Search found 139 matches

by blood
Wed Jun 19, 2024 1:15 am
Forum: Gameplay Mods
Topic: Endless - Battle [v0.1]
Replies: 13
Views: 8435

Re: Endless - Battle [v0.1]

Thank you everyone I didn't know that some people downloaded it, I uploaded the link for a safer one! Have fun
by blood
Thu May 23, 2024 3:26 am
Forum: Technical Issues
Topic: GZdoom - Black Screen at Start (Removed if Moving) v4.11+
Replies: 5
Views: 516

Re: GZdoom - Black Screen at Start (Removed if Moving) v4.11+

I see, to be honest I just wanted a solution for that bug I didn't even knew OpenGL-ES / Vulkan were a thing since I mostly played Zandronum.
For me using either of them is a solution since the bug isn't happening anymore I could say the problem is "solved".
by blood
Wed May 22, 2024 9:34 am
Forum: Technical Issues
Topic: GZdoom - Black Screen at Start (Removed if Moving) v4.11+
Replies: 5
Views: 516

Re: GZdoom - Black Screen at Start (Removed if Moving) v4.11+

After using my first computer I can see that it's happening on both computers with OpenGL only, not for Vulkan or OpenGL ES.
Even with a new ini file.
by blood
Wed May 22, 2024 12:57 am
Forum: Technical Issues
Topic: GZdoom - Black Screen at Start (Removed if Moving) v4.11+
Replies: 5
Views: 516

Re: GZdoom - Black Screen at Start (Removed if Moving) v4.11+

You were right it seems that deleting the ini files was the solution. Since i play on two pc I share my folder on Google Drive I share my gzdoom_portable.ini for both of them and if it fail to load I didn't know since a week that there were a GZdoom folder in mygames for another .ini files. I ...
by blood
Tue May 21, 2024 3:05 pm
Forum: Technical Issues
Topic: GZdoom - Black Screen at Start (Removed if Moving) v4.11+
Replies: 5
Views: 516

GZdoom - Black Screen at Start (Removed if Moving) v4.11+

Hello, I would like to report a bug happening to me on both my computers since GZdoom v4.11. I have been modding since a few time in Gzdoom using gzdoom-4-10-0-Windows-64bit.pk3 and since then I had no graphical issue. But when I tried to use a more recent version (any version including 4.11 and ...
by blood
Tue Aug 10, 2021 1:07 am
Forum: Gameplay Mods
Topic: Endless - Battle [v0.1]
Replies: 13
Views: 8435

Re: Endless - Battle [v0.1]

I'm glad that you like it, to be honest I'm not sure if I'll keep support for Zandronum as it is too outdated.
I also need to learn Zscript if I wanna add more featureS.
by blood
Mon Aug 09, 2021 3:04 am
Forum: Gameplay Mods
Topic: Endless - Battle [v0.1]
Replies: 13
Views: 8435

Re: Endless - Battle [v0.1]

i have bad english but does this work from Rlm667 monster/items?? For example: If i kill Autoshotgunner (which dosent belong to other monster pack but only this actor) it will spawn from entire game yes?? Unless the autoshotgunner is spawned from a randomspawner for example replacing the shotgunguy ...
by blood
Sun Aug 08, 2021 2:32 am
Forum: Gameplay Mods
Topic: Endless - Battle [v0.1]
Replies: 13
Views: 8435

Re: Endless - Battle [v0.1]

Yeah the mod is actually in a prototype phase, well you maybe didnt notice it yet but the mod register the location of every item/monster/barrel in the entire map and also register the location of the player every seconds if he is far from any other spot. So you can be sure that monsters can spawn ...
by blood
Wed Aug 04, 2021 9:40 am
Forum: Gameplay Mods
Topic: Endless - Battle [v0.1]
Replies: 13
Views: 8435

Endless - Battle [v0.1]

Hello everyone, I am glad to introduce one of my lastest small project called "Endless Battle", the goal of that mod is quite simple. As the title say, that mod will make the gameplay on a map just endless, which means that monsters, weapons, pickups and more will keep spawning on the map until the ...
by blood
Thu Mar 22, 2018 11:58 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165142

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Thank you for the help, looks like it worked
by blood
Tue Mar 20, 2018 8:10 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165142

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Yeah, I decided to give the map without the ressources which are from a project much bigger to download because as you can see the crash still happens without them.
by blood
Mon Mar 19, 2018 12:01 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165142

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Hey there I got a crash when I go to "Things Mod" on one of my maps using the version r3004. ***********SYSTEM INFO*********** OS: Microsoft Windows 10 Famille GPU: Intel(R) HD Graphics 530 GZDB: R3004 ********EXCEPTION DETAILS******** La valeur ne peut pas être null. Nom du paramètre : collection à ...
by blood
Sun May 07, 2017 1:00 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165142

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Hey there I've a little request, having the possibility to put more than one tag in the "Things Filters" -> "Action" tab.
For example if I choose the filter "Wave 01" I would like it to show all actors with an tag of 1 or 10001.

Thank you in advance.
by blood
Tue Apr 04, 2017 10:17 am
Forum: Resources
Topic: Doom 3 PDA / Music Changer
Replies: 2
Views: 1650

Re: Doom 3 PDA / Music Changer

Nice sprites here, well done.
by blood
Tue Apr 04, 2017 10:17 am
Forum: Resources
Topic: Heavy Rifle Guy
Replies: 18
Views: 6551

Re: Heavy Rifle Guy

Just awesome, I wonder if it will be possible in the future to make him with a stronger weapon like a minigun for example.

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