmetic Doom 1.9 is up!
- Replies: 123
- Views: 50695
Re: Cosmetic Doom 1.5.5 is up!
Darn, that's ok. It would have been an awesome combination but I understand that it would take a ton of work. I appreciate you looking into it for me 
- Mon Aug 17, 2015 2:08 am
- Forum: Graphic/Audio Patches
- Topic: Cosmetic Doom 1.9 is up!
- Replies: 123
- Views: 50695
Re: Cosmetic Doom 1.5 is up!
Here is the link to smooth DOOM.http://forum.zdoom.org/viewtopic.php?f= ... 50&start=0 using both disables some of cosmetic doom's enhancements.
- Mon Aug 10, 2015 4:06 pm
- Forum: Graphic/Audio Patches
- Topic: Cosmetic Doom 1.9 is up!
- Replies: 123
- Views: 50695
Re: Cosmetic Doom 1.5 is up!
I found a bug. Picking up the keys doesn't register it as being picked up if you use a custom HUD. the standard one is ridiculously large if you are playing at 1440 by 900 resolution and if you have stretch full screen HUD turned off then it is too small. The only work around I have is to type "give ...
- Sun Aug 09, 2015 5:38 am
- Forum: Graphic/Audio Patches
- Topic: Cosmetic Doom 1.9 is up!
- Replies: 123
- Views: 50695
Re: Cosmetic Doom 1.5 is up!
Awesome job with this mod!! I just found it recently and don't play DOOM without it! Are you planning on making it compatible with smooth DOOM? Or is it pretty much complete now?
- Tue Aug 04, 2015 3:51 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672145
Re: Smooth Doom
I've noticed that the super Shotgun reload animation is smoother in this mod.
http://forum.zdoom.org/viewtopic.php?f=19&t=34870
http://forum.zdoom.org/viewtopic.php?f=19&t=34870