Search found 242 matches

by Agitatio
Sat Sep 21, 2024 8:46 am
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 17685

Re: Alice: Toys of Madness v1.0.1 - Updated 19.09.2024

Tremendous spritework! And the fact that all the effects line up with sprites perfectly is something I've never seen before.
by Agitatio
Sat Aug 31, 2024 3:10 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 41
Views: 16462

Re: Smooth Weapons Enhanced - Dae's Edition

Crazy_Deer wrote: Fri Aug 30, 2024 10:15 pm I don't think the screen shake setting works. I turn it on but there's still no shake when shooting
Check your Earthquake shake intensity in GZD's Display Options.
by Agitatio
Tue Nov 01, 2022 10:45 am
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 158026

Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!

I can't headshot zombies. Bullets fly through their head. They also sometimes drop two rifles.
by Agitatio
Sat Oct 29, 2022 6:26 pm
Forum: Script Library
Topic: SIGIL 1/2 + NRFTL + LOR as expansions like HEXDD
Replies: 17
Views: 8969

Re: SIGIL and NRFTL as expansions like HEXDD

Gez wrote: Sat Oct 29, 2022 10:33 am That was a three-year old post that you quoted...
Whoops, my bad! Noticed this thread being bumped but forgot to check the dates.
by Agitatio
Sat Oct 29, 2022 8:22 am
Forum: Script Library
Topic: SIGIL 1/2 + NRFTL + LOR as expansions like HEXDD
Replies: 17
Views: 8969

Re: SIGIL and NRFTL as expansions like HEXDD

wolfmanfp wrote: Sun Sep 22, 2019 11:05 am I made one for Chex Quest 2. Sure it's easy to make, but it's here, if somebody needs it.
But what's the point in that? Chex 3 includes everything from Chex 1 and 2.
by Agitatio
Sun Feb 20, 2022 5:27 am
Forum: Gameplay Mods
Topic: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
Replies: 607
Views: 174756

Re: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

DL link is down. Anyone has a mirror?
by Agitatio
Thu Apr 01, 2021 5:27 am
Forum: Gameplay Mods
Topic: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
Replies: 134
Views: 36430

Re: [WIP][Enhancer Mod] 64k + [1.0] updated 4/2021

I love the way you've made weapons move with camera/movement!
by Agitatio
Thu Mar 18, 2021 12:48 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 246235

Re: Beautiful Doom 7.0.0 (March 18, 2020)

Congratulations on the release Jekyll! Great to see BD still kicking after all these years.
by Agitatio
Wed Dec 23, 2020 12:20 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142111

Re: Widescreen statusbars for Doom PWADs

In my status bars, the fild "arms" with the numbers stay like in original status bar version. What is happening? I use the current version of GZDoom. Widescreen statusbars don't include arms graphic because they don't need to be modified for widescreen. Something else is overwriting the arms ...
by Agitatio
Fri Sep 18, 2020 10:20 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced [v3.2.1]
Replies: 339
Views: 155515

Re: Smooth Weapons Enhanced [v3.2.1]

Don't know if my opinion on that topic matters, but those features sound great and very fitting in my opinion. Especially considering that they are configurable and off by default.
by Agitatio
Tue Mar 24, 2020 2:15 am
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231388

Re: D(E?)4D - v3 Alpha 8.5 - DE Discussion p. 52

DE for me was an improvement over 2016 in every way. Some weapon mods and enemies could be tweaked to be less useless/annoying. But everything else was really good, so those minor missteps didn't detract from overall greatness. Nothing is perfect after all. Ammo was an issue at the start, but after ...
by Agitatio
Fri Feb 07, 2020 12:35 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 246235

Re: Beautiful Doom pre-7 build 0ff3255 (January 27, 2020)

Why would you use Bolognese with Beautiful Doom? Just don't. Beautiful Doom has it's own blood and gore, which is more sophisticated than Bolognese anyway.
by Agitatio
Thu Feb 06, 2020 1:27 pm
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.92
Replies: 140
Views: 103172

Re: Brightmaps Plus v1.7

I am opposing the entire autoload idea and prefer a modular approach via launcher where you can conveniently turn mods on and off as needed. Wasn't able to find a launcher that could meet my needs. I use batch files and cfg files for every mod I use. So my approach is modular too, but more ...
by Agitatio
Thu Feb 06, 2020 12:31 pm
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.92
Replies: 140
Views: 103172

Re: Brightmaps Plus v1.7

You can combine vanilla sprites+textures and spritefixes+textures into two new compilations, but then there would be people again who don't want texture brightmaps. Anyway, I am also using iwad parameters for vanilla, it's only missing the brightmap deviations required for spritefixes. The reason I ...
by Agitatio
Thu Feb 06, 2020 11:48 am
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.92
Replies: 140
Views: 103172

Re: Brightmaps Plus v1.7

I'm confused now. bmplus_vanilla and bmplus_spritefix contain brightmaps for all sprites only, but one is for vanilla and the other one is for spritefix, right? And bmplus_textures is, well, brightmaps for textures. Is that correct? I wonder though. If before you couldn't use iwad definitions for ...

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