Search found 1222 matches
- Wed May 20, 2015 4:18 pm
- Forum: Off-Topic
- Topic: A threat to USA's internet lives - Trans-Pacific Partnership
- Replies: 9
- Views: 1871
Re: A threat to USA's internet lives - Trans-Pacific Partner
Ah, this one. I didn't see any recent news affect the US just yet, but it is still of a paralegal concern. This is what you call the WTO and thus the urban chaos of the 90s. Let the Battle of Seattle, return! Let the riots, return! Let the 9/11s, return! We'll make history (don't hurt me)! Muahahah ...
- Wed May 20, 2015 3:56 pm
- Forum: Off-Topic
- Topic: The idgames archive is looking for a new maintainer.
- Replies: 38
- Views: 4085
Re: The idgames archive is looking for a new maintainer.
I'll nominate anyone that qualifies like Ty Halderman, let the historical archives be that.
- Sun May 17, 2015 4:50 pm
- Forum: Levels
- Topic: [WIP] Botanic Biosphere [beta test needed!]
- Replies: 30
- Views: 4181
Re: [WIP] Botanic Biosphere [beta test needed!]
This is good! It can even work with my custom monsters combos! I can't say if the conversations work, but that's nothing compared to a good ole fight for an abandoned environmental conservatory. The last part was really fucked up (fucked you all up!), all the dudes surround me with no safe place to ...
- Fri May 15, 2015 8:48 pm
- Forum: Off-Topic
- Topic: Remembering Blues Legend B.B King
- Replies: 1
- Views: 532
Re: Remembering Blues Legend B.B King
Hell yeah! He cool. Let me upload his song for everybody, Blues Man. Depression USA! 
(Sorry, that song's still being sold, so here's the Amazon link instead. -mgmt)
EDIT (15/05/2015):
Whoops!

(Sorry, that song's still being sold, so here's the Amazon link instead. -mgmt)
EDIT (15/05/2015):
Whoops!
- Mon May 11, 2015 11:03 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688654
Re: ZDoom project ideas you have
I think it would be fun to make a Beverly Hills Cop TC, starring Eddie Murphy and the music.
- Wed Apr 29, 2015 12:13 am
- Forum: Off-Topic
- Topic: Nothing new on /idgames recently
- Replies: 3
- Views: 758
Re: Nothing new on /idgames recently
Well, you can always refresh the http://doomworld.com/idgames/ in case you are missing something. Otherwise, doomworld.com is just one of the doom modding communities right there! There are several that might be up your alley. For instance, ever-best.org or zandronum board. Of course, you can always ...
- Fri Apr 24, 2015 12:01 am
- Forum: Off-Topic
- Topic: Charging money for mods was almost a thing!
- Replies: 221
- Views: 16723
Re: Charging money for mods is now a thing.
Lord, we shall succumb to greed and soon, the very resources are now charged as well! I guess it can work out if there's a split between the fee (hardware, software, concepts, agreements, and so on). There will certainly be a market for lawyers? If one can manage, then I guess it can work out ...
- Fri Apr 17, 2015 6:57 pm
- Forum: Editing (Archive)
- Topic: [Question] #library Reference in Map Script/Behavior Lump?
- Replies: 2
- Views: 342
[Question] #library Reference in Map Script/Behavior Lump?
How do I #library acs lumps in map script/behavior? Is it possible? If not, then I have to put all loadacs acs lumps in each map script/behavior, right? I tried #library acs lumps in map script/behavior lump, but so far, it does not read in execution or it is not able to find the acs lump. So far, I ...
- Tue Mar 03, 2015 3:16 am
- Forum: Editing (Archive)
- Topic: [Question] ACS VN Styled Dialogue Interface? Etc?
- Replies: 8
- Views: 801
Re: ACS VN Styled Dialogue Interface? Etc?
Hold on guys, I think I am moving onwards with my project (got the image to work on HudMessages [there seems to be a limitation {320x200}]). Thanks to Ral22, it couldn't been any cliche, but simpler. Guess I'll start jotting down notes here after some error test runs.
- Mon Mar 02, 2015 4:05 pm
- Forum: Editing (Archive)
- Topic: [Question] ACS VN Styled Dialogue Interface? Etc?
- Replies: 8
- Views: 801
Re: ACS VN Styled Dialogue Interface? Etc?
The strife interface is still by far, the best dialogue interface design to serve text. I'd still use it in most cases. It's just that when the use of image over mind/matter/context becomes somewhat of a media norm, I myself find it more difficult to believe that maybe images are becoming more ...
- Mon Mar 02, 2015 3:54 am
- Forum: Editing (Archive)
- Topic: [Question] ACS VN Styled Dialogue Interface? Etc?
- Replies: 8
- Views: 801
[Question] ACS VN Styled Dialogue Interface? Etc?
I read http://forum.zdoom.org/viewtopic.php?f=37&t=23498 and http://forum.zdoom.org/viewtopic.php?f=19&t=47550. Alright, just b/c I am not able to comprehend into the whole, I thought I try a scratch of my own. Forgot's Ral22's stuff: http://forum.zdoom.org/viewtopic.php?f=37&t=38215 and http ...
- Wed Feb 25, 2015 9:55 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP/NSFW] Bar Maid Miwako v06
- Replies: 52
- Views: 10626
Re: [WIP/NSFW] Bar Maid Miwako v06
v06: Newbie Custom Dialogue Interface System Beginnings -Breakthrough to finally get a simple, yet successful HudMessage ACS action special thing down. -Making it work with other components in the interface system. -I have yet to explore the twists and turns of the seductive matters in dialogue ...
- Wed Feb 25, 2015 2:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP/NSFW] Bar Maid Miwako v06
- Replies: 52
- Views: 10626
Re: [WIP/NSFW] Bar Maid Miwako v05
*rolls* well, if you happened to @ least read enough of the posts in this topic, you'll see that it is an excuse of a visual novel game mod project. What I have problems w/ is the current default Strife dialogue interface, as it works enough for chat, but not so much for dialogue images (it has that ...
- Wed Feb 25, 2015 7:19 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP/NSFW] Bar Maid Miwako v06
- Replies: 52
- Views: 10626
Re: [WIP/NSFW] Bar Maid Miwako v05
After careful consideration, I think I'm going to try out a vn demo based on someone else's derivative work ( link ). Hell, I might even need to *gulps* get back to my 1st posted project (for the actor non-dialogue sprite link ). That project was hell for re-spriting for the source port, but ...
- Sun Feb 08, 2015 1:47 am
- Forum: Gameplay Mods
- Topic: [Release] RV-007 Doom Weapons v09
- Replies: 28
- Views: 10363
Re: [Release] RV-007 Doom Weapons v09
v09: Music Play by ACS
-That means when you press use to play (some random music), the music plays just like that, no/little delay in waiting for it to load.
-That's about it, but boy does it make gameplay much smoother.
-That means when you press use to play (some random music), the music plays just like that, no/little delay in waiting for it to load.
-That's about it, but boy does it make gameplay much smoother.