Search found 155 matches

by doomquake777
Tue Aug 09, 2016 3:44 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901221

Re: [Update] The Guncaster - 2.8a, all glory be

Ok cool! Well I'm loving Guncaster! excellent job on it!!!
by doomquake777
Tue Aug 09, 2016 3:20 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901221

Re: [Update] The Guncaster - 2.8a, all glory be

Precisely
by doomquake777
Tue Aug 09, 2016 2:10 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901221

Re: [Update] The Guncaster - 2.8a, all glory be

Yes I'm sure, The Asbestos suit was in a secret area (next to an Ironblast pickup) I even loaded the map with no mods to confirm that it would have usually been a Radsuit pickup.
by doomquake777
Tue Aug 09, 2016 1:33 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901221

Re: [Update] The Guncaster - 2.8a, all glory be

Please Accept my Apologies in advance if this "bug" has already been mentioned (I didn't want to take the time to search through all the forum pages) Anyways I am Playing this with Doom Krakken's Monster resource pack in the Ultimate Doom 2 Map pack, I'm currently on Map02 and encountered the B.A.D ...
by doomquake777
Mon Aug 08, 2016 2:50 pm
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 130955

Re: [WIP] The Ultimate Doom II

I'm currently playing through this using Guncaster (On Dragon Difficulty) alongside DoomKrakken's Monster Randomizer (V4)! All 3 mods are Amazing!!
by doomquake777
Thu Feb 18, 2016 4:31 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672145

Re: Smooth Doom

Any reason why picking up keys doesn't register on the HUD? I have to type give (insert Key here) in order to have it actually display.
by doomquake777
Sat Feb 13, 2016 1:41 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672145

Re: Smooth Doom

Darn! Well that's understandable. It would be neat if select monsters from the realm 667 beastiary could be added and smoothified. Maybe someday it will happen. Is there any new features being added soon? I wouldn't mind a DOOM 64 plasma rifle.
by doomquake777
Fri Feb 12, 2016 9:30 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672145

Re: Smooth Doom

Is there any chance that custom monsters will go through the smoothing process? Or is this limited to strictly vanilla monsters?
by doomquake777
Tue Dec 15, 2015 6:24 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672145

Re: Smooth Doom

I like that the casings don't disappear. most map packs are unaffected by this. So if anything timed casings and blood should be unique mutators.
by doomquake777
Sun Aug 30, 2015 6:55 pm
Forum: Graphic/Audio Patches
Topic: Cosmetic Doom 1.9 is up!
Replies: 123
Views: 50695

Re: Cosmetic Doom 1.5.5 is up!

It's very easy to remove the HUD in Slade. I did it for my copy because when I play at 1440*900 Resolution the HUD takes up half my Monitor space.
by doomquake777
Tue Aug 25, 2015 3:32 pm
Forum: Graphic/Audio Patches
Topic: Cosmetic Doom 1.9 is up!
Replies: 123
Views: 50695

Re: Cosmetic Doom 1.5.5 is up!

Darn, that's ok. It would have been an awesome combination but I understand that it would take a ton of work. I appreciate you looking into it for me :D
by doomquake777
Mon Aug 17, 2015 2:08 am
Forum: Graphic/Audio Patches
Topic: Cosmetic Doom 1.9 is up!
Replies: 123
Views: 50695

Re: Cosmetic Doom 1.5 is up!

Here is the link to smooth DOOM.http://forum.zdoom.org/viewtopic.php?f= ... 50&start=0 using both disables some of cosmetic doom's enhancements.
by doomquake777
Mon Aug 10, 2015 4:06 pm
Forum: Graphic/Audio Patches
Topic: Cosmetic Doom 1.9 is up!
Replies: 123
Views: 50695

Re: Cosmetic Doom 1.5 is up!

I found a bug. Picking up the keys doesn't register it as being picked up if you use a custom HUD. the standard one is ridiculously large if you are playing at 1440 by 900 resolution and if you have stretch full screen HUD turned off then it is too small. The only work around I have is to type "give ...
by doomquake777
Sun Aug 09, 2015 5:38 am
Forum: Graphic/Audio Patches
Topic: Cosmetic Doom 1.9 is up!
Replies: 123
Views: 50695

Re: Cosmetic Doom 1.5 is up!

Awesome job with this mod!! I just found it recently and don't play DOOM without it! Are you planning on making it compatible with smooth DOOM? Or is it pretty much complete now?
by doomquake777
Tue Aug 04, 2015 3:51 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672145

Re: Smooth Doom

I've noticed that the super Shotgun reload animation is smoother in this mod.
http://forum.zdoom.org/viewtopic.php?f=19&t=34870

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