Search found 835 matches
- Sat Feb 08, 2025 2:35 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Duke Nukem: Tears of Crimson [DEMO]
- Replies: 8
- Views: 5973
Re: Duke Nukem: Tears of Crimson [DEMO]
I'd like to thank everyone for the support thus far. I've just released a demo that I originally compiled for a friend to stream. Currently been busy with IRL stuff and trying to advance my career as an artist otherwise but I do intend to finish this mod. Thankfully I'm basically at the halfway ...
- Wed Sep 25, 2024 11:55 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 659505
Re: Resource Request thread *Read 1st post*
Anyone still happen to have these PSX hanging bodies? I wanted to use them for my personal "Classic Remaster" sprite replacement pack I've been making.
viewtopic.php?f=46&t=73890&p=1205964#p1205964
viewtopic.php?f=46&t=73890&p=1205964#p1205964
- Sun Apr 28, 2024 2:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Duke Nukem: Tears of Crimson [DEMO]
- Replies: 8
- Views: 5973
Re: [Early WIP] Duke Nukem: Tears of Crimson
Been a while since I last updated this. The project has progressed tremendously. Currently working on a fourth level before I actually compile a proper demo build. In the meantime, have an opening cinematic I made (amature but helps get the story I want to tell across) along with testing of Steroids ...
- Mon Dec 18, 2023 4:55 pm
- Forum: Gameplay Mods
- Topic: Pasta Power, Baby - This plumber wants his cake
- Replies: 41
- Views: 19503
Re: Pasta Power, Baby - This plumber wants his cake
Before an admin locks this thread for the bump: I do intend to continue this at some point but my motivation has been all over the place. And when it comes to maintaining GZDoom mods, a lot of my manpower is going into that one Duke Nukem fangame I've worked on for the past year or so. Not helping ...
- Wed Aug 02, 2023 8:48 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97429
Re: [RELEASE] DN3DooM - update v.1.07
Have you ever considered giving the pistol an altfire? I have my own little mostly cosmetic addon I've been working on and off on, but I ended up giving the weapon an altfire that's more powerful, but has a slower firerate and uses two bullets per shot.
- Sun Jul 16, 2023 1:00 am
- Forum: Resources
- Topic: [Sprites] SoniK.O.Fan's sprites
- Replies: 303
- Views: 130565
Re: [Sprites] SoniK.O.Fan's sprites
Kind of tempted to say this resembles the final shotgun more while the older one resembled the model from the Doom 3 Alpha.
- Thu Jun 01, 2023 12:26 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142815
- Tue Jan 17, 2023 12:02 am
- Forum: TCs, Full Games, and Other Projects
- Topic: THE GHOUL'S FOREST - MOD COMPAT VERSION RELEASED
- Replies: 21
- Views: 17405
Re: THE GHOUL'S FOREST - MOD COMPAT VERSION RELEASED
Hey everyone! Making this remake has taught me a lot of what GZDoom was capable of, and seeing the popularity this was getting: Something I thought would be a nice little send off would be making a mod compatible version for people to play their own weapon packs and player replacements with. I plan ...
- Thu Jan 12, 2023 4:52 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Duke Nukem: Tears of Crimson [DEMO]
- Replies: 8
- Views: 5973
Re: [Early WIP] Duke Nukem: Tears of Crimson
It's actually adjustable with the default HUD scaler option. I just like having my status readable since I have a widescreen monitor and I feel having it at the default size GZDoom sets makes the text hard to read sometimes.
- Thu Jan 12, 2023 12:49 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Duke Nukem: Tears of Crimson [DEMO]
- Replies: 8
- Views: 5973
Re: [Early WIP] Duke Nukem: Tears of Crimson
Added some two new weapons over the past two weeks along with various new enemy types. Also messing around with dynamic stage lighting.
- Wed Dec 28, 2022 10:39 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Duke Nukem: Tears of Crimson [DEMO]
- Replies: 8
- Views: 5973
Re: [Early WIP] Duke Nukem: Tears of Crimson
Made a shitty no-budget trailer to sort of showcase the characters of the story I want to aim for and try and achieve, along with showcase the tiny bit of gameplay footage of the first map I've done without showing the whole thing. (I've barely started the second one, to be honest. https://imgur.com ...
- Sat Dec 17, 2022 1:54 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Duke Nukem: Tears of Crimson [DEMO]
- Replies: 8
- Views: 5973
Duke Nukem: Tears of Crimson [DEMO]
https://imgur.com/WhH1QKV in A.D. 2044, The private miltary giant known as A.R.M.A, was brought to it's knees by 3 bio-engineered weapons that turned against them in the name of justice, all before dissapearing into the darkness. 3 years pass, However, by 2048: A.R.M.A was brought online by a ...
- Mon Dec 12, 2022 9:46 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 406368
Re: Ultimate Doom Builder
Is there by any chance an option to automatically snap to a textures position on the texture list without having to scroll all the way back down? It's kind of killing my hands having to scroll all the way back down with custom textures that aren't uniquely named all that well, It always resets me ...
- Thu Jun 09, 2022 9:29 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637502
Re: [SPRITES] Spriting Carnival!!
Wanted to try using that one Blender setup I have to render some weapon sprites, so I redid one I originally made in Gmod a while back with a greenscreen technique.
- Thu Jun 02, 2022 12:41 am
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97429
Re: [RELEASE] DN3DooM - update v.1.07
Just the Sterilized version of Ashes Afterglow. Was having a blast otherwise, really felt like a proper Duke mappack.kipo wrote:That's a new one. Are you using other mods?
EDIT: Figured out the problem. It was happening because I was using the latest devbuild of GZDoom. Dunno why that breaks it, but w/e.