Search found 242 matches
- Sat Sep 21, 2024 8:46 am
- Forum: Gameplay Mods
- Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
- Replies: 44
- Views: 17685
Re: Alice: Toys of Madness v1.0.1 - Updated 19.09.2024
Tremendous spritework! And the fact that all the effects line up with sprites perfectly is something I've never seen before.
- Sat Aug 31, 2024 3:10 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 41
- Views: 16462
Re: Smooth Weapons Enhanced - Dae's Edition
Check your Earthquake shake intensity in GZD's Display Options.Crazy_Deer wrote: ↑Fri Aug 30, 2024 10:15 pm I don't think the screen shake setting works. I turn it on but there's still no shake when shooting
- Tue Nov 01, 2022 10:45 am
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 158026
Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
I can't headshot zombies. Bullets fly through their head. They also sometimes drop two rifles.
- Sat Oct 29, 2022 6:26 pm
- Forum: Script Library
- Topic: SIGIL 1/2 + NRFTL + LOR as expansions like HEXDD
- Replies: 17
- Views: 8969
- Sat Oct 29, 2022 8:22 am
- Forum: Script Library
- Topic: SIGIL 1/2 + NRFTL + LOR as expansions like HEXDD
- Replies: 17
- Views: 8969
- Sun Feb 20, 2022 5:27 am
- Forum: Gameplay Mods
- Topic: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
- Replies: 607
- Views: 174756
Re: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
DL link is down. Anyone has a mirror?
- Thu Apr 01, 2021 5:27 am
- Forum: Gameplay Mods
- Topic: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
- Replies: 134
- Views: 36430
Re: [WIP][Enhancer Mod] 64k + [1.0] updated 4/2021
I love the way you've made weapons move with camera/movement!
- Thu Mar 18, 2021 12:48 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 246235
Re: Beautiful Doom 7.0.0 (March 18, 2020)
Congratulations on the release Jekyll! Great to see BD still kicking after all these years.
- Wed Dec 23, 2020 12:20 pm
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2409)
- Replies: 167
- Views: 142111
Re: Widescreen statusbars for Doom PWADs
In my status bars, the fild "arms" with the numbers stay like in original status bar version. What is happening? I use the current version of GZDoom. Widescreen statusbars don't include arms graphic because they don't need to be modified for widescreen. Something else is overwriting the arms ...
- Fri Sep 18, 2020 10:20 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 155515
Re: Smooth Weapons Enhanced [v3.2.1]
Don't know if my opinion on that topic matters, but those features sound great and very fitting in my opinion. Especially considering that they are configurable and off by default.
- Tue Mar 24, 2020 2:15 am
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 231388
Re: D(E?)4D - v3 Alpha 8.5 - DE Discussion p. 52
DE for me was an improvement over 2016 in every way. Some weapon mods and enemies could be tweaked to be less useless/annoying. But everything else was really good, so those minor missteps didn't detract from overall greatness. Nothing is perfect after all. Ammo was an issue at the start, but after ...
- Fri Feb 07, 2020 12:35 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 246235
Re: Beautiful Doom pre-7 build 0ff3255 (January 27, 2020)
Why would you use Bolognese with Beautiful Doom? Just don't. Beautiful Doom has it's own blood and gore, which is more sophisticated than Bolognese anyway.
- Thu Feb 06, 2020 1:27 pm
- Forum: Graphic/Audio Patches
- Topic: Brightmaps Plus v1.92
- Replies: 140
- Views: 103172
Re: Brightmaps Plus v1.7
I am opposing the entire autoload idea and prefer a modular approach via launcher where you can conveniently turn mods on and off as needed. Wasn't able to find a launcher that could meet my needs. I use batch files and cfg files for every mod I use. So my approach is modular too, but more ...
- Thu Feb 06, 2020 12:31 pm
- Forum: Graphic/Audio Patches
- Topic: Brightmaps Plus v1.92
- Replies: 140
- Views: 103172
Re: Brightmaps Plus v1.7
You can combine vanilla sprites+textures and spritefixes+textures into two new compilations, but then there would be people again who don't want texture brightmaps. Anyway, I am also using iwad parameters for vanilla, it's only missing the brightmap deviations required for spritefixes. The reason I ...
- Thu Feb 06, 2020 11:48 am
- Forum: Graphic/Audio Patches
- Topic: Brightmaps Plus v1.92
- Replies: 140
- Views: 103172
Re: Brightmaps Plus v1.7
I'm confused now. bmplus_vanilla and bmplus_spritefix contain brightmaps for all sprites only, but one is for vanilla and the other one is for spritefix, right? And bmplus_textures is, well, brightmaps for textures. Is that correct? I wonder though. If before you couldn't use iwad definitions for ...