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by Amuscaria
Fri Jul 12, 2024 6:11 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153599

Re: Hell-Forged - Episode 2 (Restarting Eventually)

In the context of Doom and its usual gameplay loop. Will a monster whose attacks stun you momentarily, either slowly down or freezing your movement for a fraction of a second (~0.1 seconds), making you vulnerable to more attacks, be game breaking? Thinking of a monster that is a cross between an ...
by Amuscaria
Mon May 27, 2024 9:51 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153599

Re: Hell-Forged - Episode 2 (Restarting Eventually)

@Hambourgeois: I actually don't need intermission text, just a episode intermission graphic with the arrow pointing to the location of the level, like doom 1, and in Hell-Forged E1. I know I can use the same intermission map for multiple clusters, because HF1 used separate clusters for Shark-level ...
by Amuscaria
Wed May 08, 2024 3:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153599

Re: Hell-Forged - Episode 2 (Restarting Eventually)

i'll test with some maps. thx.
by Amuscaria
Wed May 08, 2024 8:16 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153599

Re: Hell-Forged - Episode 2 (Restarting Eventually)

Ah, thank you all for the info. It's not vital that the branch levels save or not. I was just worried saving the state of a very large monster/item-filled level with a lot of moving sectors might cause memory and loading issues. But again, maybe that's irrelevant for modern computers. I do need the ...
by Amuscaria
Sun May 05, 2024 8:00 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153599

Re: Hell-Forged - Episode 2 (Restarting Eventually)

Out of curiosity is there a easily built in way to do the following? Or it is just basically the same thing as Hexen? You have a central hub level that where there are 3 exits, each exit sends you to the a map where the game plays normally in a linear fashion with a series of maps, one after another ...
by Amuscaria
Sat Mar 02, 2024 1:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153599

Re: Hell-Forged - Episode 2 (Restarting Soon)

Just popping in to give a minor update for this project. I've been away for a while catching up with art, and experimenting with more varied map-flow and interesting fights and engagements - which HF1 lacked, as monsters were casually placed into a room after the map was done without much though on ...
by Amuscaria
Tue Jan 30, 2024 1:17 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 681512

Re: Hell-Forged (updated to v1.11 - development paused)

That small alcove uses a portal. Something might have changed in the way portals work in the newest GZDoom. Lemme go check.

EDIT: Just tested with the latest GZDoom version and the portal works as it should. Maybe its something with mobile or you have some GZDoom specific option turned off?
by Amuscaria
Sun Jun 11, 2023 2:15 pm
Forum: Resources
Topic: [Sprites] SoniK.O.Fan's sprites
Replies: 303
Views: 130289

Re: [Sprites] SoniK.O.Fan's sprites

All of thesee sprites are looking absolutely amazing! Especially the SSG. Definitely the best SSG sprite set I've seen in all my years. Keeping doping the amazing work. :)
by Amuscaria
Tue May 02, 2023 12:43 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153599

Re: Hell-Forged - Episode 2 (Restarting Soon)

I was planning on restarting after I finished some artwork, but unfortunately I had sprained my dominant shoulder and was unable to work on much for the last couple of months. So everything is behind schedule.
by Amuscaria
Sun Apr 23, 2023 2:57 am
Forum: Off-Topic
Topic: Heads up, Imgur TOS changes = image rot
Replies: 20
Views: 3996

Re: Heads up, Imgur TOS changes = image rot

Oh. Didn't even know I could upload anonymously.
by Amuscaria
Sun Apr 23, 2023 1:02 am
Forum: Off-Topic
Topic: Heads up, Imgur TOS changes = image rot
Replies: 20
Views: 3996

Re: Heads up, Imgur TOS changes = image rot

This include non-public stuff? Wouldn't want my HF sprite previews to just get zapped.
by Amuscaria
Sat Apr 22, 2023 2:28 pm
Forum: Off-Topic
Topic: Forum image or text limits?
Replies: 4
Views: 905

Re: Forum image or text limits?

Can you describe what you're needing to accomplish? 8-) I'm working on a new tutorial. I remember some time ago I ran out of spoilers in the HF2 OP because there is some hidden limit on it per post. Was just wondering if I need to reserve multiple posts before I start because I don't know how many ...
by Amuscaria
Sat Apr 22, 2023 2:30 am
Forum: Off-Topic
Topic: Forum image or text limits?
Replies: 4
Views: 905

Forum image or text limits?

Just wondering, is there a character limit or a limit on how many images I can post within a single post on this forums?

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