Search found 196 matches

by Fort of Hard Knox
Tue Aug 04, 2020 9:14 pm
Forum: Gameplay Mods
Topic: [HDest] Bryan's Extensions
Replies: 40
Views: 14805

Re: [HDest] Bryan's Extensions

Hell yeah, I was looking forward to this coming out. Lots of good work here for anyone that likes HD and modern 21st century weapons. Grab it and a good 'modern' levelset and you will be happy for a long time.
by Fort of Hard Knox
Mon May 14, 2018 12:30 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089190

Re: Hideous Destructor [Release version 3.3.2.1]

I have to say that the newest git feels like all of the changes recently have gotten onto a good track, with shotguns coming back in line to their old damage rounding out the 'everything is more lethal' goal. The ZM feels wonderful and the new burst usability means that I'm much more willing to risk ...
by Fort of Hard Knox
Tue May 01, 2018 9:34 am
Forum: General
Topic: Need help finding an old concept map...
Replies: 2
Views: 281

Re: Need help finding an old concept map...

Not quite, but this is still an interesting demo.
by Fort of Hard Knox
Tue May 01, 2018 1:07 am
Forum: General
Topic: Need help finding an old concept map...
Replies: 2
Views: 281

Need help finding an old concept map...

This is a needle-in-a-haystack request, but many many years ago I found and started playing a wad that thoroughly unnerved me. I cannot remember the name. It took place almost entirely inside of a large blood, bone, and metal machine. It put many earlier ZDoom features on display with instant kill ...
by Fort of Hard Knox
Fri Apr 27, 2018 9:19 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089190

Re: Hideous Destructor [Release version 3.3.0]

I agree with the Rocket weapons needing an RF. I also gotta say that the Thunderbuster feels way better now than it did if you tweaked it. If not then something must have been getting weird on my end and the split-fire seems to be the plasma thrower that I misseed
by Fort of Hard Knox
Fri Apr 13, 2018 8:42 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089190

Re: Hideous Destructor [Release version 3.3.0]

The new aimbob in the last Git it really nasty. Played with it quite a bit this morning and both speeds make standard combat engagement much more awkward and disorienting than difficult. If anything I'd cut it down by maybe a third, then almost entirely remove it from the cl_run false mode, to allow ...
by Fort of Hard Knox
Sun Mar 25, 2018 9:22 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089190

Re: Hideous Destructor [Release version 3.2.5.3]

You can place blue armor in the backpack. It gets converted into soft armor and comes back out green.
by Fort of Hard Knox
Wed Mar 21, 2018 9:35 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089190

Re: Hideous Destructor [Release version 3.2.5.3]

Strip Armor has put it on and off for as long as I can remember.
"break apart in such a way that the Brontornis shell can pass straight through"
Huh?
by Fort of Hard Knox
Wed Mar 21, 2018 8:56 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089190

Re: Hideous Destructor [Release version 3.2.5.3]

I'm liking the new Caco gore particles. Great idea for an Xdeath for Cacos is just speeding up the crumble animation so that within half the time the caco gets to the goop stage. Then just spawn a few more gore particles all at once.
by Fort of Hard Knox
Thu Mar 15, 2018 2:03 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089190

Re: Hideous Destructor [Release version 3.2.5.3]

You could introduce a rare, ninja-pirate-esque Rare Caco with a palette change. Rare chance for spawn would make the new anti-material Siege Cacos a decent new enemy.

Please keep the old cacos in, is my vote. They were an enemy that I thought was well done and fit well into its place.
by Fort of Hard Knox
Tue Feb 20, 2018 12:04 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089190

Re: Hideous Destructor [Release version 3.2.5.1]

I haven't touched the blur seriously in the entire time it's been in, nor have I ever had anything deeper than persistent lethal damage. I would always find spiritual healing and end up boosting myself to incredible stamina and resistances, so I never experienced aggravated. I touched it recently ...
by Fort of Hard Knox
Fri Feb 02, 2018 12:47 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089190

Re: Hideous Destructor [Release version 3.2.5]

Nothing a quick IDDQD can't fix Hey Vae, Big C had an idea. Now that hallucinations of audio and video are a thing, what if yokai came back (please don't start screaming) and only serve to hit you with a little screen shake, like in that awful OUCHMUG thread, or some audio/video hallucinations. No ...
by Fort of Hard Knox
Mon Jan 29, 2018 3:04 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089190

Re: Hideous Destructor [Release version 3.2.5]

What do I do to pull up ladders if I use 'Toggle Crouch'?
by Fort of Hard Knox
Fri Jan 19, 2018 5:22 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089190

Re: Hideous Destructor [Release version 3.2.4.1]

From the tests Fingler and I did, bleeding would almost always lead to a desync at some point, with or outwith bandaging or medkits

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